Difference between revisions of "Dodge"

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(Created page with 'Dodge chance is a new character property in Diablo III. It's something all characters have inherently, like resistances, defense, critical hit, attack rating, etc…')
 
 
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Dodge chance is a new character property in Diablo III. It's something all characters have inherently, like [[resistances]], [[defense]], [[critical hit]], [[attack rating]], etc. Dodge chance can be boosted with [[stats]], [[equipment]], [[traits]], and [[skills]].
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Dodge is a character ability that allows players to completely avoid taking damage from some types of attacks, primarily ones dealing [[physical]] damage. Dodge chance is increased by adding points to [[Dexterity]] and is thus
 
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possessed in the largest quantities by [[Demon Hunter]]s and [[Monk]]s.  Besides Dexterity, Dodge can be boosted by some skills and item modifiers.  
 
 
  
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While Dodge is a useful benefit, it is widely considered the least useful of the secondary bonuses from any stat, coming in well behind the utility of [[Defense]] from [[Strength]], and/or [[All Resistance]] from [[Intelligence]].
  
  
 
==Dodging Skills==
 
==Dodging Skills==
  
A few character skills mention improved Dodge Chance, though these are all subject to change as game development continues.
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A few character skills improve the Dodge chance, though these are not much-valued for that boost.
 
 
[[Wrath of the Berserker]]
 
* '''Description:''' The [[Barbarian]] enters a heightened sense of fury, raising several stats ([[Critical Hit]], Attack Speed, Dodge Chance, Movement Speed) for X seconds. Monsters with damage immunities will take X% less damage from the Barbarian's attacks rather than being immune.  
 
 
 
  
==Dodging Traits==
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[[Barbarian skills]]:
  
A few character traits mention improved Dodge Chance, though these are subject to change as game development continues.
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* [[Wrath of the Berserker]] -- Boosts many properties for the duration, including adding a 20% bonus to Dodge chance.
  
[[Sixth Sense]]
 
* Increases the [[Monk]]'s chance to dodge attacks of all types.
 
  
[[Telekinesis]]
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[[Monk Skills]]:
* Improves the [[Wizard]]'s chance to dodge projectiles. 
 
  
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* [[Mantra of Evasion]] -- Boosts Dodge chance for the Monk and others in his party.
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* [[The Guardian's Path]] -- When dual wielding, the Monk gains a 15% chance to Dodge incoming attacks with this passive skill.
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* [[Sixth Sense]] -- Your dodge chance is increased by an amount equal to 30% of your [[Critical Hit Chance]], with this passive skill.
  
  
  
 
[[category:character]]
 
[[category:character]]
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[[category:combat]]

Latest revision as of 12:16, 14 October 2013

Dodge is a character ability that allows players to completely avoid taking damage from some types of attacks, primarily ones dealing physical damage. Dodge chance is increased by adding points to Dexterity and is thus possessed in the largest quantities by Demon Hunters and Monks. Besides Dexterity, Dodge can be boosted by some skills and item modifiers.

While Dodge is a useful benefit, it is widely considered the least useful of the secondary bonuses from any stat, coming in well behind the utility of Defense from Strength, and/or All Resistance from Intelligence.


Dodging Skills[edit | edit source]

A few character skills improve the Dodge chance, though these are not much-valued for that boost.

Barbarian skills:

  • Wrath of the Berserker -- Boosts many properties for the duration, including adding a 20% bonus to Dodge chance.


Monk Skills: