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Fury
,fury accrued by dmg received. cost in whole orbs, not partial.
[[Image:New Fury.JPG|frame|The Fury orb orbs for the Barbarian, as seen in Blizzcast episode 8.]]
'''Fury''' is a [[resource pool]] that [[Barbarian]]s have in place of [[Mana]] to activate powerful [[skill]]s.
This feature was introduced in the [[BlizzCon 2008]] demo build, and is not present in the gameplay footage from [[WWI 2008]] when the [[Barbarian]] made his debut.
Fury is built up during combat; successfully hitting and being hit by enemies fills up the Barbarian's Fury bulb, enabling him to use [[Barbarian Skills|his most Powerful Skills]], most of which cost some Fury to use. When the Barbarian is not fighting, or not hitting enemies, his Fury steadily fades away, until it drops to nothing several seconds after a battle. The resource is designed to encourage an aggressive, fast-paced play style, as Jay wilson explained in a December 2008 interview with 1up.com.[http://www.1up.com/do/previewPage?pager.offset=2&cId=3172030&p=]
::''"But then [[[mana]]] doesn't mean anything for the Barbarian since he uses a completely different resource. For him, we tend to focus on skills that make him play in a way that's interesting. His "fury resource" is designed to drive the player forward, like a Barbarian, because he's very tough and is a close-quarters combatant. He wants to move forward, because the mechanic is, 'I have a lot of fury, which helps me deliver a lot of damage, but I'm going to lose it just sitting around.' It makes him very aggressive, which is what we wanted out of the character. So that was driven by [the concept of] how do we want this guy to play. Very aggressively, and hence we built this mechanic."''
Fury changes the Barbarian's play style, making it impossible for him to use his most powerful abilities at the start of a fight. He must warm up a bit, building up his Fury with basic attacks, and only unleashing his devastating skills when the Fury bulb has filled up enough to allow him to expend the energy in violence.
Fury is modified by a number of passive skills, some of which cause it to fill more quickly and drain more slowly.
::'''Mike:''' Let's see... if I had to use a cruel comment, one that I made myself as I was making it, oh "It's the fury traffic light". Because it's three spheres stacked vertically, and no we’re not making them three different colors, but you know as I was doing it I was like oh great, it pretty much well assures us that we are not doing different colors because it will well indeed look like a traffic light. But that’s the gist of it, because when you're playing hopefully your vision is in the center of the screen, and this is going to be to your right and down below. So you need to see a very bright graphic that kind of flashes to let you know, that even if you flick your eyes down there you’ll see I've got two or three of whatever that is to spend. Really that was the goal. Hopefully Julian and his team will ramp it up, so that, because we want it to catch your eye while you’re doing it, but not be a distraction.
A few weeks after this broadcast Bashiok revealed [http://www.diii.net/blog/comments/bashiok-on-the-barbarians-fury/] that Fury expenditure will be in denominations of 1, 2 or 3 orbs, never a partial orb.
==World of Warcraft Influence==