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Legendary gems can only be socketed in rings and amulets worn by a character (not by a Follower) and provide dramatic and powerful bonuses that are huge upgrades over any normal [[gems]] in the game.
All legendary gems improve with upgrades to rank 5025, which can only be obtained via the NPC [[Urshi]] who appears after the death of a Guardian of a [[Greater Rift]] that is not completed in time.
==Gem Properties==
The description of this one has proved very confusing. The damage increases .105% per gem rank AND the damage stacks up to 5x for each 10 years yards distance from the target. So a Rank 21 10 gem would deal 84.5% increased damage, and that would increase up to 5x, for each 10 yards between the character and the target. So at rank 2110, 1110-20y 19y = 164.5% damage, 2120-30y 29y = 249% damage, 3130-39y = 13.5% damage, and 40 -49y = 3218% damage, and 41y50y+ = 4022.5% damage.
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'''Zei’s Stone of Vengeance'''
* {{c_orange|Damage you deal is increased by}} {{c_blue|6(4.00+Rank*0.05)%}} {{c_orange|for every 10 yards between <br>you and the enemy hit. Maximum 30of {{c_blue|(20.00+Rank*0.25)% }} increaseat 50 yards.}}* Upgrade rank grants: +0.105% for every 10 yards (+0.5% to max).
* Rank 50 25 unlocks: ** 3020% chance on hit to Stun the enemy for 1 second.
{{c_gold|''Legend says this gem was crafted by Zei to torment fleeing enemies. <br>Other legends claim that Zei never existed.''}}
All Legendary Gems improve from rank 1 up to rank 5025, with additional stats for the primary bonus, and the extra bonus property unlocking at the maximum upgrade rank of 50. Stats are pulled from the PTR and may differ in the final game25.
* '''Rank 1No rank:''' Damage you deal is increased by {{c_blue|64%}} for every 10 yards between you and the enemy hit. Maximum 3020% increase.* '''Rank 21:''' Damage you deal is increased by {{c_blue|64.105%}} for every 10 yards between you and the enemy hit. Maximum 3020.25% increase.* '''Rank 32:''' Damage you deal is increased by {{c_blue|6.2%}} for every 10 yards between you and the enemy hit. Maximum 30% increase.* '''Rank 4:''' Damage you deal is increased by {{c_blue|6.31%}} for every 10 yards between you and the enemy hit. Maximum 30% increase20.* '''Rank 5:''' Damage you deal is increased by {{c_blue|6.4%}} for every 10 yards between you and the enemy hit. Maximum 30% increase.* '''Rank 103:''' Damage you deal is increased by {{c_blue|64.9%}} for every 10 yards between you and the enemy hit. Maximum 30% increase.* '''Rank 15:''' Damage you deal is increased by {{c_blue|7.4%}} for every 10 yards between you and the enemy hit. Maximum 30% increase.* '''Rank 20:''' Damage you deal is increased by {{c_blue|7.9%}} for every 10 yards between you and the enemy hit. Maximum 3075% increase.* '''Rank 254:''' Damage you deal is increased by {{c_blue|84.482%}} for every 10 yards between you and the enemy hit. Maximum 3021% increase.* '''Rank 3010:''' Damage you deal is increased by {{c_blue|84.95%}} for every 10 yards between you and the enemy hit. Maximum 3022.5% increase.* '''Rank 3515:''' Damage you deal is increased by {{c_blue|94.475%}} for every 10 yards between you and the enemy hit. Maximum 3023.75% increase.* '''Rank 4020:''' Damage you deal is increased by {{c_blue|9.95%}} for every 10 yards between you and the enemy hit. Maximum 3025% increase.* '''Rank 4525:''' Damage you deal is increased by {{c_blue|105.425%}} for every 10 yards between you and the enemy hit. Maximum 30% increase26.* '''Rank 50:''' Damage you deal is increased by {{c_blue|10.9%}} for every 10 yards between you and the enemy hit. Maximum 3025% increase.