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Boss Modifiers

151 bytes added, 21:44, 21 April 2014
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[[Molten]]<br>
[[Mortar]]<br>
[[Orbiter]] *<br>
[[Plagued]]<br>
[[Poison Enchanted]] *<br>
[[Reflects Damage]]<br>
[[Teleporter]]<br>
[[Thunderstorm]] *<br>
[[Waller]]
[[Wormhole]] *<br>
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* Additional Resistances: None
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===Avenger===
===Desecrator===
 
[[File:Boss-molten-unburied2.jpg|thumb|400px|An [[Unburied]] spawns a mass of Desecrator pits.]]
[[Desecrator]]s create an orange-colored "glowing void zone" beneath the feet of a character. These function like small Firewalls, dealing damage to any character who stands in them. The void zones take a second or so to come into effect, giving a visual warning so players have time to move, assuming they are not blocked in by modifiers like [[Waller]] or [[Jailer]].
* Damage Type: Physical
* Additional Resistances: None
 
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===Electrified===
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===Extra Health===
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===Fast===
* Additional Resistances: None
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===Fire Chains===
* Additional Resistances: None
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===Frozen===
 
[[File:Modifier frozen.jpg|thumb|450px|Frozen grenades from [[Sicklefang]] explode & freeze]]
[[Frozen]] spawns on Champions, Bosses, and Boss minions and causes those enemies to regularly create a scattered few blueish-white orbs that hang in space, growing rapidly in size before detonating in short range Frost Novas. These are damaging to any player, pet, or follower this hit and more dangerous still is their freezing effect, which leaves the frozen target helpless and motionless for a short duration.
* Additional Resistances: None.
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===Frozen Pulse===
<!--[[Image:Missile_dampening.jpg|thumb|400px|right|Missile Dampening.]]-->
 
* [[Reaper of Souls]] only
 
[[Frozen Pulse]] sends out a little blue orb that floats around the boss and homes in on your character when you are nearby. Its movement was a bit reminiscent of the Druid's Sages from D2, or perhaps the Wizard's Familiar in D3, though it doesn't move that quickly or stay that close.<ref name=blizzconaffixes/>
 
The Pulse looks like a spiky blue ball, a bit like a [[Frozen]] just before it explodes, and it floats around the boss, then comes towards you if you get within some proximity (30y or so?) of the boss. When it's near you it hits you with a chilling debuff that deals slight damage.
 
It can be avoided by running away, however it will slowly pursue you but it can be outrun. If you get far enough way from the Boss it will snap back to him and only return to you when you get within a certain distance of the boss again.
===Health Link===
 
[[Health Link]]ed champions share a single common health pool, as if all 3 or 4 enemies had their life shared in the same bulb. This makes the individual champions seem very robust, since the damage they take is shared between the entire group, effectively tripling or quadrupling the hit points of any single monster. The effect has a fun side effect though, since when the shared health pool is emptied, all of the Champions will die in rapid succession, sometimes almost simultaneously.
During development this modifier was called [[Life Link]] and could be encountered on bosses and their minions, as well as champions.
 
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===Illusionist===
* Will Not Spawn With: [[Avenger]], [[Extra Health]], [[Health Link]], [[Horde]], [[Missile Dampening]], [[Shielding]], [[Vampiric]].
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===Jailer===
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===Knockback===
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===Missile Dampening===
 
[[Image:Missile_dampening.jpg|thumb|400px|right|Missile Dampening.]]
[[Missile Dampening]] is a seldom-seen modifier that looks a bit like a [[Slow Time]] bubble around the boss (and only the boss). The bubble moves as the boss does, and functions much the same as the Slow Time Wizard skill. It reduces the speed of all incoming projectiles to a crawl, though it does not affect the movement speed of characters within the bubble.
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===Molten===
 
[[File:Molten2.jpg|thumb|230px|right|Molten trail]]
[[Molten]] creates a trail of flame behind the feet of the monster, leaving a damaging trail of fire that takes several seconds to fade away. The most dangerous part of the Affix comes when the boss, minion, or champion dies, as a glowing fiery core is left behind. It expands for a few seconds before detonating, dealing huge damage to any character in the radius of effect.
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===Mortar===
===Thunderstorm===
 
* [[Reaper of Souls]] only
Monsters with the thunderstorm affix use potent lightning strikes to shock enemies from a distance. A powerful bolt of lightning strikes the ground, emanating a small wave of electrical energy.
===Wormhole===
 
* [[Reaper of Souls]] only
Monsters with the wormhole affix tear a pair of magical rifts in the battlefield. After several seconds, the wormholes emerge, dealing damage as it tears unfortunate targets from their location and transports them elsewhere. All heroes near one wormhole are teleported to the other.
[[Ballista]] was a new property seen in the Blizzcon 2010 demo on some ranged attackers such as [[Skeletal Archers]]. This modifier appeared to increase the size and damage of their projectiles, but the damage wasn't noticeably bigger, and the shots didn't explode upon impact, as Warcraft 2 fans might have expected, given the utility of the human catapult, the Ballista, in that title. It was removed prior to beta testing.
 
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* Damage Type: Cold
* Additional Resistances: Cold
 
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The theory was to force players to manage the battle, and to whittle all of the Champions down to nearly dead, before trying to kill them all in rapid succession. In practice it was just annoying -- characters with AoE attacks had a considerable advantage over melee attackers and furthermore, some monsters (such as Skeletal Summoners) tended to move apart, making it nearly impossible to kill all of them in the allotted time.
 
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Doppleganger was the original name of the modifier now called [[Illusionist]]. See that entry for full details.
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===Magical===
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===Mythical===
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===Powerful===
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===Stoneskin===
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