Difference between revisions of "Precision (Attribute)"

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Precision is one of the core [[attributes]] for [[characters]] in [[Diablo III]]. It governs the chance of making a [[critical hit]] when a character attacks.  
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'''Precision''' is one of the core [[attributes]] for [[characters]] in [[Diablo III]]. It governs the chance of making a [[critical hit]] when a character attacks.  
  
All attributes have changed since their original conception. [[Bashiok]] made an announcement[http://forums.battle.net/thread.html?topicId=27795769376&pageNo=1&sid=3000#0]about these changes on the Battle.net forums on December 20, 2010:
 
  
<blockquote>'''Precision: Increases crit chance'''<br>- This will be tuned to be comparable in power to Attack increases for the most part.<br>- So why have Precision? Mainly so we can play into it with affixes, runes, and traits. Linking effects to crits gives us another hook for designing skills and gives the player options to create ‘crit builds’ that play different than normal attack builds. Examples of the kind of crit effects we 'could' do (not saying we are, these are examples):<br>- - Cleave crits cause monsters to explode and do damage to those around them.<br>- - Lifesteal could be an ‘on crit only’ affix.<br>- This is a more finesse stat, and we’re fine with that. Most people will want Attack by default, but they won’t mind getting precision.<br>- This stat has no secondary effect.</blockquote>
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==Attribute Design==
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All attributes have changed since their original conception. In December 2010 [[Bashiok]] made an announcement about these changes<ref>[http://forums.battle.net/thread.html?topicId=27795769376&pageNo=1&sid=3000#0 Core Attribute Changes]- Battle.net 20/12/10</ref>:
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<blue><b>Precision: Increases crit chance</b><br>- This will be tuned to be comparable in power to Attack increases for the most part.<br>- So why have Precision? Mainly so we can play into it with affixes, runes, and traits. Linking effects to crits gives us another hook for designing skills and gives the player options to create ‘crit builds’ that play different than normal attack builds. Examples of the kind of crit effects we 'could' do (not saying we are, these are examples):<br>- - Cleave crits cause monsters to explode and do damage to those around them.<br>- - Lifesteal could be an ‘on crit only’ affix.<br>- This is a more finesse stat, and we’re fine with that. Most people will want Attack by default, but they won’t mind getting precision.<br>- This stat has no secondary effect.</blue>
  
 
More details on exactly how Precision will work in Diablo III are not yet known. What is known is that attribute points are not assigned by the player; they are auto-assigned. See the relevant [[Attributes#No Customizable Attributes|section]] in the attributes article.
 
More details on exactly how Precision will work in Diablo III are not yet known. What is known is that attribute points are not assigned by the player; they are auto-assigned. See the relevant [[Attributes#No Customizable Attributes|section]] in the attributes article.
  
  
===History===
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==Development==
 
Originally, Precision was part of [[Dexterity]] which governed a character's chance to [[Critical hit|critically hit]] a target, doing more damage. Dexterity also increased the character's chance to dodge an attack and lowered the character's chance of being interrupted by getting hit.
 
Originally, Precision was part of [[Dexterity]] which governed a character's chance to [[Critical hit|critically hit]] a target, doing more damage. Dexterity also increased the character's chance to dodge an attack and lowered the character's chance of being interrupted by getting hit.
  
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*+x% Dodge Chance
 
*+x% Dodge Chance
 
*Lowered chance of being interrupted by getting hit.
 
*Lowered chance of being interrupted by getting hit.
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==References==
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<references/>
  
 
[[category:basics]]
 
[[category:basics]]
 
[[category:character]]
 
[[category:character]]
 
[[category:attributes]]
 
[[category:attributes]]

Revision as of 22:20, 3 February 2011

Precision is one of the core attributes for characters in Diablo III. It governs the chance of making a critical hit when a character attacks.


Attribute Design

All attributes have changed since their original conception. In December 2010 Bashiok made an announcement about these changes[1]:

Precision: Increases crit chance
- This will be tuned to be comparable in power to Attack increases for the most part.
- So why have Precision? Mainly so we can play into it with affixes, runes, and traits. Linking effects to crits gives us another hook for designing skills and gives the player options to create ‘crit builds’ that play different than normal attack builds. Examples of the kind of crit effects we 'could' do (not saying we are, these are examples):
- - Cleave crits cause monsters to explode and do damage to those around them.
- - Lifesteal could be an ‘on crit only’ affix.
- This is a more finesse stat, and we’re fine with that. Most people will want Attack by default, but they won’t mind getting precision.
- This stat has no secondary effect.

More details on exactly how Precision will work in Diablo III are not yet known. What is known is that attribute points are not assigned by the player; they are auto-assigned. See the relevant section in the attributes article.


Development

Originally, Precision was part of Dexterity which governed a character's chance to critically hit a target, doing more damage. Dexterity also increased the character's chance to dodge an attack and lowered the character's chance of being interrupted by getting hit.

1 point of Dexterity gave: (based on Class)

  • +x% Critical Strike Chance
  • +x% Dodge Chance
  • Lowered chance of being interrupted by getting hit.


References

  1. Core Attribute Changes- Battle.net 20/12/10