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Life per Kill

68 bytes removed, 14:46, 6 March 2013
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A magical [[modifier]] found on [[weapons]] in Diablo III, '''Life After Each Kill''' (LAEK) is an affix found on items (weapons and armor) in Diablo 3. The affix does what it sounds like; grants the player X amount of life (hit points per ) for each monster slaughteredkilled, whether a normal "white" enemy, an Elite, or even an Act Boss.
Life LAEK is a helpful affix to keep a health bulb topped off during regular play, but [[leechtrash mobs]] will are not be found very dangerous in Diablo III; not at all, or else very rarely3. In its absenceThe danger in the game comes from Boss battles, properties like and in those LAEK will likely be quite useful to supplement the primary source is of hit point recoverlittle use, since it doesn't heal during a battle with one or a few tougher enemies. As a result, [[health globesLife Steal]] and [[Life on Hit]]are much more useful and popular item modifiers.
While LAEK sounds very useful, it's not clear how it will help much when life is needed most; during [[boss]] battles. Big bosses will drop health globes at set intervals in their life loss, enabling characters to stay alive. LAEK though, only helps when a monster is slain, making it useless against single large targets, which seems to limit the value of this modifier.
* Return to the [[Reference]] page for more game term definitions.
[[File:Item-gamescon2010-wrist-spade.jpg|frame|center|Rare Pre-release image of a rare [[crafted]] [[fist]] [[weapon]] with +3 LAEK.]]