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The [[D3 Team]] is trying to make [[Diablo III]] much more [[story]]-driven. They want the characters to be individuals and to be important figures in the world; not just interchangeable errand boys, as they usually were in Diablo II. [[Leonard Boyarsky]] talked about this in an interview in September, 2008.[http://www.gamebanshee.com/interviews/diabloiii2.php]
The areas of story and character development will now be in focus, and the team wants the players to feel like they are having an effect on the world, which can also affect the character. They don't want the game to be ''either'' action or RPG, the two can mix. The story elements just need to be more engaging "without interfering with the hack-and-slash gameplay". It's possible for players to opt out if they don't care about it, "but if you do care about it, the story will bring a whole extra level of involvement to the game experience," Boyarsky said. As few as possible quests will be mandatory, and instead having a lots of voluntary quests and random quests if you want to.
The team is also "doing a lot with scripted sequences and books that you can read in the game, but once again, you can completely avoid these things if they don't interest you."
[[Image:Wizard_vs_King_Leoric.jpg|right|200px|thumb|[[Wizard]] meeting [[King Leoric]] in [[The Skeleton King]] quest.]]
Quests will be related to the lore and resonate with the main story, driving gameplay: "We don't want to have quests just to get this or that." They don;t know if the [[Horadric Cube]] specifically will be in the game, but since players love it, they work on story side with game and item designers to bring gameplay aspects like the Cube in "organically." The D2 team never set out to make the Horadric Cube, it came about through the design process.