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Patch 2.1

7,136 bytes added, 14:00, 28 June 2014
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 Patch 2.1 is the next content patch due for Diablo 3 Reaper of Souls. There is no expected release date other than sometime in 2014, as stated by Game Director, [[Josh Mosqueira]] on 25th March 2014. <ref>[http://diablo.somepage.com/news/1830-diablo-iii-reaper-of-souls-release-party#seasons Patch 2.1 release] - Josh Mosqueira, 25/03/2014</ref>  <blue>...our first big content patch coming out in the next couple of months,</blue> Patch 2.1 went live on [[PTR]] on 26 June 2014.<ref>[http://diablo.incgamers.com/blog/comments/diablo-3-patch-2-1-live-ptr-patch-notes PTR Live] - Blizzard Entertainment, 26/06/14</ref> It is still therefore in development and things may change. '''PTR Patch 2.1 Notes'''  ==New Feature: Seasons== [[Seasons]] are an optional, recurring game mode that offers players the opportunity to periodically start fresh, leveling Normal or Hardcore characters from scratch without gold, resources, or previously earned Paragon experience. Similar to the separation between Normal and Hardcore game modes, Seasonal characters will have their own shared stash and artisan progression as well. Any items, gold, or Paragon experience earned during a Season will be rolled over to a player’s non-Seasonal characters once the Season concludes. Seasons offer unique rewards and new challenges for players, including new Legendaries, an exclusive Transmogrification set only available to those who compete in each Season, and new achievements called Conquests. Progress within a given Season will be tracked in our new Leaderboard system. Please note that Seasons are not yet available for testing on the PTR. This feature will be enabled at a later date.  ==New Feature: Greater Rifts== Formerly referred to as Tiered Rifts, Greater Rifts are a special type of timed Nephalem Rift. There are an infinite number of [[Greater Rift]] levels, and each Greater Rift level will be progressively more difficult than the last. Completing a Greater Rift within its alloted time will allow players to progress to the next level (and if your time is exceptionally good, you may even skip multiple levels at once). Players can continue progressing through Greater Rift levels so along as they complete the Rift before its timer expires. Once a timer expires, players will reach the end of their current Greater Rift journey and their best results will be tracked in our new Leaderboard system.  ==New Feature: Leaderboards==  With the addition of Seasons and Greater Rifts, we want to provide players with a way to measure their progress within each of those environments. To do so, we’ve created [[Leaderboards]]. Leaderboards will track a variety of competitive player data including Greater Rifts clear times, Seasonal achievement point totals, and Seasonal Conquest completion ranking across several different game styles. Designed to be informative and detailed, Leaderboards will also allow you to compare your progress to that of players within your gameplay region, on your friends list, and in your clan roster.  ==New Feature: The Cesspools==  In patch 2.1.0 and moving forward, players will now have a chance to spawn a new level environement while in a Nephalem Rift or Greater Rift: [[The Cesspools]].  Originally designed as the sewers of Westmarch, we weren't quite able to include the Cesspools in the list of playable environments in Reaper of Souls by the time the expansion launched. Still, we loved the look and feel of this festering, dank underworld and have spent some time polishing it up for use in Nephalem Rifts and Greater Rifts. We hope you enjoy this new randomized landscape!  ==General==  * An additional Stash Tab is now available for all players with Reaper of Souls* Players will now be disconnected from Diablo III upon being inactive for 30 minutes while outside of a game* Healing Changes:* The amount of Life restored by Health Globes from Rare monsters has been reduced from 30% to 15%:* The amount of Life restored by Health Globes from Champion and Minion monsters has been reduced from 20% to 15%:* The amount of Life Regeneration and Life On Hit granted by items has been increased:* These changes apply to all items from level 1 to 70:* These changes are retroactive and will apply to existing gear  ==Classes== Made a number of improvements to the AI of several pets: * Pets that belong to other players will now be less visible* Fixed a number of issues which could sometimes cause pets to not attack a nearby enemy or stand still and stop attacking the enemy they were currently attacking: Pets affected by these improvements include::* [[Call of the Ancients]]:* [[Companion]]:* [[Fetish Army]]:* [[Gargantuan]]:* [[Mystic Ally]]:* [[Phalanx]]:* [[Zombie Dogs]]  ===Barbarian=== '''Active Skills''' [[Call of the Ancients]] * Ancients should now more reliably hit moving targets* Korlic's Furious Charge ability now deals damage to enemies he passes through* Mawdawc's Seismic Slam ability now has a small knock up effect instead of the knock back* Skill Rune - Duty to the Clan:* Has been redesigned::* Enemies hit are now chilled reducing Movement Speed by 30% for 2 seconds::* Chilled enemies have a 10% increased chance to be critically hit:* Damage type changed from Physical to Cold'''Bug Fixes'''* Fixed an issue that could sometimes cause the ancients to never use their bonus abilities* Fixed an issue that allowed the Ancients to snapshot attack speed when summoned  [[Cleave]] * Damage area has been increased from 120 to 180 degrees to more closely match the visual* Skill Rune - Gathering Storm:* Has been redesigned::* Now Chills all enemies hit and causes them to take 10% increased damage from all sources for 3 seconds:* Damage type changed from Physical to Cold  [[Earthquake]] * Weapon damage increased from 2600% to 4200%* Skill Rune - Giant's Stride:* Secondary tremor weapon damage increased from 160% to 200%* Skill Rune - Molten Fury:*Weapon damage increased from 4500% to 5100%  [[Furious Charge]] * Weapon damage increased from 360% to 540%* Skill Rune - Battering Ram:* Weapon damage increased from 760% to 900%* Skill Rune - Bull Rush:* The stun has been replaced with a freeze:* Damage type changed from Physical to Cold* Skill Rune - Dreadnought:* Damage type changed from Physical to Lightning  [[Ignore Pain]] * Now grants immunity to all crowd control effects while active* Skill Rune - Bravado:* Has been redesigned::* Now increases your run speed by 40% and knocks back enemies as you run* Skill Rune - Contempt for Weakness:* Has been redesigned::* Now instantly heals you for 35% of your maximum Life  [[Rend]] * Skill Rune - Mutilate:* Has been redesigned::* Now causes enemies Chilled by Rend to take 10% increased damage from all sources  [[Seismic Slam]] * Will now lock on to an enemy you targeted with your mouse if you hold down the button  [[Rend]] * Weapon damage increased from 1000% to 1100% over 5 seconds* Skill Rune - Lacerate:* Damage type changed from Physical to Lightning* Skill Rune - Mutilate:* Damage type changed from Physical to Cold* Skill Rune - Ravage:* Damage type changed from Physical to Fire  [[Wrath of the Berserker]] * Skill Rune - Slaughter:* Damage caused by this rune can now trigger procs  ===Crusader===  '''Active Skills'''  [[Phalanx]] * Avatar run speed increased from 100% to 200%* Skill Rune - Bowmen'''Bug Fixes''':* Fixed an issue that caused the Bowmen to stop attacking when an enemy was in range, but out of line of sight  ===Demon Hunter===  * Dexterity no longer grants Dodge chance* Dexterity now grants 1 Armor per point  '''Active Skills'''  
Patch 2.1 is the next content patch due for Diablo 3 Reaper of Souls. There is no expected release date other than sometime in 2014, as stated by Game Director, [[Josh Mosqueira]] on 25th March 2014. <ref>[http://diablo.somepage.com/news/1830-diablo-iii-reaper-of-souls-release-party#seasons Patch 2.1 release] - Josh Mosqueira, 25/03/2014</ref>
<blue>...our first big content patch coming out in the next couple of months,</blue>==Blizzard News and Quotes Before PTR==
[[Category:Patches]]
 
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