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Seasons
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==Details So Far Confirmed==
In an interview in April 2014 [[John Hight]] fleshed out more of the concrete details of how Ladders and Seasons were shaping up during developmentand what players can expect to see. <refname=shacknews>[http://www.shacknews.com/article/84210/diablo-3-dev-team-discusses-reaper-of-souls-and-answers Details of Seasons] Shacknews interview with John Hight, 24/04/2014</ref>
*New, powerful legendaries that drop only to ladder characters
*Leaderboards will rank progress by various metrics such as region, clans
[[John Hight]] in an interview gave up some more details on what's currently in ladders and seasons.<ref>[http:name=shacknews//diablo.incgamers.com/blog/comments/diablo-3-ladders-and-tiered-rifts Tiered Rifts] - John Hight, 24/04/2014</ref>
<blue>Seasons are a shard of the existing game where everything is a fresh start. You start with a brand new character without access to any of the gold or items you collected with your primary account for the length of the season. We plan on creating brand new, powerful legendaries that only drop within in the season. After the season ends, all of your progress — your experience, your items, your gold, etc. — will be rolled into the main roster. The goal is the fresh-start feeling — so many changes and tweaks have happened since the launch of Diablo III — it is really energizing and fun to recreate that ‘first-moment-in-a-new-game’ feeling.