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Player versus Player

195 bytes added, 17:35, 10 July 2013
How it Works
[[File:Nek the brawler.jpg|thumb|right|200px|[[Nek the Brawler]] PvP Master]]
*To brawl with other players, the players speak with [[Nek the Brawler]], who is located near the followers in each act. * Speaking with Nek will take the players to the [[Scorched Chapel]], a new zone designed specifically for player combat*PvP. This zone has custom geometry and features five different areas:
*The Church
**located to the East
*Fountain
**which is the open area in the center
*Brawling currently supports up to four players in a Free-For-All format, which means players can battle their friends either one-on-one, three-player FFA, or a full four-player FFA*. If a player dies in the brawling world, they can either be resurrected by another player or they can respawn to a random location in the Scorched Chapel. * Death is not permanent in the brawling zone, even for [[Hardcore]] characters*. There is no durability damage to items while in the brawling zone*. When brawling is over , players take a portal out or use a [[Town Portal]] to return to town.
 The game doesn’t does not keep score and there are no objectives. However, a player's death is announced using yellow text in the chat log, which tells who died and who killed them. The system is very simplified inchoate and there is no official scoring or ladder system, but there are third party websites that provide rankings such as Diablo Progress. A public game search option became available with patch 1.0.8. It is not known if there will be any [[achievements]] awardedfor PvP. Balancing is expected to be finished with the release of patch 1.1.0.
==History of PvP in Diablo III==
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