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Gem
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Gems are a very useful item to [[twink]] to new characters, as gems have no level requirements. Items with sockets are first found around level 15, in late Act One or early Act Two, and it's quite easy to add a gem with a bonus much larger than that of the item itself. Low level weapons with a high level Ruby in them become wildly overpowered, but that's the whole fun of it for many players.
* '''''See the {{iw|gems Diablo 2 Gems}} page for details on that game's seven types of gems (skulls, diamonds, and sapphires do not appear in Diablo 3) and their bonuses.'''''
==Diablo III Gems==
[[File:Gem-chipped-star-topaz.jpg|left|frame|Early D3 gem.]]
[[File:Gems-1-14-label.jpg|frame|Earl version of [[Sapphire]]s.]]Gems in Diablo 3 have evolved during the game's development. Early onThough the concept of 14 levels of quality has remained constant, they were similar to World the types of Warcraft gems, with a "cut" listed in their propertiesnames and graphics, and the materials and costs to upgrade them have evolved repeatedly. For instance, a "chipped star topaz" was seen in an early gameplay movie * See the gems archive info further down this page for full details on their development. ==Using Diablo 3 Gems==
'''Weapons''': A socket in a weapon is considered almost essential, at the [[end game]]. While a ruby in a weapon is a very useful way to boost damage in the early-going, for high level characters the only serious option is an [[emerald]] for the bonus to [[critical hit damage]]. So popular is this option that socketed weapons command vastly higher prices, and emeralds sell for considerably more than other gems in the Auction House. Knowledgeable players often request[http://diablo.incgamers.com/blog/comments/worlds-first-hardcore-paragon-100-speaks] big improvements to the other gems in weapons to make for more variety.
'''Helms''': Sockets in helms are even more desired than in weapons, to the point that virtually no end game helm is considered viable without a socket.
* [[Rubies]] are the most popular for the +%experience per kill. This bonus was irrelevant in the [[end game]] until the debut of the [[Paragon]] system, at which point it became the most sought after.
* [[Amethyst]]s are popular, especially for Hardcore characters, since the +%life bonus is a huge source of hit points, leveraging already high vitality bonuses.
* [[Topaz]] are also sought for the Magic Find bonus, while [[gold farmers]] may enjoy Emeralds for that bonus.
** The Topaz vs. Ruby debate is an interesting one, since high level players mostly seek paragon levels for the 3% bonus to Magic Find and Gold Find per level. Yet an affordable Star topaz grants 25% Magic Find, which is equivalent to more than 8 paragon levels, which will take weeks to gain given normal play time. Yet the instant gratification and bonus of a Topaz is seldom chosen over the long term growth of the Ruby.
'''Other''': All other items are given the "other" designation. Sockets are found in rare and magical [[pants]], [[chest armor]], off-hand items (such as [[quiver]]s, [[mojo]]s, [[orb]]s, [[shield]]s, etc) amulets, and rings, but not in shoulders, bracers, belts, or boots. (A few legendary and set items add sockets to other pieces of armor, such as the socket in [[Ice Climbers]] boots.)
* These various armor sockets are almost always used to gain [[vitality]] from [[amethysts]], but more commonly players boost their [[main stat]] for more damage
** [[Emeralds]] for [[dexterity]] for [[Demon Hunter]]s and [[Monk]]s.
** [[Rubies]] for [[strength]] for [[Barbarian]]s.
** [[Topaz]] for [[intelligence]] for [[Wizard]]s and [[Witch Doctor]]s.
==Upgrading Gems do not have a Clvl requirement to use, and they are intended to be very useful as twinked items. <ref name="blue 24 august 2010" />=
It requires a total of 729 Flawless Squares, 1631 Tomes of Secret, and 15,400,000 gold to make a single Radiant Star, not counting the gold required to upgrade the Jeweler in the first place, or to obtain the three highest level plans for each gem. Even assuming you had all the Flawless Squares, Tomes of Secret, and over 15 million gold in your stash, creating a Radiant Star would still take you 243 clicks on the Jeweler's upgrade bar. At 3 seconds per click, that's 729 seconds, or close to 12 minutes doing nothing but upgrading gems.
{| border="1"! Gem Result! Gems Required! Gold Cost! Materials! Cumulative Cost|-| Chipped| N/A| N/A| N/A graphic was shown at the [[Crafting Sanctuary]] panel at Blizzcon 2010 that displayed six types | Find them.|-| 1 Flawed| 10 gold| 2 Chipped| None| Find them.|-| 1 Regular| 25 gold| 2 Flawed| None| Find them.|-| 1 Flawless| 40 gold| 2 Regular| None| Find them.|-| 1 Perfect| 55 gold| 2 Flawless| 1 page of Jewelcrafting| Find them.|-| 1 Radiant| 70 gold| 2 Perfects| 1 Page of Jewelcrafting| Find them.|-| 1 Square| 85 gold| 2 Radiant| 1 Tome of gems: [[RubyJewelcrafting|Rubies]]Find them.|-| 1 Flawless Square| 100 gold| 2 Squares| 1 Tome of Jewelcrafting| Find them.|-| 1 Perfect Square| 30, [[Sapphire]]s000 gold| 3 Flawless Squares| 3 Tomes of Secret| Find them.|-| 1 Radiant Square| 50, [[Emerald]]s000 gold| 3 Perfect Squares| 6 Tomes of Secret| + 30k gold & 3 ToS<br />+ 30k gold & 3 ToS<br />+ 30k gold & 3 ToS<br />+ 50k gold & 6 ToS<br /><nowiki>= 140k gold & 15 ToS</nowiki><br />(9 Flawless Squares)|-| 1 Star| 80, [[Topaz]]es000 gold| 3 Radiant Squares| 9 Tomes of Secret| 140k gold & 15 ToS<br />+ 140k gold & 15 ToS<br />+ 140k gold & 15 ToS<br />+ 80k gold & 9 ToS<br /><nowiki>= 500k gold & 54 ToS</nowiki><br />(27 Flawless Squares)|-| 1 Flawless Star<br />| 100,000 gold| 3 Stars| 12 Tomes of Secret| 500k gold & 54 ToS<br />+ 500k gold & 54 ToS<br />+ 500k gold & 54 ToS<br />+ 100k gold & 12 ToS <br /><nowiki>= 1600k gold & 174 ToS</nowiki><br />(81 Flawless Squares)|-| 1 Perfect Star| 200, [[Amethyst]]s and [[Diamond]]s. [[Skull]] gems were not shown. Diamonds and Sapphires have been removed.000 gold| 3 Flawless Stars| 15 Tomes of Secret| 1600k gold & 174 ToS<br />+ 1600k gold & 174 ToS<br />+ 1600k gold & 174 ToS<br />+ 200k gold & 15 ToS<br /><nowiki>= 5000k gold & 537 ToS</nowiki><br />(243 Flawless Squares)|-| 1 Radiant Star| 400,000 gold| 3 perfect stars,| 20 Tomes of Secret| 5000k gold & 537 ToS<br />+ 5000k gold & 537 ToS<br />+ 5000k gold & 537 ToS<br />+ 400k gold & 20 ToS<br /> = 15400k gold & 1631 ToS<br />(729 Flawless Squares)|}
<item type="list" mode="misc">Gem</item>
=Gems Info Archive=
The info below covers gems during development and the beta test and is preserved here as an archive of the game's development. Much of the following information is not current in the final game.
==Gem Types==
A graphic was shown at the [[Crafting Sanctuary]] panel at Blizzcon 2010 that displayed six types of gems: [[Ruby|Rubies]], [[Sapphire]]s, [[Emerald]]s, [[Topaz]]es, [[Amethyst]]s and [[Diamond]]s. [[Skull]] gems were not shown. Diamonds and Sapphires were removed before the beta, and the planned item bonuses reapportioned to the four remaining gems.
==Upgrading Gems==
Gems were set to upgrade in Diablo all along, but initially the developers planned on a 3 just as the did in D2. Three of one level will combine into one of the next level> 1 ratio for all levels. <ref>[http://diablo.incgamers.com/blog/comments/jay-wilson-interview-tweakers.net/ Interview @ Tweakers.Net - Gamescom 2010]</ref>(This was eventually lowered to 2 > 1 for the first seven tiers, which also had their gold costs cut dramatically in [[Patch 1.03]].)
Gems are upgraded by the Jeweler, rather than players doing it themselves with a [[Horadric Cube]], as in Diablo 2.
Gems stack up in Diablo III, making them take up less stash space. Initially they were set to stack to 10 high<ref name="blue 24 august 2010" /> in a single inventory space. This is accomplished by taking the gems was later raised to the [[Jeweler]] 30 for launch, and paying increased again to 100 in a fee, rather than simply doing it yourself with a Horadric Cube, but the function is the samelater patch.
In August 2010 [[Bashiok]] spoke on the design theory behind high level gems taking so long to create.<ref name="blue 24 august 2010" />
<blue>The gem-to-gem upgrade intent is not to have these huge gaps where you feel like you’re lame unless you have level 14 gems in every slot, but as a long term goal for the hardcore min/maxers and PvPers who are going to be playing for a long time and be able to work toward those goals. It’s something you can put a little time into just by upgrading the gems you pick up during normal play, so you’re constantly able to keep working toward the goal of crating a level 14 gem.<br>
<br>
Also the trading game and millions of people playing for months is going to make them a lot more attainable than they may seem when throwing out numbers like 19,000.
===Unsocketing Gem===
One key fact to consider is that in Diablo III, gems (and other socketables) can be removed from sockets, by the [[Jeweler]], <u>without losing the gem or the item</u>. (Though this may grow quite expensive <ref name="blue 25 august 2010">[http://diablo.incgamers.com/blog/comments/more-blue-info-on-crafting-gems/ Blizzard Post - 25 August 2010]</ref> with higher level gems.) This was not the case in Diablo II, where runes, gems, and jewels were in an item forever, or were destroyed by the unsocket recipe. This change fundamentally alters the upgrading project, since instead of gems sitting useless in your stash until they are all the way to the top level (as they did in Diablo 2), characters in Diablo III will be using their highest level gems all the time, and gaining considerable benefits from the gembefore unsocketing it and combining it to create the next higher level gem, which then goes back into the item.
==Gem BonusesTwinking Gems==
There may be some interesting complications with this though.
==Changing Gem Bonuses==
[[File:Gem-emerald-l3.jpg|frame|L3 Emerald bonuses.]]
Until the beta, little was known of the bonuses gems will provide. It was assumed that the higher level gems would grant very high bonuses, to make the huge costs of upgrading worthwhile. This turned out not to be the case, with higher level gems generally just adding another few points to various stats, but players value them anyway as every stat point helps.
The first sighting of gem stats came from the Artisan Video from Gamescom 2010 <ref name="artisan video" />. That gem was socketed into a shield (shields do not have sockets in the final game) and the hover text showed its potential bonuses:
* Helms: Attackers take 7 damage.
* Other: +7 dexterity
These changes are largely due to the game's different combat mechanics and character requirements, but were also somewhat required by the different itemization issues. For instance, [[Sapphire]]s in helms/armor grant +mana in Diablo 2, but +mana isn't a viable bonus in Diablo 3, since only the [[Witch Doctor]] has mana for a resource. Even considering that, the changes to the Emerald are quite large. In Diablo 2, most gems provided resistance in shields and elemental damage in weapons. Emeralds in D3 do neither of those things.
[[File:I-gems-hover-stats.jpg|thumb|Gem stats from Blizzcon 2010.]]
A more complete formula to discover any attribute bonus simply from the level of the gem is (''n'' * (''n'' + 1) / 2) + 1, where ''n'' is the level of the gem (from 1 to 14).
If this theory holds true, then a maxed out Radiant Star (level 14) [[Ruby]] (or any gem that increases an attribute would give +106 Strength if it was socketed into something other than a weapon or a helm, which is a upgrade from the Flawless Star (level 13) [[Ruby]] that would give 92 Strength.(This estimation proved incorrect, with highest level gems only granting 58 attribute bonus.)