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Affix
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[[File:Affixes-corruption-sml.jpg|thumb|300px|The 4 primary / 2 secondary affixes on a legendary.]]
"Affixes" (also known as Bonuses and Modifiers) are the special magical properties found on items in the Diablo games. In Diablo 1 and Diablo 2, item modifiers were rigidly separated into [[prefixes]] and [[suffixes]], which limited how they could combine on items. Magical items could only spawn with a prefix, a suffix, or both. Rares in Diablo 2 could have up to 3 of each for a maximum of six, but never spawned with say, 4 prefixes and 2 suffixes.
Which affixes are available varies by the item [[slot]], and is one of the main factors in itemization in the game. The most useful affixes are generally limited to only appear on certain types of items, and with different possible ranges on different types of items. For instance, the most valued affix in the game, [[Critical hit Chance]], can appear at 1-10% on [[Amulets]] or [[Gloves]], 1-6% on [[Bracers]], [[Helms]], and [[Rings]], and only in smaller amounts in other slots as an inherent bonus on several legendary items and/or set bonuses. Other useful affixes such as [[All Res]] can be found on every type of armor and jewelry, but not on weapons or most off-hand items. [[Mainstat]] can be found on every item, but the amount varies widely between different slots. And so on.
* Legendary items have a wide variety of special [[legendary affixes]] that are unique to each legendary item.
* Affixes can also refer to the various [[Elite Affixes|randomized properties on Elite monsters]].
==Primary and Secondary Affixes==
Which affixes are sorted into primary and secondary vary by item slot, but in no cases are modifiers that work as primary affixes on one item type seen as secondary affixes on another. The differences are all due to which affixes are possible on which item types. For instance, Jewelry and Gloves can spawn numerous offensive-themed primary affixes, such as Crit hit, Crit Damage, and Increased Attack Speed, that never spawn on shoulders, chest armor, belts, pants, etc.
Another key difference is which slots can provide bonuses to which skills. These are all grouped internally, and while all characters can add +10-15% damage to an individual skill from numerous item slots, which skills can be boosted by which item slots is totally non-random, and no skills show up as bonuses from more than two item slots.
==RelatedRandom Primary Affixes==
There are numerous exceptions from legendary items that have an inherent magical bonus (not a legendary bonus) not otherwise found in that slot, such as weapons with Critical hit Damage or All Res, belts with IAS, Bracers with Movement Speed, etc. There are numerous useful affixes that only appear as [[legendary affixes]], and others (such as reduced damage from Elites) that only appear on [[legendary]] items or as set bonuses. Bonuses are listed in rough order of popularity, though that varies with item type and class. * Affixes can also refer [[Critical Hit Chance]] -- Jewelry, gloves, bracers, helms, off-hand.* [[Critical Hit Damage]] -- Jewelry, Gloves.* [[Mainstat]] (Int/Dex/Str) -- Every slot.* [[Attack Speed]] -- Jewelry, Gloves, weapons, all quivers.* + Damage % -- Weapons only.* + Damage amount -- Jewelry, weapons.* Socket -- Weapons, helms, chest armor, pants, jewelry.* Increased [[Damage to the various Elites]] -- Weapons, off-hand weapons.* [[Elite Affixes|randomized properties All Resistance]] -- All armor and jewelry. (Not weapons or mojos/sources/quivers.)* [[Life per Hit -- Jewelry, weapons* [[Vitality]] -- Every slot.* [[Life]] (%) -- All armor and jewelry.* [[Cooldown]] reduction -- Weapons and jewelry* Increased resource regen rate -- Weapons and class-restricted items. (Always class-specific in bonus.)* Resource Cost Reduction % -- Jewelry and weapons.* Increased [[Armor]] -- All armor slots, jewelry, shields.* [[Area Damage]] on Elite monstersHit -- Weapons and jewelry.* [[Regenerates]]Life (per Second) -- All slots but weapons and off-hand weapons.* Legendary Increased [[Movement Speed]] -- Boots only (Special bonus from many legendary items have a wide variety of special in other slots.)* +Blocking % -- Shields only. ==Random Secondary Affixes== There are many fewer secondary affixes, and they are less restricted by item type. Items can spawn with only 2 secondary affixes, with some legendary item exceptions. Most [[legendary affixes]] are assigned as a secondary bonus, meaning that are unique to each legendary itemcan only spawn with one random secondary affix.
* Effect on hit (knockback, freeze, blind, chill, slow, immobilize, stun) -- Weapons, boots, off-hand weapons.
* [[Life after each Kill]] -- Weapons and most armor
* Increased maximum [[resource]] -- Armor slots.
* Single type resistances (Physical, Lightning, Fire, Cold, Arcane, Poison) -- All armor and jewelry. (Can not spawn on same item with All Res)
* Reduces duration of control impairing effects -- All armor and jewelry.
* +[[Experience]] per kill -- All slots.
* +[[Gold Find]] % -- All slots.
* Ranged and melee attackers take damage per hit ([[Thorns]]) -- All armor and jewelry.
* [[Health Globes]] and [[Potions]] Grant increased Life -- All armor and jewelry.
* Reduced damage from ranged attacks (%) -- Jewelry, armor.
* Reduced damage from melee attacks (%) -- Jewelry, armor.
* Reduced level requirement -- All slots.
* Ignores durability loss -- All slots.
* Bleed over X seconds -- Weapons, off-hand weapons.