Difference between revisions of "Patch 1.0.7"

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'''Patch 1.0.7''' went live on the [[PTR]] on 15 January 2013.
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'''Patch 1.0.7''' was a large content patch which introduced the [[brawling]] system for Diablo 3's first [[PvP]] option. The patch also added the first high level item crafting [[recipes]] since launch (other than the [[Hellfire Ring]]), and numerous skill changes for the [[Monk]] and [[Wizard]].
  
 +
Patch v1.07 spent several weeks on the [[PTR]], starting on January 15th, 2013, and was updated several times. It was published to the live servers on February 13, 2013.[http://us.battle.net/d3/en/blog/8608455/patch-107-now-live-2-12-2013]
  
==Patch 1.0.7 - v.1.0.7.14161==
+
Changes in the patch during testing were documented in updated Patch Notes. Refer to the following posts for for those archived states.
  
These notes will be updated through the course of the testing process. Please be aware some changes may not go live until a new PTR build is released.
+
* [http://diablo.incgamers.com/blog/comments/diablo-3-patch-v1-07-patch-notes January 15, 2013]: Initial patch notes.
 +
* [http://diablo.incgamers.com/blog/comments/diablo-3-ptr-v1-0-7-changes January 31, 2013]: Big changes to [[Demonic Essence]] and the new crafting [[Plan]] drop rates.
 +
* [http://diablo.incgamers.com/blog/comments/diablo-3-datamined-v1-0-7-skill-changes February 13, 2013]: Full display of skill changes in Patch 1.0.7.
  
==New Feature: Dueling==
 
  
For those who wish to test their mettle against fellow Nephalem, your time has come. Players will now be able to duel one another in a new zone designed specifically for this style of combat. This zone can be accessed by speaking with [[Nek the Brawler]] located at the inn in New Tristram, and supports 2 to 4 players in a Free-For-All format.
+
=Patch 1.0.7 Release Notes=
  
 +
Diablo III Patch 1.0.7 – v.1.0.7.14633
  
==General==
+
Patch Features
 +
* General
 +
* Achievements
 +
* Auction House
 +
* Battle.net
 +
* Bosses
 +
* Brawling
 +
* Classes
 +
** Barbarian
 +
** Demon Hunter
 +
** Monk
 +
** Witch Doctor
 +
** Wizard
  
*[[Nephalem Valor]] stacks will now persist through Acts
+
* Crafting
*Base pick-up radius for all characters has been increased from 1.5 yards to 3 yards
+
* Items
*The resurrection timer will no longer increase if a player is killed multiple times in a row
+
* Monsters
*Players should no longer play a flinching animation (causing them to briefly lose control of their character) if they are hit by multiple monsters at the same time
+
* User Interface
 +
* Bug Fixes
  
The experience bonus rewarded for killing monsters on Monster Power levels 1-10 in Inferno has been increased:
+
==PATCH FEATURES==
 +
New Feature: [[Brawling]]
  
:*MP 1: 25% (up from 10%)
+
For those who wish to test their mettle against fellow Nephalem, your time has come. Players will now be able to battle one another in a new zone designed specifically for this style of combat called “The Scorched Chapel.” This zone can be accessed by speaking with Nek the Brawler in any of the four Act hubs, and supports 2 to 4 players in a Free-For-All format.
:*MP 2: 50% (up from 20%)
 
:*MP 3: 80% (up from 30%)
 
:*MP 4: 120%(up from 45%)
 
:*MP 5: 165% (up from 60%)
 
:*MP 6: 215% (up from 75%)
 
:*MP 7: 275% (up from 95%)
 
:*MP 8: 340% (up from 115%)
 
:*MP 9: 420% (up from 135%
 
:*MP 10: 510% (up from 160%)
 
 
When resuming a game, players will now be placed in town instead of at the last known checkpoint (a portal will be available to take you to your last known checkpoint, if desired)
 
  
==Auction House==
 
  
'''User Interface'''
+
==GENERAL==
  
*Cancelled PayPal auctions will now display a UI error
+
* Nephalem Valor stacks will now persist through Acts
+
* Base pick-up radius for all characters has been increased from 1.5 yards to 3 yards
'''Bug Fixes'''
+
* The resurrection timer will no longer increase if a player is killed multiple times in a row
 +
* Players should no longer play a flinching animation (causing them to briefly lose control of their character) if they are hit by multiple monsters at the same time
 +
* The experience bonus rewarded for killing monsters on Monster Power levels 1-10 in Inferno has been increased:
  
*Stash Tab Art will now properly update when viewed in the Auction House
+
* MP 1: 25% (up from 10%)
+
* MP 2: 50% (up from 20%)
+
* MP 3: 80% (up from 30%)
==Battle.net==
+
* MP 4: 120%(up from 45%)
 +
* MP 5: 165% (up from 60%)
 +
* MP 6: 215% (up from 75%)
 +
* MP 7: 275% (up from 95%)
 +
* MP 8: 340% (up from 115%)
 +
* MP 9: 420% (up from 135%
 +
* MP 10: 510% (up from 160%)
  
'''General'''
+
* When resuming a game, players will now be placed in town instead of at the last known checkpoint (a portal will be available to take you to your last known checkpoint, if desired)
 +
* Characters will no longer have their movement restricted when being vote kicked from a Public Group
  
*[[Monster Power]] is now available for Public Games
 
*Players can now select their desired Monster Power level from a drop-down when joining Public Games provided that the “Enable Monster Power” box has been checked in the Options menu
 
*“Report Botting” has been added to the right-click > report player menus
 
*The Battle.net UI now displays how many players are online
 
 
  
==Bosses==
+
==ACHIEVEMENTS==
  
'''General'''
+
Bug Fixes
 
*[[Izual]] is now included in the list of bosses that grant an extra reward when you have 5 stacks of Nephalem Valor, and the overall reward for killing him has been increased
 
 
  
==Classes==>
+
* Subjugators now count towards the achievements “We are Champions” and “Champion’s Collection”
 +
* Rare Colossal Golgors will now count towards the “Rare Kill” achievements
 +
* The Rockworm criteria has been removed from Hardcore monster slaying achievements
 +
* Players can once again access the “Victory” dialogue option through Covetous Shen
 +
 
 +
 
 +
==AUCTION HOUSE==
 +
 
 +
User Interface
 +
* Cancelled PayPal auctions will now display a UI error
 +
 
 +
 
 +
==Bug Fixes==
 +
* Stash Tab Art will now properly update when viewed in the Auction House
 +
 
 +
 
 +
==BATTLE.NET==
 +
 
 +
General
 +
* A new PvP chat channel has been added
 +
* Monster Power is now available for Public Games
 +
 
 +
Players can now select their desired Monster Power level from a drop-down when joining Public Games provided that the “Enable Monster Power” box has been checked in the Options menu
 +
 
 +
“Report Botting” has been added to the right-click > report player menus
 +
 
 +
The Battle.net UI now displays how many players are online
 +
 
 +
 
 +
==BOSSES==
 +
 
 +
General
 +
* Izual is now included in the list of bosses that grant an extra reward when you have 5 stacks of Nephalem Valor, and the overall reward for killing him has been increased
 +
 
 +
 
 +
==BRAWLING==
 +
 
 +
General
 +
* Brawls can be initiated by speaking with Nek the Brawler, a new NPC located in each Act hub
 +
* Speaking with Nek will transport you and your party to the Scorched Chapel, a new zone featuring four different areas: the church, the graveyard, the river, and the lake
 +
* The Scorched Chapel currently supports up to four players in a Free-For-All format, which means you can battle your friends either one-on-one, three-player FFA, or full four-player FFA
 +
* Death is not permanent in the brawling world (not even for Hardcore characters) nor will players take any durability damage from PvP combat
 +
* To leave the Scorched Chapel, players can take the exit portal or use their Town Portal ability
 +
* Demon Hunters, Witch Doctors, and Wizards receive a 30% damage reduction while in the Scorched Chapel
 +
* Barbarians and Monks receive an additional 5% damage reduction (in addition to the 30% they inherently receive, for a total of 35%) while in the Scorched Chapel
 +
 
 +
 
 +
==CLASSES==
  
 
[[Barbarian]]
 
[[Barbarian]]
  
'''Bug Fixes'''
+
Bug Fixes
 +
* Threatening Shout – Grim Harvest should no longer cause monsters to drop loot multiple times
  
*Threatening Shout – Grim Harvest should no longer cause monsters to drop loot multiple times
 
 
 
 
[[Demon Hunter]]
 
[[Demon Hunter]]
  
'''Bug Fixes'''
+
Bug Fixes
 +
* The Reflects Damage affix will now properly reflect damage caused by Bola Shot
  
*The Reflects Damage affix will now properly reflect damage caused by Bola Shot
 
 
 
 
[[Monk]]
 
[[Monk]]
  
'''Active Skills'''
+
Active Skills
  
 
[[Cyclone Strike]]
 
[[Cyclone Strike]]
*Weapon damage increased from 100% to 313%
+
* Weapon damage increased from 100% to 313%
  
 
[[Dashing Strike]]
 
[[Dashing Strike]]
*Weapon damage increased from 160% to 303%
+
* Weapon damage increased from 160% to 303%
 
 
  
 
[[Exploding Palm]]
 
[[Exploding Palm]]
*Explosion damage increased from 30% to 50% of the target’s maximum health
+
* Explosion damage increased from 30% to 50% of the target’s maximum health
  
 
[[Inner Sanctuary]]
 
[[Inner Sanctuary]]
*Radius increased from 8 yards to 11 yards
+
* Radius increased from 8 yards to 11 yards
Skill Rune – [[Forbidden Palace]]
+
** Skill Rune – [[Forbidden Palace]]
*Damage bonus increased from 10% to 15%
+
*** Damage bonus increased from 10% to 15%
Skill Rune – [[Sanctified Ground]]
+
** Skill Rune – [[Sanctified Ground]]
*Now reduces enemy movement speed by 80% (up from 60%)
+
*** Now reduces enemy movement speed by 80% (up from 60%)
 
 
  
 
[[Lashing Tail Kick]]
 
[[Lashing Tail Kick]]
*Weapon damage increased from 235% to 470%
+
* Weapon damage increased from 235% to 470%
 
 
  
 
[[Mystic Ally]]
 
[[Mystic Ally]]
*The amount of damage a Mystic Ally can take from a single hit is now capped*
+
* The amount of damage a Mystic Ally can take from a single hit is now capped
The cap scales with the player's level, and is further reduced by the player's Armor and Resistance
+
* The cap scales with the player’s level, and is further reduced by the player’s Armor and Resistance
Skill Rune – [[Eternal Ally]]
+
** Skill Rune – [[Eternal Ally]]
*Weapon Damage increased from 40% to 60%.
+
*** Weapon Damage increased from 40% to 60%
*The Eternal Ally now has a 100% chance to be reborn after 3 seconds (up from 50% and down from 5 seconds).
+
*** The Eternal Ally now has a 100% chance to be reborn after 3 seconds (up from 50% and down from 5 seconds)
Skill Rune – [[Fire Ally]]
+
** Skill Rune – [[Fire Ally]]
*The cooldown of the Fire Ally’s special attack has been reduced from 8 seconds to 4 seconds.
+
***  The cooldown of the Fire Ally’s special attack has been reduced from 8 seconds to 4 seconds
Skill Rune – [[Water Ally]]
+
** Skill Rune – [[Water Ally]]
*The Water Ally’s special attack now reduces enemy movement speed by 60% (up from 30%).
+
*** The Water Ally’s special attack now reduces enemy movement speed by 60% (up from 30%)
*The cooldown of the Water Ally’s special attack has been reduced from 8 seconds to 4 seconds
+
*** The cooldown of the Water Ally’s special attack has been reduced from 8 seconds to 4 seconds
  
 
[[Sweeping Wind]]
 
[[Sweeping Wind]]
*Base weapon damage increased from 15% to 20% per stack.
+
* Base weapon damage increased from 15% to 20% per stack
Skill Rune – [[Blade Storm]]
+
** Skill Rune – [[Blade Storm]]
*Weapon damage increased from 20% to 26% per stack
+
*** Weapon damage increased from 20% to 26% per stack
Skill Rune – [[Cyclone]]
+
** Skill Rune – [[Cyclone]]
*Weapon damage increased from 20% to 26% per stack
+
*** Weapon damage increased from 20% to 26% per stack
  
 
[[Tempest Rush]]
 
[[Tempest Rush]]
*Weapon Damage increased from 85% to 155%
+
* Weapon Damage increased from 85% to 155%
 
 
  
 
[[Wave of Light]]
 
[[Wave of Light]]
*Weapon damage increased from 390% to 829%.
+
* Weapon damage increased from 390% to 829%
 
+
* Follow-up weapon damage (dealt to all enemies in a line) increased from 45% to 96%
 +
** Skill Rune – [[Explosive Light]]
 +
*** Weapon damage increased from 430% to 914%
 +
** Skill Rune – [[Pillar of the Ancients]]
 +
*** Now deals 595% weapon damage followed by an additional 595% weapon damage after 2 seconds (up from 280% weapon damage)
  
'''Monk Passive Skills'''
+
Passive Skills
  
 
[[Near Death Experience]]
 
[[Near Death Experience]]
*Dying will now reset the cooldown.
+
* Dying will now reset the cooldown
  
 +
Bug Fixes
 +
* Fixed an issue where Sweeping Wind was not actively updating its damage and attributes from the player
 +
* Cyclones generated by Sweeping Wind should now travel roughly in the same direction that the player is facing
  
'''Bug Fixes'''
 
Fixed an issue where Sweeping Wind was not actively updating its damage and attributes from the player
 
  
 +
[[Witch Doctor]]
  
==Witch Doctor==
+
Active Skills
  
'''Active Skills'''
+
[[Spirit Barrage]]
 +
* Skill Rune – Well of Souls
 +
** The secondary missiles fired by this rune can now hit the primary target
  
[[Spirit Barrage]]
 
*Skill Rune – [[Well of Souls]]
 
*The secondary missiles fired by this rune can now hit the primary target
 
  
 +
[[Wizard]]
  
==Wizard==
+
Active Skills
  
'''Active Skills'''
 
 
 
[[Arcane Orb]]
 
[[Arcane Orb]]
*Weapon damage increased from 175% to 200%
+
* Weapon damage increased from 175% to 200%
Skill Rune – [[Obliteration]]
+
** Skill Rune – [[Obliteration]]
*Weapon damage increased from 228% to 260%
+
*** Weapon damage increased from 228% to 260%
 
 
  
 
[[Blizzard]]
 
[[Blizzard]]
*Weapon damage increased from 210% to 510% over 6 seconds
+
* Weapon damage increased from 210% to 510% over 6 seconds
*Proc coefficient increased from 0.01 to 0.0125
+
* Proc coefficient increased from 0.01 to 0.0125
Skill Rune – [[Grasping Chill]]
+
** Skill Rune – [[Grasping Chill]]
*Proc coefficient increased from 0.01 to 0.0125
+
*** Proc coefficient increased from 0.01 to 0.0125
Skill Rune – [[Frozen Solid]]
+
** Skill Rune – [[Frozen Solid]]
*Proc coefficient increased from 0.01 to 0.0125
+
***  Proc coefficient increased from 0.01 to 0.0125
Skill Rune – [[Stark Winter]]
+
** Skill Rune – [[Stark Winter]]
*Proc coefficient increased to from 0.005 to 0.0125
+
*** Proc coefficient increased to from 0.005 to 0.0125
Skill Rune – [[Snowbound]]
+
** Skill Rune – [[Snowbound]]
*Proc coefficient increased to from 0.01 to 0.0125
+
* Proc coefficient increased to from 0.01 to 0.0125
Skill Rune – [[Unrelenting Storm]]
+
** Skill Rune – [[Unrelenting Storm]]
*Weapon damage increased from 280% to 680%
+
*** Weapon damage increased from 280% to 680%
 
 
  
 
[[Shock Pulse]]
 
[[Shock Pulse]]
*Weapon damage increased from 105% to 150%
+
* Weapon damage increased from 105% to 150%
*Proc coefficient increased from 0.667 to 0.8
+
* Proc coefficient increased from 0.667 to 0.8
Skill Rune – [[Fire Bolts]]
+
** Skill Rune – [[Fire Bolts]]
*Weapon damage increased from 152% to 195%
+
*** Weapon damage increased from 152% to 195%
*Proc coefficient increased from 0.667 to 0.8
+
*** Proc coefficient increased from 0.667 to 0.8
Skill Rune – [[Explosive Bolts]]
+
** Skill Rune – [[Explosive Bolts]]
*Weapon damage increased from 70% to 105%
+
*** Weapon damage increased from 70% to 105%
*Proc coefficient increased from 0.5 to 0.8
+
*** Proc coefficient increased from 0.5 to 0.8
Skill Rune – [[Lightning Affinity]]
+
** Skill Rune – [[Lightning Affinity]]
*Proc coefficient increased from 0.667 to 0.8
+
* Proc coefficient increased from 0.667 to 0.8
Skill Rune – [[Living Lightning]]
+
** Skill Rune – [[Living Lightning]]
*Weapon damage increased from 37% to 52%
+
*** Weapon damage increased from 37% to 52%
  
'''Passive Skills'''
+
Passive Skills
  
 
[[Critical Mass]]
 
[[Critical Mass]]
*Critical Mass now affects the cooldowns of [[Archon]]: Teleport and Archon: Slow Time while in Archon Form
+
* Critical Mass now affects the cooldowns of Archon: Teleport and Archon: Slow Time while in Archon Form
  
 
[[Temporal Flux]]
 
[[Temporal Flux]]
*Now reduces enemy movement speed by 60% for 3 seconds (up from 30% and 2 seconds)
+
* Now reduces enemy movement speed by 60% for 3 seconds (up from 30% and 2 seconds)
  
 
[[Unstable Anomaly]]
 
[[Unstable Anomaly]]
*Now activates upon receiving fatal damage (changed from when a player is reduced below 30% Life)
+
* Now activates upon receiving fatal damage (changed from when a player is reduced below 30% Life)
*Dying will now reset the cooldown
+
* Dying will now reset the cooldown
  
'''Bug Fixes'''
+
Bug Fixes
*Blizzard Critical Hits now correctly have a chance to proc Arcane Power on Crit
+
* Blizzard Critical Hits now correctly have a chance to proc [[Arcane Power on Crit]].
  
  
==Crafting==
+
==CRAFTING==
  
'''General'''
+
General
 
 
*A new crafting reagent, [[Demonic Essence]], has been added to the game
 
*This reagent is account-bound and can be acquired from Elite monsters in Inferno difficulty
 
*Nephalem Valor will not be required in order for Demonic Essences to drop
 
*However, each level of Monster Power will increase the drop chance of Demonic Essence from Elites according to the following values:
 
  
:*MP 0: 20.0000%
+
A new crafting reagent, Demonic Essence, has been added to the game
:*MP 1: 23.0000%
 
:*MP 2: 26.4500%
 
:*MP 3: 30.4175%
 
:*MP 4: 34.9801%
 
:*MP 5: 40.2271%
 
:*MP 6: 46.2612%
 
:*MP 7: 53.2004%
 
:*MP 8: 61.1805%
 
:*MP 9: 70.3575%
 
:*MP 10: 80.9112%
 
  
 +
This reagent is account-bound and can be acquired from Elite monsters and bosses in Inferno difficulty
  
The drop rate for Blacksmithing Plans and Jeweler Designs has been increased by 400%
+
Major in-game events that grant a stack of [[Nephalem Valor]] when completed also have a chance to drop Demonic Essence
 +
* Note: Nephalem Valor will not be required in order for Demonic Essences to drop
  
'''Blacksmith'''
+
Each level of Monster Power will increase the drop chance of Demonic Essence from Elites and bosses according to the following values:
 +
* MP 0: 15.0000%
 +
* MP 1: 16.5000%
 +
* MP 2: 18.1500%
 +
* MP 3: 19.9650%
 +
* MP 4: 21.9615%
 +
* MP 5: 24.1577%
 +
* MP 6: 26.5734%
 +
* MP 7: 29.2308%
 +
* MP 8: 32.1538%
 +
* MP 9: 35.3692%
 +
* MP 10: 38.9061%
  
Four Rare recipes have been added to the Blacksmith: Archon Spaulders (Shoulders), Archon Gauntlets (Gloves), Archon Armor (Chest Armor), Razorspikes (Bracers)
+
The drop rate for Blacksmithing [[Plans]] and Jeweler [[Design]]s has been increased by 400%.
  
Each crafted item will have the following characteristics:
 
  
:*iLevel 63
+
===Blacksmith===
:*6 Affixes
 
:*Account-bound
 
  
Similar to the [[Hellfire Ring]], it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game
+
Four Rare recipes have been added to the Blacksmith: Archon Spaulders (Shoulders), Archon Gauntlets (Gloves), Archon Armor (Chest Armor), Razorspikes (Bracers).
  
Crafting the item will require 1 [[Demonic Essence]] (other reagent costs will vary per recipe).
+
Each crafted item will have the following characteristics:
 +
* iLevel 63
 +
* 6 Affixes
 +
* Account-bound
 +
* Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game
  
 +
Crafting the item will require 1 Demonic Essence (other reagent costs will vary per recipe)
  
'''Jeweler'''
 
  
A new Rare recipe has been added to the Jeweler for an Amulet. This amulet will have the following characteristics:
+
===Jeweler===
  
:*iLevel 63
+
A new Rare recipe has been added to the Jeweler for an Amulet
:*6 Affixes
 
:*Account-bound
 
  
Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game
+
This amulet will have the following characteristics:
 +
* iLevel 63
 +
* 6 Affixes
 +
* Account-bound
 +
* Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game
  
 
Crafting the item will require the 1 Demonic Essence as well as:
 
Crafting the item will require the 1 Demonic Essence as well as:
 +
* 100,000g
 +
* 1 Perfect Square Gem (varied depending on which core stat you select)
 +
* 1 Fiery Brimstone
  
:*100,000 gold
+
A new tier of account-bound gems of has been added to the game: Marquise
:*1 Perfect Gem (varied depending on which core stat you select)
 
:*1 Fiery Brimstone
 
  
A new tier of account-bound gems of has been added to the game: [[Marquise]]. Marquise Gems stats are as follows:
+
[[Marquise]] Gems stats are as follows:
  
 
Marquise Emerald
 
Marquise Emerald
 
+
* Weapon: Increased Critical Hit Damage by 110%
:*Weapon: Increased Critical Hit Damage by 110%
+
* Helm: +33% Extra Gold from Monsters
:*Helm: +33% Extra Gold from Monsters
+
* Armor: +62 Dexterity
:*Armor: +62 Dexterity
 
 
 
  
 
Marquise Topaz
 
Marquise Topaz
 
+
* Weapon: Melee attackers take 2500 per hit
:*Weapon: Melee attackers take 2200 per hit
+
* Helm: 33% Better chance of finding magical items
:*Helm: 33% Better chance of finding magical items
+
* Armor: +62 Intelligence
:*Armor: +62 Intelligence
 
  
 
Marquise Amethyst
 
Marquise Amethyst
 
+
* Weapon: Each Hit adds +700 Life
:*Weapon: Each Hit adds +700 Life
+
* Helm: +19% Life
:*Helm: +19% Life
+
* Armor: +62 Vitality
:*Armor: +62 Vitality
 
 
 
  
 
Marquise Ruby
 
Marquise Ruby
 +
* Weapon: +160 Minimum and +160 Maximum Damage
 +
* Helm: Increases Bonus Experience by 33%
 +
* Armor: +62 Strength
  
:*Weapon: +150 Minimum and +150 Maximum Damage
+
These gems can only be created at the Jeweler and will require the following reagents:
:*Helm: Increases Bonus Experience by 33%
+
* 3 Radiant Star Gems
:*Armor: +62 Strength
+
* 20 million gold
 +
* 10 Demonic Essence
  
 +
Un-socketing Marquise gems will cost 5 million gold
 +
* The designs for the Marquise gems will drop randomly from all level 63 monsters
  
These gems can only be created at the Jeweler and will require the following reagents:
+
Note: The designs are not account-bound
  
:*3 Radiant Star Gems
+
All ruby gems have had their weapon bonuses increased (these changes will apply to both existing rubies, as well as new rubies):
:*20 million gold
+
* Chipped Ruby: +3 minimum damage/+3 maximum damage (up from +2/+2)
:*1 Demonic Essence
+
* Flawed Ruby: +6 minimum damage/+6 maximum damage (up from +4/+4)
 +
* Ruby: +9 minimum damage/+9 maximum damage (up from +8/+8)
 +
* Flawless Ruby: +12 minimum damage/+12 maximum damage (up from +10/+10)
 +
* Perfect Ruby: +15 minimum damage/+15 maximum damage (up from +11/+11)
 +
* Radiant Ruby: +18 minimum damage/+18 maximum damage (up from +12/+12)
 +
* Square Ruby: +21 minimum damage/+21 maximum damage (up from +13/+13)
 +
* Flawless Square Ruby: +25 minimum damage/+25 maximum damage (up from +14/+14)
 +
* Perfect Square Ruby: +30 minimum damage/+30 maximum damage (up from +15/+15)
 +
* Radiant Square Ruby: +40 minimum damage/+40 maximum damage (up from +16/+16)
 +
* Star Ruby: +60 minimum damage/+60 maximum damage (up from +17/+17)
 +
* Flawless Star Ruby: +80 minimum damage/+80 maximum damage (up from +18/+18)
 +
* Perfect Star Ruby: +100 minimum damage/+100 maximum damage (up from +19/+19)
 +
* Radiant Star Ruby: +130 minimum damage/+130 maximum damage (up from +20/+20)
 +
These rubies have also had their bonus damage calculations changed, and will now add damage flatly to both the minimum and maximum values on weapons
  
Un-socketing Marquise gems will cost 5 million gold. The designs for the Marquise gems will drop randomly from all level 63 monsters.
+
For example, if you have a weapon that does 150-200 damage and you socket a Perfect Square Ruby (which adds +30 minimum damage/+30 maximum damage), your weapon will do 180-230 damage
*Note: The designs are not account-bound
 
  
  
==Items==
+
==ITEMS==
  
 
General
 
General
  
Crafting Plans and Jeweler Designs have been added for all of the new Rare recipes listed above. These plans (excluding the chest piece) will drop randomly in the world, but have a 50% chance to drop off the following bosses when you have 5 stacks of Nephalem Valor:
+
Crafting Plans and Jeweler Designs have been added for all of the new Rare recipes listed above
  
:*[[Skeleton King]]
+
These plans (excluding the chest piece) will drop randomly in the world and have a chance to drop off the following bosses when you have 5 stacks of Nephalem Valor:
:*[[Spider Queen]]
+
* [[Skeleton King]]
:*[[Maghda]]
+
* [[Spider Queen]]
:*[[Zoltun Kulle]]
+
* [[Maghda]]
:*[[Ghom]]
+
* [[Zoltun Kulle]]
:*[[Cydaea]]
+
* [[Ghom]]
:*[[Rakanoth]]
+
* [[Cydaea]]
:*[[Izual]]
+
* [[Rakanoth]]
 +
* [[Izual]]
  
The Archon Armor recipe can be purchased from Squirt the Peddler for 1.5 million gold each. Please note that neither the Crafting plans nor the Jeweler Design are account-bound.
+
The drop rate from the above bosses will also scale according to your Monster Power level:
 +
* MP 0: 20%
 +
* MP 1: 23.2%
 +
* MP 2: 26.912%
 +
* MP 3: 31.218%
 +
* MP 4: 36.213%
 +
* MP 5: 42.007%
 +
* MP 6: 48.728%
 +
* MP 7: 56.524%
 +
* MP 8: 65.568%
 +
* MP 9: 76.059%
 +
* MP 10: 88.228%
  
*Holding shift while buying health potions will attempt to purchase 5 potions at once
+
The Archon Armor recipe can be purchased from Squirt the Peddler for 1.5 million gold each
*Follower items below iLevel 60 will no longer drop in Inferno.
+
* Please note that neither the Crafting plans nor the Jeweler Design are account-bound
*Goldskin now has a limit on the number of times it can proc on a single target.
 
  
 +
Holding shift while buying health potions will attempt to purchase 5 potions at once.
 +
* Follower items below iLevel 60 will now no longer drop in Inferno.
 +
* [[Goldskin]] now has a limit on the number of times it can proc on a single target
 +
* [[Vanishing Dye]] and [[All-Soap's Miraculous Dye Remover]] can now be used on Legendary items.
 +
* [[Hellfire Ring]]s now salvage into Legendary crafting materials.
  
==Vendors==
 
  
[[Squirt the Peddler]] no longer sells Dyes, but (as noted above) will now sell the plans for the Archon Armor recipe for 1.5 million gold each
+
===Vendors===
+
* Squirt the Peddler no longer sells Dyes, but (as noted above) will now sell the plans for the Archon Armor recipe for 1.5 million gold each
 
==Bug Fixes==
 
  
*[[Goldskin]] will no longer proc when attacking monsters that drop no loot
+
Bug Fixes
*Plans: Staff of Herding can now be dropped on the ground, or sold to a vendor for 0 gold
+
* Goldskin will no longer proc when attacking monsters that drop no loot
*All Staves of Herding can now be sold to a vendor for 0 gold
+
* Plans: Staff of Herding can now be dropped on the ground, or sold to a vendor for 0 gold
 +
* All Staves of Herding can now be sold to a vendor for 0 gold
  
  
==Monsters==
+
==MONSTERS==
  
'''General'''
+
General
  
 
The [[Reflects Damage]] affix has been redesigned:
 
The [[Reflects Damage]] affix has been redesigned:
+
* It will now apply a short duration buff to the monster and will only reflect a percentage of damage dealt back to the player while that buff is active
*It will now apply a short duration buff to the monster and will only reflect a percentage of damage dealt back to the player while that buff is active
+
* A visual effect will display whenever the durational buff is active
*A visual effect will display whenever the durational buff is active
+
 
 +
Damage dealt by pets to monster with Reflects Damage affix will no longer be reflected back to the player
 +
* Damage dealt by the Molten affix has been reduced by 40%
 +
* Damage dealt by the Plagued affix has been increased by 120%
 +
* Fallen Lunatics should now detonate in a more consistent manner
 +
* The Triune Berserker before Alcarnus should no longer swing faster after a few attacks
 +
 
 +
Keywardens:
 +
* The Act II Keywarden ([[Sokahr]]) should now only use its mortar ability in Inferno difficulty
 +
* The Act III Keywarden ([[Xah’Rith]]) should now only use its rain of corpses ability in Inferno difficulty
 +
* The Act IV Keywarden ([[Nekarat]]) should now only use its earthquake and charge abilities in Inferno difficulty
  
 +
Bug Fixes
 +
* Rare Sand Dwellers will now spawn in The Forgotten Ruins
 +
* Champion Plague Swarms will now spawn in Cryder’s Outpost
 +
* Champion Fallen Cur will now spawn in The Storm Halls
  
*Damage dealt by pets to monster with Reflects Damage affix will no longer be reflected back to the player
 
*Damage dealt by the Molten affix has been reduced by 40%
 
*Damage dealt by the Plagued affix has been increased by 120%
 
*[[Fallen Lunatics]] should now detonate in a more consistent manner
 
*The Triune Berserker before Alcarnus should no longer swing faster after a few attacks.
 
  
[[Keywarden]]s:
+
==USER INTERFACE==
*The Act II Keywarden ([[Sokahr]]) should now only use its mortar ability in Inferno difficulty
 
*The Act III Keywarden ([[Xah’Rith]]) should now only use its rain of corpses ability in Inferno difficulty
 
*The Act IV Keywarden ([[Nekarat]]) should now only use its earthquake and charge abilities in Inferno difficulty
 
  
 +
General
  
'''Bug Fixes'''
+
Legendary items now have a new mini-map icon (a star).
*Rare Sand Dwellers will now spawn in The Forgotten Ruins
+
* This icon should now persist properly and be shown on the mini-map so long as the player is in the same zone as the dropped item
*Champion Plague Swarms will now spawn in Cryder’s Outpost
+
* Note: The icon will only display when Legendary items are dropped by a monster, not a player
*Champion Fallen Cur will now spawn in The Storm Halls
 
  
 +
Bug Fixes
 +
* Fixed an issue causing the Enable Monster Power option to reset
 +
* Fixed an issue affecting the scroll speed of text
 +
* Vendors will now properly display an Armor tab when you are in an Inferno game with Monster Power set above 0
  
==User Interface==
 
  
'''General'''
+
==BUG FIXES==
  
Legendary items now have a new mini-map icon
+
* Fixed an issue where new Hardcore characters were not labeled as Hardcore on the Main Menu
*This icon should now persist properly and be shown on the mini-map so long as the player is in the same zone as the dropped item
+
* Fixed an error that could occur when closing the World of Warcraft client while the Diablo III client was still running
*Note: The icon will only display when Legendary items are dropped by a monster, not a player
+
* Players will now be properly removed from both the party and the game session whenever a Vote Kick has passed
 +
* Players will no longer be disconnected from the game whenever vote kicked during a boss encounter.
  
  
Bug Fixes'''
 
*Fixed an issue causing the Enable Monster Power option to reset
 
*Fixed an issue affecting the scroll speed of text
 
*Vendors will now properly display an Armor tab when you are in an Inferno game with Monster Power set above 0.
 
  
  
==Bug Fixes==
 
*Fixed an issue where new Hardcore characters were not labeled as Hardcore on the homepage
 
*Fixed an error that could occur when closing the World of Warcraft client while the Diablo III client was still running[/blue]
 
  
Tons of new stuff there and some big boosts to the Monk's skills, including ones that players actually use. I'm eager to get onto the PTR and test stuff out myself, especially since I've been playing a lot of Monk lately.
 
  
  
==Undocumented Changes==
 
  
There is a thread detailing [http://diablo.incgamers.com/forums/showthread.php?843184-Undocumented-Changes-and-Bugs-in-Patch-1-0-7|undocumented changes and bugs] found by players</a> which you can add to should you discover anything.
 
  
 
[[category:Patches]]
 
[[category:Patches]]

Revision as of 01:43, 18 February 2013

Patch 1.0.7 was a large content patch which introduced the brawling system for Diablo 3's first PvP option. The patch also added the first high level item crafting recipes since launch (other than the Hellfire Ring), and numerous skill changes for the Monk and Wizard.

Patch v1.07 spent several weeks on the PTR, starting on January 15th, 2013, and was updated several times. It was published to the live servers on February 13, 2013.[1]

Changes in the patch during testing were documented in updated Patch Notes. Refer to the following posts for for those archived states.


Patch 1.0.7 Release Notes

Diablo III Patch 1.0.7 – v.1.0.7.14633

Patch Features

  • General
  • Achievements
  • Auction House
  • Battle.net
  • Bosses
  • Brawling
  • Classes
    • Barbarian
    • Demon Hunter
    • Monk
    • Witch Doctor
    • Wizard
  • Crafting
  • Items
  • Monsters
  • User Interface
  • Bug Fixes

PATCH FEATURES

New Feature: Brawling

For those who wish to test their mettle against fellow Nephalem, your time has come. Players will now be able to battle one another in a new zone designed specifically for this style of combat called “The Scorched Chapel.” This zone can be accessed by speaking with Nek the Brawler in any of the four Act hubs, and supports 2 to 4 players in a Free-For-All format.


GENERAL

  • Nephalem Valor stacks will now persist through Acts
  • Base pick-up radius for all characters has been increased from 1.5 yards to 3 yards
  • The resurrection timer will no longer increase if a player is killed multiple times in a row
  • Players should no longer play a flinching animation (causing them to briefly lose control of their character) if they are hit by multiple monsters at the same time
  • The experience bonus rewarded for killing monsters on Monster Power levels 1-10 in Inferno has been increased:
  • MP 1: 25% (up from 10%)
  • MP 2: 50% (up from 20%)
  • MP 3: 80% (up from 30%)
  • MP 4: 120%(up from 45%)
  • MP 5: 165% (up from 60%)
  • MP 6: 215% (up from 75%)
  • MP 7: 275% (up from 95%)
  • MP 8: 340% (up from 115%)
  • MP 9: 420% (up from 135%
  • MP 10: 510% (up from 160%)
  • When resuming a game, players will now be placed in town instead of at the last known checkpoint (a portal will be available to take you to your last known checkpoint, if desired)
  • Characters will no longer have their movement restricted when being vote kicked from a Public Group


ACHIEVEMENTS

Bug Fixes

  • Subjugators now count towards the achievements “We are Champions” and “Champion’s Collection”
  • Rare Colossal Golgors will now count towards the “Rare Kill” achievements
  • The Rockworm criteria has been removed from Hardcore monster slaying achievements
  • Players can once again access the “Victory” dialogue option through Covetous Shen


AUCTION HOUSE

User Interface

  • Cancelled PayPal auctions will now display a UI error


Bug Fixes

  • Stash Tab Art will now properly update when viewed in the Auction House


BATTLE.NET

General

  • A new PvP chat channel has been added
  • Monster Power is now available for Public Games

Players can now select their desired Monster Power level from a drop-down when joining Public Games provided that the “Enable Monster Power” box has been checked in the Options menu

“Report Botting” has been added to the right-click > report player menus

The Battle.net UI now displays how many players are online


BOSSES

General

  • Izual is now included in the list of bosses that grant an extra reward when you have 5 stacks of Nephalem Valor, and the overall reward for killing him has been increased


BRAWLING

General

  • Brawls can be initiated by speaking with Nek the Brawler, a new NPC located in each Act hub
  • Speaking with Nek will transport you and your party to the Scorched Chapel, a new zone featuring four different areas: the church, the graveyard, the river, and the lake
  • The Scorched Chapel currently supports up to four players in a Free-For-All format, which means you can battle your friends either one-on-one, three-player FFA, or full four-player FFA
  • Death is not permanent in the brawling world (not even for Hardcore characters) nor will players take any durability damage from PvP combat
  • To leave the Scorched Chapel, players can take the exit portal or use their Town Portal ability
  • Demon Hunters, Witch Doctors, and Wizards receive a 30% damage reduction while in the Scorched Chapel
  • Barbarians and Monks receive an additional 5% damage reduction (in addition to the 30% they inherently receive, for a total of 35%) while in the Scorched Chapel


CLASSES

Barbarian

Bug Fixes

  • Threatening Shout – Grim Harvest should no longer cause monsters to drop loot multiple times

Demon Hunter

Bug Fixes

  • The Reflects Damage affix will now properly reflect damage caused by Bola Shot

Monk

Active Skills

Cyclone Strike

  • Weapon damage increased from 100% to 313%

Dashing Strike

  • Weapon damage increased from 160% to 303%

Exploding Palm

  • Explosion damage increased from 30% to 50% of the target’s maximum health

Inner Sanctuary

  • Radius increased from 8 yards to 11 yards

Lashing Tail Kick

  • Weapon damage increased from 235% to 470%

Mystic Ally

  • The amount of damage a Mystic Ally can take from a single hit is now capped
  • The cap scales with the player’s level, and is further reduced by the player’s Armor and Resistance
    • Skill Rune – Eternal Ally
      • Weapon Damage increased from 40% to 60%
      • The Eternal Ally now has a 100% chance to be reborn after 3 seconds (up from 50% and down from 5 seconds)
    • Skill Rune – Fire Ally
      • The cooldown of the Fire Ally’s special attack has been reduced from 8 seconds to 4 seconds
    • Skill Rune – Water Ally
      • The Water Ally’s special attack now reduces enemy movement speed by 60% (up from 30%)
      • The cooldown of the Water Ally’s special attack has been reduced from 8 seconds to 4 seconds

Sweeping Wind

  • Base weapon damage increased from 15% to 20% per stack
    • Skill Rune – Blade Storm
      • Weapon damage increased from 20% to 26% per stack
    • Skill Rune – Cyclone
      • Weapon damage increased from 20% to 26% per stack

Tempest Rush

  • Weapon Damage increased from 85% to 155%

Wave of Light

  • Weapon damage increased from 390% to 829%
  • Follow-up weapon damage (dealt to all enemies in a line) increased from 45% to 96%
    • Skill Rune – Explosive Light
      • Weapon damage increased from 430% to 914%
    • Skill Rune – Pillar of the Ancients
      • Now deals 595% weapon damage followed by an additional 595% weapon damage after 2 seconds (up from 280% weapon damage)

Passive Skills

Near Death Experience

  • Dying will now reset the cooldown

Bug Fixes

  • Fixed an issue where Sweeping Wind was not actively updating its damage and attributes from the player
  • Cyclones generated by Sweeping Wind should now travel roughly in the same direction that the player is facing


Witch Doctor

Active Skills

Spirit Barrage

  • Skill Rune – Well of Souls
    • The secondary missiles fired by this rune can now hit the primary target


Wizard

Active Skills

Arcane Orb

  • Weapon damage increased from 175% to 200%
    • Skill Rune – Obliteration
      • Weapon damage increased from 228% to 260%

Blizzard

  • Weapon damage increased from 210% to 510% over 6 seconds
  • Proc coefficient increased from 0.01 to 0.0125
    • Skill Rune – Grasping Chill
      • Proc coefficient increased from 0.01 to 0.0125
    • Skill Rune – Frozen Solid
      • Proc coefficient increased from 0.01 to 0.0125
    • Skill Rune – Stark Winter
      • Proc coefficient increased to from 0.005 to 0.0125
    • Skill Rune – Snowbound
  • Proc coefficient increased to from 0.01 to 0.0125

Shock Pulse

  • Weapon damage increased from 105% to 150%
  • Proc coefficient increased from 0.667 to 0.8
    • Skill Rune – Fire Bolts
      • Weapon damage increased from 152% to 195%
      • Proc coefficient increased from 0.667 to 0.8
    • Skill Rune – Explosive Bolts
      • Weapon damage increased from 70% to 105%
      • Proc coefficient increased from 0.5 to 0.8
    • Skill Rune – Lightning Affinity
  • Proc coefficient increased from 0.667 to 0.8

Passive Skills

Critical Mass

  • Critical Mass now affects the cooldowns of Archon: Teleport and Archon: Slow Time while in Archon Form

Temporal Flux

  • Now reduces enemy movement speed by 60% for 3 seconds (up from 30% and 2 seconds)

Unstable Anomaly

  • Now activates upon receiving fatal damage (changed from when a player is reduced below 30% Life)
  • Dying will now reset the cooldown

Bug Fixes


CRAFTING

General

A new crafting reagent, Demonic Essence, has been added to the game

This reagent is account-bound and can be acquired from Elite monsters and bosses in Inferno difficulty

Major in-game events that grant a stack of Nephalem Valor when completed also have a chance to drop Demonic Essence

  • Note: Nephalem Valor will not be required in order for Demonic Essences to drop

Each level of Monster Power will increase the drop chance of Demonic Essence from Elites and bosses according to the following values:

  • MP 0: 15.0000%
  • MP 1: 16.5000%
  • MP 2: 18.1500%
  • MP 3: 19.9650%
  • MP 4: 21.9615%
  • MP 5: 24.1577%
  • MP 6: 26.5734%
  • MP 7: 29.2308%
  • MP 8: 32.1538%
  • MP 9: 35.3692%
  • MP 10: 38.9061%

The drop rate for Blacksmithing Plans and Jeweler Designs has been increased by 400%.


Blacksmith

Four Rare recipes have been added to the Blacksmith: Archon Spaulders (Shoulders), Archon Gauntlets (Gloves), Archon Armor (Chest Armor), Razorspikes (Bracers).

Each crafted item will have the following characteristics:

  • iLevel 63
  • 6 Affixes
  • Account-bound
  • Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game

Crafting the item will require 1 Demonic Essence (other reagent costs will vary per recipe)


Jeweler

A new Rare recipe has been added to the Jeweler for an Amulet

This amulet will have the following characteristics:

  • iLevel 63
  • 6 Affixes
  • Account-bound
  • Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game

Crafting the item will require the 1 Demonic Essence as well as:

  • 100,000g
  • 1 Perfect Square Gem (varied depending on which core stat you select)
  • 1 Fiery Brimstone

A new tier of account-bound gems of has been added to the game: Marquise

Marquise Gems stats are as follows:

Marquise Emerald

  • Weapon: Increased Critical Hit Damage by 110%
  • Helm: +33% Extra Gold from Monsters
  • Armor: +62 Dexterity

Marquise Topaz

  • Weapon: Melee attackers take 2500 per hit
  • Helm: 33% Better chance of finding magical items
  • Armor: +62 Intelligence

Marquise Amethyst

  • Weapon: Each Hit adds +700 Life
  • Helm: +19% Life
  • Armor: +62 Vitality

Marquise Ruby

  • Weapon: +160 Minimum and +160 Maximum Damage
  • Helm: Increases Bonus Experience by 33%
  • Armor: +62 Strength

These gems can only be created at the Jeweler and will require the following reagents:

  • 3 Radiant Star Gems
  • 20 million gold
  • 10 Demonic Essence

Un-socketing Marquise gems will cost 5 million gold

  • The designs for the Marquise gems will drop randomly from all level 63 monsters

Note: The designs are not account-bound

All ruby gems have had their weapon bonuses increased (these changes will apply to both existing rubies, as well as new rubies):

  • Chipped Ruby: +3 minimum damage/+3 maximum damage (up from +2/+2)
  • Flawed Ruby: +6 minimum damage/+6 maximum damage (up from +4/+4)
  • Ruby: +9 minimum damage/+9 maximum damage (up from +8/+8)
  • Flawless Ruby: +12 minimum damage/+12 maximum damage (up from +10/+10)
  • Perfect Ruby: +15 minimum damage/+15 maximum damage (up from +11/+11)
  • Radiant Ruby: +18 minimum damage/+18 maximum damage (up from +12/+12)
  • Square Ruby: +21 minimum damage/+21 maximum damage (up from +13/+13)
  • Flawless Square Ruby: +25 minimum damage/+25 maximum damage (up from +14/+14)
  • Perfect Square Ruby: +30 minimum damage/+30 maximum damage (up from +15/+15)
  • Radiant Square Ruby: +40 minimum damage/+40 maximum damage (up from +16/+16)
  • Star Ruby: +60 minimum damage/+60 maximum damage (up from +17/+17)
  • Flawless Star Ruby: +80 minimum damage/+80 maximum damage (up from +18/+18)
  • Perfect Star Ruby: +100 minimum damage/+100 maximum damage (up from +19/+19)
  • Radiant Star Ruby: +130 minimum damage/+130 maximum damage (up from +20/+20)

These rubies have also had their bonus damage calculations changed, and will now add damage flatly to both the minimum and maximum values on weapons

For example, if you have a weapon that does 150-200 damage and you socket a Perfect Square Ruby (which adds +30 minimum damage/+30 maximum damage), your weapon will do 180-230 damage


ITEMS

General

Crafting Plans and Jeweler Designs have been added for all of the new Rare recipes listed above

These plans (excluding the chest piece) will drop randomly in the world and have a chance to drop off the following bosses when you have 5 stacks of Nephalem Valor:

The drop rate from the above bosses will also scale according to your Monster Power level:

  • MP 0: 20%
  • MP 1: 23.2%
  • MP 2: 26.912%
  • MP 3: 31.218%
  • MP 4: 36.213%
  • MP 5: 42.007%
  • MP 6: 48.728%
  • MP 7: 56.524%
  • MP 8: 65.568%
  • MP 9: 76.059%
  • MP 10: 88.228%

The Archon Armor recipe can be purchased from Squirt the Peddler for 1.5 million gold each

  • Please note that neither the Crafting plans nor the Jeweler Design are account-bound

Holding shift while buying health potions will attempt to purchase 5 potions at once.


Vendors

  • Squirt the Peddler no longer sells Dyes, but (as noted above) will now sell the plans for the Archon Armor recipe for 1.5 million gold each

Bug Fixes

  • Goldskin will no longer proc when attacking monsters that drop no loot
  • Plans: Staff of Herding can now be dropped on the ground, or sold to a vendor for 0 gold
  • All Staves of Herding can now be sold to a vendor for 0 gold


MONSTERS

General

The Reflects Damage affix has been redesigned:

  • It will now apply a short duration buff to the monster and will only reflect a percentage of damage dealt back to the player while that buff is active
  • A visual effect will display whenever the durational buff is active

Damage dealt by pets to monster with Reflects Damage affix will no longer be reflected back to the player

  • Damage dealt by the Molten affix has been reduced by 40%
  • Damage dealt by the Plagued affix has been increased by 120%
  • Fallen Lunatics should now detonate in a more consistent manner
  • The Triune Berserker before Alcarnus should no longer swing faster after a few attacks

Keywardens:

  • The Act II Keywarden (Sokahr) should now only use its mortar ability in Inferno difficulty
  • The Act III Keywarden (Xah’Rith) should now only use its rain of corpses ability in Inferno difficulty
  • The Act IV Keywarden (Nekarat) should now only use its earthquake and charge abilities in Inferno difficulty

Bug Fixes

  • Rare Sand Dwellers will now spawn in The Forgotten Ruins
  • Champion Plague Swarms will now spawn in Cryder’s Outpost
  • Champion Fallen Cur will now spawn in The Storm Halls


USER INTERFACE

General

Legendary items now have a new mini-map icon (a star).

  • This icon should now persist properly and be shown on the mini-map so long as the player is in the same zone as the dropped item
  • Note: The icon will only display when Legendary items are dropped by a monster, not a player

Bug Fixes

  • Fixed an issue causing the Enable Monster Power option to reset
  • Fixed an issue affecting the scroll speed of text
  • Vendors will now properly display an Armor tab when you are in an Inferno game with Monster Power set above 0


BUG FIXES

  • Fixed an issue where new Hardcore characters were not labeled as Hardcore on the Main Menu
  • Fixed an error that could occur when closing the World of Warcraft client while the Diablo III client was still running
  • Players will now be properly removed from both the party and the game session whenever a Vote Kick has passed
  • Players will no longer be disconnected from the game whenever vote kicked during a boss encounter.