Difference between revisions of "Waller"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
m (added image)
Line 1: Line 1:
'''Waller''' grants monsters the ability to raise stone walls that block player movement. This can stop players from fleeing, as well as block player projectiles. Monsters are blocked from moving or firing over the walls as well.  
+
[[File:Waller2.jpg|thumb|300px|Wizard and Scoundrel boxed in.]]
 +
[[Waller]] is a [[Boss Modifier]] found on Champions and Bosses, but not boss' minions, in Diablo III.
 +
 
 +
One of the more interesting boss affixes in the game, this ability allows monster to create a waist high stone wall that blocks player movement (a few [[skills]] can [[Teleport]] or [[Leap]] over walls) and most projectile attacks. Walls only persist for a few seconds before crumbling to dust, and they can be helpful at times, blocking off enemies from reaching the hero, but more often they are dangerous obstacles that block player movement. They are most dangerous when combined with other boss modifiers such as [[Arcane Enchanted]], [[Plagued]], [[Desecrator]] and others that deal high damage and need to be avoided.
 +
 
 +
Waller is one of the few boss mods that differs considerably between Champions and Bosses; Champions can all create Walls, but only short, straight ones. These are always horizontal to the direction of the Champion, and thus if Champions are spread out around the hero, their walls can overlap and form T or + shapes and potentially be nasty traps. Bosses create walls that are like three-sided rectangles, with the open end towards the boss. These trap the hero in a sort of chute that holds them in place and allows an exit only past the boss.
 +
 
 +
'''Waller:'''
 +
* '''Monster Level Minimum: '''10
 +
* '''Available to: '''Champions and Bosses, but not boss minions.
 +
* '''Damage Type: '''N/A.
 +
* '''Additional Resistances: '''None.
 +
 
 +
 
 +
==Strategy==
 +
 
 +
The Waller mod is a creative one and has unpredictable effects on the battle. It's generally dangerous, as it prevents or limits player movement or escape. This might not matter to a strong melee fighter, but it's often inconvenient or deadly to ranged attackers. Since bosses don't create walls more than about 40 [[yards]] away from themselves, ranged attackers can often stay at the edge of the screen and not be trapped by the walls.  The real danger is when Waller combines with damaging AoE affixes like [[Plagued]], [[Molten]], [[Fire Chains]], and others, and your character is trapped by walls and destroyed by those other affixes.  Waller bosses with [[Vortex]] are especially unpleasant for ranged characters, as they get yanked into close range and can not escape.
 +
 
 +
Walls may also provide barriers to attack, and this is most often seen vs. Champion packs, where all of the Champions are constantly creating short, straight walls, often between themselves and the player. This can be a comical experience in dungeons with narrow hallways, as heroes might need seconds to actually get to the Champions, with them all creating walls that completely block the passage.
 +
 
 +
 
 +
 
 +
==Waller Escape Skills==
 +
 
 +
[[File:Waller-murlu2.jpg|thumb|500px|Wallers can block themselves off.]]
 +
While there is no way to cause the walls to crumble prematurely, a few character skills can pass over the Walls. (Compare to the list of skills that can escape the [[Jailer]] affix.)
 +
 
 +
[[Barbarian Skills]]:
 +
* [[Leap]] will hop over the walls effortlessly.
 +
 
 +
 
 +
[[Demon Hunter Skills]]:
 +
* None. Neither [[Vault]], [[Smoke Screen]], nor [[Evasive Fire]] will pass over or through the walls.
 +
 
 +
 
 +
[[Monk Skills]]:
 +
* [[Seven Sided Strike]] can be used to hit targets over walls. No other Monk skills can move past walls.
 +
 
 +
 
 +
[[Witch Doctor Skills]]:
 +
* None. [[Spirit Walk]] can not pass through the walls.
 +
 
 +
 
 +
[[Wizard Skills]]:
 +
* [[Teleport]] can be used to pass Walls without hindrance.
 +
 
 +
 
 +
 
 +
==Waller Attack Skills==
 +
 
 +
Numerous melee attacks will hit monsters directly on the other side of a single wall, but most projectiles and ranged attacks are blocked by the walls.
 +
 
 +
===Barbarian Skills===
 +
Many Barbarian melee attacks will hit enemies directly on the other side of a wall.
 +
* [[Ancient Spear]] and [[Weapon Throw]] are blocked by walls.
 +
* Many AoE attacks and effects will work through the walls, including [[Seismic Slam]], [[Earthquake]], [[Ground Stomp]].
 +
* Most Shouts will pass through walls to their usual area of effect, including [[Threatening Shout]], [[Battle Rage]], and [[War Cry]].
 +
 
 +
 
 +
===Demon Hunter Skills===
 +
 
 +
The vast majority of Demon Hunter projectile attacks are blocked by walls. Attacks that are stuffed by waller include: [[Hungering Arrow]], [[Entangling Shot]], [[Bola Shot]], [[Grenades]], [[Impale]], [[Rapid Fire]], [[Chakram]], [[Elemental Arrow]], [[Fan of Knives]], [[Sentry]], [[Strafe]], and [[Multishot]].
 +
* [[Evasive Fire]] is unaffected by waller and can be used normally to blast targets on the other side of them.
 +
* The "death from above" rune effects in [[Cluster Arrow]] and [[Rain of Vengeance]] will pass over walls.
 +
 
 +
 
 +
===Monk Skills===
 +
 
 +
[[File:Bane the terrible yellow.jpg|thumb|450px|Goatman waller boss.]]
 +
All Monk movement skills and dashing attacks, including [[Thunderclap]], [[Dashing Strike]] and [[Tempest Rush]] are blocked by Waller, though many Monk attacks (sometimes depending on weapon range) can hit enemies on the other side of a single wall.
 +
* [[Deadly Reach]]'s projected waves will pass through walls normally.
 +
* [[Seven-Sided Strike]] can be used normally against enemies on the other side of a wall.
 +
* Party buffing or monster debuffing [[Mantra]] effects will extend beyond walls.
 +
 
 +
 
 +
===Witch Doctor Skills===
 +
 
 +
Witch Doctors fare well against Wallers, since many of their projectiles are thrown in an arc and thus pass over the walls without hindrance.
 +
* Blocked by walls: [[Poison Dart]], [[Plague of Toads]], [[Firebats]], [[Haunt]], [[Locust Swarm]], [[Zombie Charger]], [[Wall of Zombies]]
 +
 
 +
* Not blocked by walls: [[Corpse Spiders]], [[Firebomb]], [[Rain of Toads]], Grasp of the Dead]], [[Spirit Barrage]], [[Acid Cloud]].
 +
 
 +
* The AoE of [[Soul Harvest]], [[Mass Confusion]], and [[Horrify]] will extend past walls.
 +
* [[Sacrifice]] will detonate [[Mongrels]] on the other side of walls.
 +
 
 +
 
 +
===Wizard Skills===
 +
 
 +
Most Wizard projectiles are blocked by walls, though summoning attacks and death from above spells can be cast normally over the walls.
 +
* Blocked by walls: [[Magic Missile]], [[Shock Pulse]], [[Electrocute]], [[Energy Twister]], [[Ray of Frost]], [[Arcane Orb]], [[Disintegrate]], [[Familiar]]'s projectiles, [[Frost Nova]], [[Explosive Blast]].
 +
 
 +
* Not blocked by walls: [[Spectral Blade]], [[Wave of Force]], [[Hydra]] (can be summoned past walls, though walls block their shots), [[Meteor]], [[Blizzard]], [[Arcane Torrent]], [[Slow Time]].
 +
 
 +
* [[Archon]] form can not move through walls, but the [[Disintegration Wave]] attack passes through them freely. (While regular [[Disintegrate]] does not.)
 +
 
 +
 
 +
==Media==
 +
 
 +
<gallery>
 +
File:Waller-crumble.jpg|Walls crumble to nothing after a few seconds.
 +
File:Waller-minion-not-display.jpg|Waller over an obstacle. Minions do not display the talent.
 +
File:Waller-murlu2.jpg|Wallers can block themselves off.
 +
File:Waller2.jpg|Wizard and Scoundrel boxed in.
 +
File:Waller3.jpg|Slow time to the rescue.
 +
File:Waller-vortex-invulnerable-minions1.JPG|Skeleton boss boxes in a Wizard.
 +
File:Bane the terrible yellow.jpg|Goatman waller boss.
 +
</gallery>
 +
 
 +
 
 +
 
 +
<br><br><br>
 +
 
  
[[File:Bane the terrible yellow.jpg]]
 
  
 
[[category:Bosses]]
 
[[category:Bosses]]
 
[[category:Monsters]]
 
[[category:Monsters]]
 
[[category:Boss Modifiers]]
 
[[category:Boss Modifiers]]

Revision as of 21:27, 11 July 2012

Wizard and Scoundrel boxed in.

Waller is a Boss Modifier found on Champions and Bosses, but not boss' minions, in Diablo III.

One of the more interesting boss affixes in the game, this ability allows monster to create a waist high stone wall that blocks player movement (a few skills can Teleport or Leap over walls) and most projectile attacks. Walls only persist for a few seconds before crumbling to dust, and they can be helpful at times, blocking off enemies from reaching the hero, but more often they are dangerous obstacles that block player movement. They are most dangerous when combined with other boss modifiers such as Arcane Enchanted, Plagued, Desecrator and others that deal high damage and need to be avoided.

Waller is one of the few boss mods that differs considerably between Champions and Bosses; Champions can all create Walls, but only short, straight ones. These are always horizontal to the direction of the Champion, and thus if Champions are spread out around the hero, their walls can overlap and form T or + shapes and potentially be nasty traps. Bosses create walls that are like three-sided rectangles, with the open end towards the boss. These trap the hero in a sort of chute that holds them in place and allows an exit only past the boss.

Waller:

  • Monster Level Minimum: 10
  • Available to: Champions and Bosses, but not boss minions.
  • Damage Type: N/A.
  • Additional Resistances: None.


Strategy

The Waller mod is a creative one and has unpredictable effects on the battle. It's generally dangerous, as it prevents or limits player movement or escape. This might not matter to a strong melee fighter, but it's often inconvenient or deadly to ranged attackers. Since bosses don't create walls more than about 40 yards away from themselves, ranged attackers can often stay at the edge of the screen and not be trapped by the walls. The real danger is when Waller combines with damaging AoE affixes like Plagued, Molten, Fire Chains, and others, and your character is trapped by walls and destroyed by those other affixes. Waller bosses with Vortex are especially unpleasant for ranged characters, as they get yanked into close range and can not escape.

Walls may also provide barriers to attack, and this is most often seen vs. Champion packs, where all of the Champions are constantly creating short, straight walls, often between themselves and the player. This can be a comical experience in dungeons with narrow hallways, as heroes might need seconds to actually get to the Champions, with them all creating walls that completely block the passage.


Waller Escape Skills

Wallers can block themselves off.

While there is no way to cause the walls to crumble prematurely, a few character skills can pass over the Walls. (Compare to the list of skills that can escape the Jailer affix.)

Barbarian Skills:

  • Leap will hop over the walls effortlessly.


Demon Hunter Skills:


Monk Skills:

  • Seven Sided Strike can be used to hit targets over walls. No other Monk skills can move past walls.


Witch Doctor Skills:


Wizard Skills:

  • Teleport can be used to pass Walls without hindrance.


Waller Attack Skills

Numerous melee attacks will hit monsters directly on the other side of a single wall, but most projectiles and ranged attacks are blocked by the walls.

Barbarian Skills

Many Barbarian melee attacks will hit enemies directly on the other side of a wall.


Demon Hunter Skills

The vast majority of Demon Hunter projectile attacks are blocked by walls. Attacks that are stuffed by waller include: Hungering Arrow, Entangling Shot, Bola Shot, Grenades, Impale, Rapid Fire, Chakram, Elemental Arrow, Fan of Knives, Sentry, Strafe, and Multishot.


Monk Skills

Goatman waller boss.

All Monk movement skills and dashing attacks, including Thunderclap, Dashing Strike and Tempest Rush are blocked by Waller, though many Monk attacks (sometimes depending on weapon range) can hit enemies on the other side of a single wall.

  • Deadly Reach's projected waves will pass through walls normally.
  • Seven-Sided Strike can be used normally against enemies on the other side of a wall.
  • Party buffing or monster debuffing Mantra effects will extend beyond walls.


Witch Doctor Skills

Witch Doctors fare well against Wallers, since many of their projectiles are thrown in an arc and thus pass over the walls without hindrance.


Wizard Skills

Most Wizard projectiles are blocked by walls, though summoning attacks and death from above spells can be cast normally over the walls.


Media