Changes

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search

Gem

7,409 bytes added, 03:10, 30 November 2012
no edit summary
'''Gems''' return are small objects that grant bonuses when socketed into items. There are four types of gems in Diablo III; [[Amethysts]], [Diablo III[Emeralds]], [[Rubies]] and they're set to [[Topazes]], which are found in 14 levels of quality. Only the first seven levels can be a much larger part of found from monsters or chests, with Flawless Squares the highest quality (and the game. The item only type works just as it did in Diablo 2; Gems are still small objects that have no function on their own, which add various bonuses when placed drops in item socketsInferno as of [[v1.05]]) to drop. The bonuses they grant have changed though, and there are many more quality Higher levels of gems can only be crafted (14 in D3for a price) by the [[Jeweler]], vs. 5 in D2)and the costs grow and accumulate impressively.
They can still be upgraded Creating a level 14 gem is quite a chore. The total costs, assuming a starting point in a 3<1 ratioInferno where Flawless Squares drop, is 729 Flawless Squares, 15,400, though that process requires the 000 gold and 1631 [[JewelerTomes of Secret]], rather than the {{iw|Horadric_Cube Horadric Cube}}for each Radiant Star gem.
There are four types As of gems in Diablo III: [[Amethysts]]patch v1.05, there is no way to create or add sockets to items. During development the Jeweler was set to add sockets to items, [[Emeralds]]but this ability was shelved pre-release, [[Rubies]] and [[Topazes]]leaving players able only to hope for socket finds. [[Skull Gems]]It's often hoped that socketing might come back as a quest reward or for a price, in a patch or more likely in [[Diamonds]] and [[SapphiresD3X]] do not return from {{iw|Gems Diablo II's seven types of gems}}.
Gems are a very useful item to [[twink]] to new characters, as gems have no level requirements. Items with sockets are first found around level 15, in late Act One or early Act Two, and it's quite easy to add a gem with a bonus much larger than that of the item itself. Low level weapons with a high level Ruby in them become wildly overpowered, but that's the whole fun of it for many players.
 
* '''''See the {{iw|gems Diablo 2 Gems}} page for details on that game's seven types of gems (skulls, diamonds, and sapphires do not appear in Diablo 3) and their bonuses.'''''
==Diablo III Gems==
[[File:Gem-socket1.jpg|frame|Normal Emerald in a shield.]]
[[File:Gem-chipped-star-topaz.jpg|left|frame|Early D3 gem.]]
[[File:Gems-1-14-label.jpg|frame|Earl version of [[Sapphire]]s.]]Gems in Diablo 3 have evolved during the game's development. Early onThough the concept of 14 levels of quality has remained constant, they were similar to World the types of Warcraft gems, with a "cut" listed in their propertiesnames and graphics, and the materials and costs to upgrade them have evolved repeatedly. For instance, a "chipped star topaz" was seen in an early gameplay movie * See the gems archive info further down this page for full details on their development.   ==Using Diablo 3 Gems==
This feature was removed over timePost-release, and as of late 2010 gems are much closer to how they were in Diablo 2; no "cut" is listedpopular and essential, and they simply have quality levels; 14 of them (compared to 5 sockets in Diablo 2). Gems grant varying bonuses when socketed into items of all typesare very valuable.
'''Weapons''': A socket in a weapon is considered almost essential, at the [[end game]]. While a ruby in a weapon is a very useful way to boost damage in the early-going, for high level characters the only serious option is an [[emerald]] for the bonus to [[critical hit damage]]. So popular is this option that socketed weapons command vastly higher prices, and emeralds sell for considerably more than other gems in the Auction House. Knowledgeable players often request[http://diablo.incgamers.com/blog/comments/worlds-first-hardcore-paragon-100-speaks] big improvements to the other gems in weapons to make for more variety.
 
'''Helms''': Sockets in helms are even more desired than in weapons, to the point that virtually no end game helm is considered viable without a socket.
* [[Rubies]] are the most popular for the +%experience per kill. This bonus was irrelevant in the [[end game]] until the debut of the [[Paragon]] system, at which point it became the most sought after.
* [[Amethyst]]s are popular, especially for Hardcore characters, since the +%life bonus is a huge source of hit points, leveraging already high vitality bonuses.
* [[Topaz]] are also sought for the Magic Find bonus, while [[gold farmers]] may enjoy Emeralds for that bonus.
** The Topaz vs. Ruby debate is an interesting one, since high level players mostly seek paragon levels for the 3% bonus to Magic Find and Gold Find per level. Yet an affordable Star topaz grants 25% Magic Find, which is equivalent to more than 8 paragon levels, which will take weeks to gain given normal play time. Yet the instant gratification and bonus of a Topaz is seldom chosen over the long term growth of the Ruby.
 
'''Other''': All other items are given the "other" designation. Sockets are found in rare and magical [[pants]], [[chest armor]], off-hand items (such as [[quiver]]s, [[mojo]]s, [[orb]]s, [[shield]]s, etc) amulets, and rings, but not in shoulders, bracers, belts, or boots. (A few legendary and set items add sockets to other pieces of armor, such as the socket in [[Ice Climbers]] boots.)
* These various armor sockets are almost always used to gain [[vitality]] from [[amethysts]], but more commonly players boost their [[main stat]] for more damage
** [[Emeralds]] for [[dexterity]] for [[Demon Hunter]]s and [[Monk]]s.
** [[Rubies]] for [[strength]] for [[Barbarian]]s.
** [[Topaz]] for [[intelligence]] for [[Wizard]]s and [[Witch Doctor]]s.
==Twinking Gems==
==Upgrading Gems do not have a Clvl requirement to use, and they are intended to be very useful as twinked items. <ref name="blue 24 august 2010" />=
<blue>They don’t have Gems can be upgraded by the [[Jeweler]], for a price. First of all, the Jeweler needs to be trained to his maximum level requirement so we do intend in order to see them used as a way craft the highest level gems. Even then, he can only upgrade gems to twink new charactersthe 11th quality level, or allow people and just be taught the 3 highest tiers in each gem type by [[Plans]] that drop. These drop quite rarely and only in Inferno (high Magic Find seems to buy help their drop rate) are fairly difficult to obtain. They can be purchased from the GAH, and as of v1.05 their prices had come down into gemming up a bit the 200k range, after costing many millions each earlier on if they have the gold.</blue>
There may be All gem upgrades cost gold, and most require some interesting complications with this materials as well. Lower level recipes are quite cheap in terms of gold and materials, and only require 2 gems to upgrade to the next level. Higher level gems require a lot of gold and materials, and it takes 3 gems to make 1 of the next rank. At the 2 > 1 upgrade ratio introduced in v1.03 (prior to that all upgrades were 3 > 1, plus much higher gold prices), it would require 256 chipped gems and 570 gold to create 1 Flawless Square (which is the highest gem that drops), thoughno one actually collects that many chipped gems since higher quality gems can easily be found.
<blue>You can pay an artisan to remove When considering upgrade prices, bear in mind the cumulative costs, which are listed in the gems from an item. The last design I had heard column of was that it was based on the table below. For example, the price to make the highest gem value, a Radiant Star, is 400k gold and 20 [[Tomes of Secret]]. That doesn't sound so as bad, until you socket higher level gems it becomes more expensiveconsider that a Radiant Star requires 3 Perfect Stars, but you’ll almost certainly want to unsocket gems to level them upor 9 Flawless Stars, or swap 27 Stars, and so on, down to new gearthe Flawless Squares that form the base of the gem economy. This may cause some unique problems for low level (non-twink) characters attempting to buy high level The highest gems and then being unable to remove them from the socket when they get thus have a better piece of armor (because they can’t afford it), but that may turn out to be an acceptable roadblockhuge cumulative cost.</blue>
It requires a total of 729 Flawless Squares, 1631 Tomes of Secret, and 15,400,000 gold to make a single Radiant Star, not counting the gold required to upgrade the Jeweler in the first place, or to obtain the three highest level plans for each gem. Even assuming you had all the Flawless Squares, Tomes of Secret, and over 15 million gold in your stash, creating a Radiant Star would still take you 243 clicks on the Jeweler's upgrade bar. At 3 seconds per click, that's 729 seconds, or close to 12 minutes doing nothing but upgrading gems.
==Gem Types==
{| border="1"! Gem Result! Gems Required! Gold Cost! Materials! Cumulative Cost|-| Chipped| N/A| N/A| N/A graphic was shown at the [[Crafting Sanctuary]] panel at Blizzcon 2010 that displayed six types | Find them.|-| 1 Flawed| 10 gold| 2 Chipped| None| Find them.|-| 1 Regular| 25 gold| 2 Flawed| None| Find them.|-| 1 Flawless| 40 gold| 2 Regular| None| Find them.|-| 1 Perfect| 55 gold| 2 Flawless| 1 page of Jewelcrafting| Find them.|-| 1 Radiant| 70 gold| 2 Perfects| 1 Page of Jewelcrafting| Find them.|-| 1 Square| 85 gold| 2 Radiant| 1 Tome of gems: [[RubyJewelcrafting|Rubies]]Find them.|-| 1 Flawless Square| 100 gold| 2 Squares| 1 Tome of Jewelcrafting| Find them.|-| 1 Perfect Square| 30, [[Sapphire]]s000 gold| 3 Flawless Squares| 3 Tomes of Secret| Find them.|-| 1 Radiant Square| 50, [[Emerald]]s000 gold| 3 Perfect Squares| 6 Tomes of Secret| + 30k gold & 3 ToS<br />+ 30k gold & 3 ToS<br />+ 30k gold & 3 ToS<br />+ 50k gold & 6 ToS<br /><nowiki>= 140k gold & 15 ToS</nowiki><br />(9 Flawless Squares)|-| 1 Star| 80, [[Topaz]]es000 gold| 3 Radiant Squares| 9 Tomes of Secret| 140k gold & 15 ToS<br />+ 140k gold & 15 ToS<br />+ 140k gold & 15 ToS<br />+ 80k gold & 9 ToS<br /><nowiki>= 500k gold & 54 ToS</nowiki><br />(27 Flawless Squares)|-| 1 Flawless Star<br />| 100,000 gold| 3 Stars| 12 Tomes of Secret| 500k gold & 54 ToS<br />+ 500k gold & 54 ToS<br />+ 500k gold & 54 ToS<br />+ 100k gold & 12 ToS <br /><nowiki>= 1600k gold & 174 ToS</nowiki><br />(81 Flawless Squares)|-| 1 Perfect Star| 200, [[Amethyst]]s and [[Diamond]]s. [[Skull]] gems were not shown. Diamonds and Sapphires have been removed.000 gold| 3 Flawless Stars| 15 Tomes of Secret| 1600k gold & 174 ToS<br />+ 1600k gold & 174 ToS<br />+ 1600k gold & 174 ToS<br />+ 200k gold & 15 ToS<br /><nowiki>= 5000k gold & 537 ToS</nowiki><br />(243 Flawless Squares)|-| 1 Radiant Star| 400,000 gold| 3 perfect stars,| 20 Tomes of Secret| 5000k gold & 537 ToS<br />+ 5000k gold & 537 ToS<br />+ 5000k gold & 537 ToS<br />+ 400k gold & 20 ToS<br /> = 15400k gold & 1631 ToS<br />(729 Flawless Squares)|}
==Gem Levels==
The naming convention for gems in Diablo III is similar to how it worked in Diablo II. The 'Level' refers to the level the [[Jeweler]] needs to be in order to work with those gems.==Full List of Gem Properties==
* Level 1 - Flawed* Level 2 - Normal* Level 3 - Flawless* Level 4 - Perfect* Level 5 - Radiant * Level 6 - Square* Level 7 - Flawless Square* Level 8 - Perfect Square* Level 9 - Radiant Square* Level 10 - Star* Level 10 - Flawless Star* Level 10 - Perfect Star* Level 10 - Radiant StarAll gems and their bonuses, with game data pulled directly via the [[DiabloNut]] database.
<item type="list" mode="misc">Gem</item>
 
 
 
 
 
 
 
 
=Gems Info Archive=
 
The info below covers gems during development and the beta test and is preserved here as an archive of the game's development. Much of the following information is not current in the final game.
 
 
==Gem Types==
 
A graphic was shown at the [[Crafting Sanctuary]] panel at Blizzcon 2010 that displayed six types of gems: [[Ruby|Rubies]], [[Sapphire]]s, [[Emerald]]s, [[Topaz]]es, [[Amethyst]]s and [[Diamond]]s. [[Skull]] gems were not shown. Diamonds and Sapphires were removed before the beta, and the planned item bonuses reapportioned to the four remaining gems.
 
==Upgrading Gems==
Gems were set to upgrade in Diablo all along, but initially the developers planned on a 3 just as the did in D2. Three of one level will combine into one of the next level> 1 ratio for all levels. <ref>[http://diablo.incgamers.com/blog/comments/jay-wilson-interview-tweakers.net/ Interview @ Tweakers.Net - Gamescom 2010]</ref>(This was eventually lowered to 2 > 1 for the first seven tiers, which also had their gold costs cut dramatically in [[Patch 1.03]].)
Gems are upgraded by the Jeweler, rather than players doing it themselves with a [[Horadric Cube]], as in Diablo 2.
Gems stack up in Diablo III, making them take up less stash space. Initially they were set to stack to 10 high<ref name="blue 24 august 2010" /> in a single inventory space. This is accomplished by taking the gems was later raised to the [[Jeweler]] 30 for launch, and paying increased again to 100 in a fee, rather than simply doing it yourself with a Horadric Cube, but the function is the samelater patch.
One improvement over Diablo 2 is that Initially, gems of like type/were only going to be found at level will stack up 1-5, which would have made upgrading them all the way to 10 high<ref name="blue 24 august 2010" /level 14 quite a task. At the 3 > in 1 ratio, that would have required 1,594,323 level 1 gems to make a single inventory spacelevel 14 gem (3^(14 - 1)). Players will thus not sacrifice so much space for gem storageThe length of that becomes absurd when you consider it would have taken 664 hours of nonstop clicking simply to upgrade that many times, at one upgrade per second.
Gems can be found at levels 1-5, and with a maximum level of 14, the process of upgrading a gem all the way to the top should be a '''very''' long term project. If the current 3>1 upgrading ratio remains unchanged, then it would require 1,594,323 level 1 gems to make a single level 14 gem (3^(14 - 1)). To give you an idea how long this would take, just upgrading the gems that many times would take 664 hours of nonstop clicking, assuming you could complete one upgrade per second. [[File:Gems-1-14-label.jpg|frame|The 14 levels Earl version of [[Sapphire]]s.]]The maths isn't quite as daunting if you assume you'll be upgrading going from level 5 gems; . In that case it '''''only''''' requires 19,683 level 5 gems to make one level 14 gem. Happily, Jay Wilson has said that they're were open to tweaking the formulae if it's taking too long; instead of 3>1 they might turn it down to 2>1 at higher levels, as was done with higher level Runes and in fact the developers did, though in reverse of the Diablo IIsystem of rune upgrading. It would In that game high level runes became cheaper, and only require 512 L5 gems required 2 to upgrade combine to a L14, if the requirement was next level. Diablo III took the opposite approach with gems and lowered the upgrade costs in gold and just 2>1 all for the way uplower 6 levels, while the top 7 still require 3 > 1.
In August 2010 [[Bashiok]] spoke on the design theory behind high level gems taking so long to create.<ref name="blue 24 august 2010" />
 
<blue>The gem-to-gem upgrade intent is not to have these huge gaps where you feel like you’re lame unless you have level 14 gems in every slot, but as a long term goal for the hardcore min/maxers and PvPers who are going to be playing for a long time and be able to work toward those goals. It’s something you can put a little time into just by upgrading the gems you pick up during normal play, so you’re constantly able to keep working toward the goal of crating a level 14 gem.<br>
<br>
Also the trading game and millions of people playing for months is going to make them a lot more attainable than they may seem when throwing out numbers like 19,000.
===Unsocketing Gem===
One key fact to consider is that in Diablo III, gems (and other socketables) can be removed from sockets, by the [[Jeweler]], <u>without losing the gem or the item</u>. (Though this may grow quite expensive <ref name="blue 25 august 2010">[http://diablo.incgamers.com/blog/comments/more-blue-info-on-crafting-gems/ Blizzard Post - 25 August 2010]</ref> with higher level gems.) This was not the case in Diablo II, where runes, gems, and jewels were in an item forever, or were destroyed by the unsocket recipe. This change fundamentally alters the upgrading project, since instead of gems sitting useless in your stash until they are all the way to the top level (as they did in Diablo 2), characters in Diablo III will be using their highest level gems all the time, and gaining considerable benefits from the gembefore unsocketing it and combining it to create the next higher level gem, which then goes back into the item.
If a character's goal is to gain a huge bonus from a Level 14 gem in their shield, they'll be using that type of gem at L9, L10, L11, and so on, as they slowly upgrade it towards L14. This should make the upgrading process seem a little less lengthy, especially as it will take weeks or months for each additional level of improvement with a high level gem.
==Gem BonusesTwinking Gems==
As of patch 7 of the Diablo 3 beta the following properties could Gems do not have a Clvl requirement to use, and they are intended to be applied to very useful as twinked items by socketing gems. <ref name="blue 24 august 2010" />
* Vitality* Defense* Life* Precision* Gold* Magic Find* Increased experience<blue>They don’t have a level requirement so we do intend to see them used as a way to twink new characters, or allow people to buy into gemming up a bit earlier on if they have the gold.</blue>
There may be some interesting complications with this though.
 [[File:Gem-emerald<blue>You can pay an artisan to remove the gems from an item. The last design I had heard of was that it was based on gem value, so as you socket higher level gems it becomes more expensive, but you’ll almost certainly want to unsocket gems to level them up, or swap to new gear. This may cause some unique problems for low level (non-l3.jpg|frame|L3 Emerald bonusestwink) characters attempting to buy high level gems and then being unable to remove them from the socket when they get a better piece of armor (because they can’t afford it), but that may turn out to be an acceptable roadblock.]]</blue>
==Changing Gem Bonuses==
[[File:Gem-emerald-l3.jpg|frame|L3 Emerald bonuses.]]
Until the beta, little was known of the bonuses gems will provide. It was assumed that the higher level gems would grant very high bonuses, to make the huge costs of upgrading worthwhile. This turned out not to be the case, with higher level gems generally just adding another few points to various stats, but players value them anyway as every stat point helps.
Little is yet known of the What particular bonuses gems will would provide. It's widely-assumed that the higher level gems will grant very high bonusesvaried during development, and that the bonuses won't simply increase as Jay Wilson detailed during an interview at say, +3 per level. That doesn't seem like enough of an improvement to make the months and months of collecting and upgrading required to create a L14 gem worth it. Gamescom 2010:
As for <blue><font color="#FFFFFF">Can you tell us about gem stats?</font>Jay Wilson: They work much as they did in D2. They have fixed stats depending on which type of item you put them into. We largely copied what the gems will provide bonuses toD2 did, but not exactly since our itemization is different and stating is different. For example, most of our classes don’t have mana, so that's also unknownwouldn’t work. But things like casting speed and strength and such are there. Jay Wilson commented on this from Gamescom 2010:</blue>
::'''''in.Diablo.d3: '''Can you tell us about gem stats?
::'''Jay Wilson: '''They work much as they did in D2. They have fixed stats depending on which type of item you put them into. We largely copied what D2 did, but not exactly since our itemization is different and stating is different. For example, most of our classes don’t have mana, so that wouldn’t work. But things like casting speed and strength and such are there.==Early Known Gem Bonuses==
The first sighting of gem stats came from the Artisan Video from Gamescom 2010 <ref name="artisan video" />. That gem was socketed into a shield (shields do not have sockets in the final game) and the hover text showed its potential bonuses:
==Known Gem Bonuses== The only officially confirmed gem stats were seen on a normal (level 3) [[Emerald]], in the Artisan Video from Gamescom 2010 <ref name="artisan video" />. That gem granted: * Weapon: +4% Casting Speed. (This bonus was changed to [[Critical Hit damage]] before release.)
* Helms: Attackers take 7 damage.
* Other: +7 dexterity
These changes are largely due to the game's different combat mechanics and character requirements, but were also somewhat required by the different itemization issues. For instance, [[Sapphire]]s in helms/armor grant +mana in Diablo 2, but +mana isn't a viable bonus in Diablo 3, since only the [[Witch Doctor]] has mana for a resource. Even considering that, the changes to the Emerald are quite large. In Diablo 2, most gems provided resistance in shields and elemental damage in weapons. Emeralds in D3 do neither of those things.
===Unofficial gem stats===
Recently a few more gems we're discovered through ===More Gem Stats=== More gem stats were seen in [[:Category:Ninja_Videos|ninja]] photos of from the Blizzcon 2010 builddemo. Note At that this build still used point the old [[attributes]], and that all current version of these gems have probably been updated to the game had a whole new (and short-lived) system of [[attributes]] , so the stats were out of date, and then later came back in the latest build-date.
[[File:I-gems-hover-stats.jpg|thumb|Gem stats from Blizzcon 2010.]]
A more complete formula to discover any attribute bonus simply from the level of the gem is (''n'' * (''n'' + 1) / 2) + 1, where ''n'' is the level of the gem (from 1 to 14).
If this theory holds true, then a maxed out Radiant Star (level 14) [[Ruby]] (or any gem that increases an attribute would give +106 Strength if it was socketed into something other than a weapon or a helm, which is a upgrade from the Flawless Star (level 13) [[Ruby]] that would give 92 Strength.(This estimation proved incorrect, with highest level gems only granting 58 attribute bonus.)