Difference between revisions of "Attack (Attribute)"
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− | Attack is one of the core [[attributes]] for [[characters]] in [[Diablo III]]. It governs the amount of [[damage]] a character does in all attacks, physical and magical. | + | '''Attack''' is one of the core [[attributes]] for [[characters]] in [[Diablo III]]. It governs the amount of [[damage]] a character does in all attacks, physical and magical. |
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− | < | + | |
+ | ==Attribute Design== | ||
+ | All attributes have changed since their original conception. In December 2010 [[Bashiok]] made an announcement about these changes<ref>[http://forums.battle.net/thread.html?topicId=27795769376&pageNo=1&sid=3000#0 Core Attribute Changes]- Battle.net 20/12/10</ref>: | ||
+ | |||
+ | <blue><b>Attack: Increases damage</b><br>- This stat will be a universal damage increasing stat for all classes to prevent confusion about what you should increase to do more damage.<br>- We realize that ‘Attack’ is less flavorful than ‘Strength’ and ‘Willpower’, but we feel the pros of understanding clearly how to build your character outweigh that con.<br>- This stat has no secondary effects.</blue> | ||
More details on exactly how Attack will work in Diablo III are not yet known. What is known is that attribute points are not assigned by the player; they are auto-assigned. See the relevant [[Attributes#No Customizable Attributes|section]] in the attributes article. | More details on exactly how Attack will work in Diablo III are not yet known. What is known is that attribute points are not assigned by the player; they are auto-assigned. See the relevant [[Attributes#No Customizable Attributes|section]] in the attributes article. | ||
− | * Attack is comparable to [[ | + | * Attack is comparable to [[Diablo II]]'s {{iw|Strength Strength}}. |
− | == | + | ==Development== |
Originally, Attack was called [[Strength]] and governed a character's damage, armor rating, and [[block]]ing percentage. | Originally, Attack was called [[Strength]] and governed a character's damage, armor rating, and [[block]]ing percentage. | ||
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*x% Armor Bonus | *x% Armor Bonus | ||
*+x% Block Amount | *+x% Block Amount | ||
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+ | |||
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+ | ==References== | ||
+ | <references/> | ||
[[category:basics]] | [[category:basics]] | ||
[[category:character]] | [[category:character]] | ||
[[category:attributes]] | [[category:attributes]] |
Revision as of 22:27, 3 February 2011
Attack is one of the core attributes for characters in Diablo III. It governs the amount of damage a character does in all attacks, physical and magical.
Attribute Design
All attributes have changed since their original conception. In December 2010 Bashiok made an announcement about these changes[1]:
Attack: Increases damage
- This stat will be a universal damage increasing stat for all classes to prevent confusion about what you should increase to do more damage.
- We realize that ‘Attack’ is less flavorful than ‘Strength’ and ‘Willpower’, but we feel the pros of understanding clearly how to build your character outweigh that con.
- This stat has no secondary effects.
- This stat will be a universal damage increasing stat for all classes to prevent confusion about what you should increase to do more damage.
- We realize that ‘Attack’ is less flavorful than ‘Strength’ and ‘Willpower’, but we feel the pros of understanding clearly how to build your character outweigh that con.
- This stat has no secondary effects.
More details on exactly how Attack will work in Diablo III are not yet known. What is known is that attribute points are not assigned by the player; they are auto-assigned. See the relevant section in the attributes article.
Development
Originally, Attack was called Strength and governed a character's damage, armor rating, and blocking percentage.
1 point of Strength gave: (based on Class)
References
- ↑ Core Attribute Changes- Battle.net 20/12/10