Difference between revisions of "Patch 2.1"
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==Conquests== | ==Conquests== | ||
− | === | + | ===19th June 2014== |
+ | |||
+ | Hardcore and Softcore conquests. <ref>[http://diablo.incgamers.com/blizzard-tracker/devthread/us/13183378208 Hardcore and Softcore conquests] - Blizzard CM, 19/06/2014</ref> | ||
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+ | <blue>As noted in the preview, some Conquests will require your character to be in Hardcore mode to achieve. In fact, we intend to have the number of Conquests per Season split evenly between both Hardcore and Normal game modes. | ||
+ | |||
+ | The goal with Conquests in general is to encourage different styles of play, or at least target those different styles to some degree. That’s under our current philosophy, at least; Conquests are still development and may see some iteration during the PTR. :)</blue> | ||
+ | |||
+ | ===17th June== | ||
Announcement of "Season-only achievements". <ref name=preview/> | Announcement of "Season-only achievements". <ref name=preview/> | ||
− | <blue>With the start of each Season, players will have the opportunity to earn Conquests. Conquests are special Season-only achievements (offered in addition to the suite of non-Seasonal achievements already available in the game) that represent a variety of challenging goals. These goals can vary in terms of gameplay and difficulty, and some might be easier to complete than others. With tasks ranging from killing Malthael at level 70 on Torment VI to finishing Acts I-V in an hour or less, Conquests are designed to encourage and promote an array of different playstyles. | + | <blue>With the start of each Season, players will have the opportunity to earn Conquests. Conquests are special Season-only achievements (offered in addition to the suite of non-Seasonal achievements already available in the game) that represent a variety of challenging goals. These goals can vary in terms of gameplay and difficulty, and some might be easier to complete than others. With tasks ranging from killing [wiki]Malthael[/wiki] at level 70 on Torment VI to finishing Acts I-V in an hour or less, Conquests are designed to encourage and promote an array of different playstyles. |
Conquests are considered “first come, first served,” and the first 1000 individuals to complete a Conquest within a given Season will be immortalized on that Season’s regional Leaderboard. Right now, we’re looking to provide between 10-15 unique Conquests each Season, and each Conquest will have its own Leaderboard. Conquests will also provide achievement points and will count toward your Seasonal point total. These points will be provided regardless of whether your character placed in the regional Leaderboard. </blue> | Conquests are considered “first come, first served,” and the first 1000 individuals to complete a Conquest within a given Season will be immortalized on that Season’s regional Leaderboard. Right now, we’re looking to provide between 10-15 unique Conquests each Season, and each Conquest will have its own Leaderboard. Conquests will also provide achievement points and will count toward your Seasonal point total. These points will be provided regardless of whether your character placed in the regional Leaderboard. </blue> | ||
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===19th June=== | ===19th June=== | ||
− | How does the timer in Greater Rifts work? [http://diablo.incgamers.com/ | + | How does the timer in Greater Rifts work? [http://diablo.incgamers.com/blizzard-tracker/devthread/us/13182448248s Greater Rifts Timer] - Blizzard CM, 19/06/2014]</ref> |
<blue>The timer in a Greater Rift is only to determine if you’ll progress to a more difficult Greater Rift. | <blue>The timer in a Greater Rift is only to determine if you’ll progress to a more difficult Greater Rift. | ||
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==The Cesspools== | ==The Cesspools== | ||
− | ===17th June | + | |
+ | ===24th June 2014=== | ||
+ | |||
+ | The Cesspools are not a fully fleshed out area with distinct mobs and bosses and will only appear in [[Nephalem Rifts]] and [[Greater Rifts]].<ref>[http://diablo.incgamers.com/blizzard-tracker/devthread/us/13204870690 Cesspools scope] - Blizzard CM, 19/06/2014</ref> | ||
+ | |||
+ | |||
+ | <blue>The Cesspools are an additional environment that will begin spawning exclusively in Nephalem Rifts (including Greater Rifts). They aren’t a new zone, however, so there aren’t new monsters or bosses associated specifically with them. That would also run somewhat counterintuitive to one of the qualities of Nephalem Rifts in that they are always randomized. It’d be a bit odd to introduce a new environment to Rifts and then have them produce static results. | ||
+ | |||
+ | Adding the Cesspools in was an opportunity for us to toss in a sort of “bonus” for Patch 2.1, as well as feature the awesome artwork and animations that didn’t make it into the launch version of Reaper of Souls that our environment team worked on.</blue> | ||
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+ | ===17th June=== | ||
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Not in the mood to start from scratch? You’ll still benefit from Seasons (which, by the way, are completely optional). New Seasonal Legendaries will roll over to non-Seasonal loot pool after a Season concludes. In addition, Greater Rift leaderboards will also become available to non-Seasonal characters, so you can compare the progress of your friends and clanmates with that of your most veteran heroes!</blue> | Not in the mood to start from scratch? You’ll still benefit from Seasons (which, by the way, are completely optional). New Seasonal Legendaries will roll over to non-Seasonal loot pool after a Season concludes. In addition, Greater Rift leaderboards will also become available to non-Seasonal characters, so you can compare the progress of your friends and clanmates with that of your most veteran heroes!</blue> | ||
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+ | |||
+ | ==Clans== | ||
+ | |||
+ | ===24th June 2014=== | ||
+ | |||
+ | No changes to clans planned for Patch 2.1.<ref>[http://diablo.incgamers.com/blizzard-tracker/devthread/us/13204870623 Clans in 2.1] - Blizzard CM, 24/06/2014</ref> | ||
+ | |||
+ | |||
+ | <blue>We’re definitely interested in adding additional clan features in a future patch. Patch 2.1, however, is primarily focused on introducing Seasons and Greater Rifts, along with a few other changes you can read about in our preview blog.</blue> | ||
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+ | |||
Revision as of 01:18, 24 June 2014
Patch 2.1 is the next content patch due for Diablo 3 Reaper of Souls. There is no expected release date other than sometime in 2014, as stated by Game Director, Josh Mosqueira on 25th March 2014. [1]
Contents
Healing
19th June
Healing Globes drop rate. [2]
17th June
The healing power of Health Globes is to be reduced. [3]
Pets
4th June 2014
To Call of the Ancients specifically: [4]
- The Ancients should no longer sometimes stand idle when they have foes they could be clobbering instead.
- The Ancients should now use their secondary abilities as indicated on the tooltip.
Other pets to be addressed: [5]
I did some digging and found out that these changes will update multiple pets, and not just Call of the Ancients. I’ll go over what those changes are, and what pets it should affect. I also want to emphasize that we don’t have an estimate to share for when we expect patch 2.1, but we’re definitely working on it and are looking to provide a PTR.
We’re making a number improvements to the AI of several pets:
We’re also fixing a number of issues that sometimes prevented some pets from attacking nearby enemies, or caused them to stand still and stop attacking their current target. Pets affected by these changes should include:
- Call of the Ancients
- Companion
- Fetish Army
- Gargantuan
- Mystic Ally
- Phalanx
- Zombie Dogs
Demon Hunter
18th June
Preparation - Punishment db is being rebalanced. Changes to Preparation - Blizzard CM, 18/06/2014</ref>
Preparation (Punishment) was creating less than ideal gameplay by encouraging the conversion of Discipline to direct DPS. The byproduct of this was Demon Hunters frequently finding themselves without their defensive or utility skills, often resulting in more frequent character death. To address this, we are reworking this rune to no longer cost Discipline, but have a 20 second cooldown.
While this change may initially seem severe, it has several major benefits we hope players will take the opportunity to explore and experiment with:
- All Discipline is now reserved for defensive and utility skills, encouraging Demon Hunters to take greater advantage of these skills.
- Nightstalker will feel less mandatory in conjunction with Punishment, freeing up a Passive slot in many builds.
- If you choose to keep Preparation (Punishment) in your build, the cooldown corresponds with roughly how long it would take to regenerate the appropriate amount of :*Discipline (unless you had a large amount of Resource Cost Reduction).
- Cooldown Reduction is now a more attractive stat, and this may open up new CDR-focused builds.
We know this changes builds and the gameplay pattern for some Demon Hunters. We’re also working hard to adjust other skills as well as introduce Legendary items both in this patch and constantly in the future in order to continue opening up new and exciting ways to play.
Monk
18th June
One With Everything is being removed. [6]
Adjustments to One With Everything has been a long-standing community request, but we wanted to make sure we could address this in a way that solves all of its components without reducing the Monk’s survivability. There are two major issues with One With Everything:
It’s too good, to the point it feels mandatory for all Monks to use. It forces Monks to gear a specific way, which is difficult and frustrating. We are addressing this issue in two ways. First, both Monks and Demon Hunters will no longer receive Dodge from Dexterity. Instead, they will receive Armor, similar to Barbarians and Crusaders. For more information on this change, please refer to our Patch 2.1.0 PTR Preview blog.
Second, One With Everything is being replaced with a new passive called DiabloWikiHarmony. Harmony allows 30% of your single elemental resistances from items to apply to all elements.
With these two changes, we can move away from a place where Monks are forced to rely on their secondary affixes for DiabloWikiToughness. It’s possible you may see your Toughness as a lower number after this change is in effect, depending on how you’ve previously geared. However, the exchange of DiabloWikiDodge to more reliable survivability stats like DiabloWikiArmor and more accessible DiabloWikiAll Resist should provide you roughly the same amount of survivability, and overall you shouldn’t notice a big difference.
These changes will soon be available on the PTR, and we hope that you will take the opportunity to try them out and let us know how they feel. We’re eager to hear your feedback on this and other changes coming in Patch 2.1.
…
Nevalistis: Just some additional clarification, since I see some confusion on the new passive:
Harmony will apply 30% of a single resist to all other resistances aside from the element it normally provides (meaning it doesn’t double-dip on itself). Here’s a math-y example in hopes this provides a clearer picture:
I acquire a piece of gear with 100 Fire Resist. From that gear, I’m gaining 100 Fire Resist and 30 Resistance to all others.
Hope that makes more sense. :)
A player wanted clarification on the maths:
- "So let me get this new maths right
- Gear
- 1000 AR, 800 Lit Resist
- With OWE
- 1000 + 800 = 1800 AR
- With Harmony
- 1000 + 800*.3 = 1240 AR
- 1000 AR + 800 LR = 1800 Lightning Resist"
17th June 2014
A change to Dexterity that will affect the Demon Hunter as well as the Monk was announced in a blog preview. [3]
15th May
Blizzard specifically addressed the planned Monk changes, although all classes will be addressed. [7]
Our future goals for the Monk in 2.1.0 focus improving core class attributes, class abilities, and addressing Legendaries that need improvement. You should all be able to see (and test out) these changes soon™ on the 2.1.0 PTR once its live. (Note: Initially, the PTR will not have all the changes we want to do for 2.1.0, but as the PTR progresses, more changes will be added. Also note that we do not have an ETA for the 2.1.0 PTR at this time.)
We also want to let you all know that we will be improving some of the underwhelming Set items. The following Sets will be receiving buffs or redesigns to their full-Set bonuses in 2.1.0 and will be retroactive, so keep those pieces:
- Firebird’s Finery
- Raiment of a Thousand Storms
- Monkey King’s Garb
- Thorns of the Invoker
- The Shadow’s Mantle
Ladders and Seasons
17th June
A large blog post from Blizzard. [3]
6th June
Ladder-Only legendaries. [8]
- Seasons will be optional. Similar to how you flag a character as Hardcore, when you create a character, you have the option to also make them Seasonal.
- There will be Seasonal Legendaries.
- At the end of a Season, Seasonal Legendaries will roll over into the non-Season loot pool.
- New Seasonal Legendaries will be available for Seasonal characters once the new Season begins.
"To be very clear here, that means that we’ll be able to find Seasonal Legendaries on regular (softcore/hardcore) characters after that season has expired, correct?"
"Not just that we’ll be able to keep the Seasonal Legendaries we found during the season."
25th March 2014
Ladders, much requested, have been confirmed by Blizzard to be coming in the next content patch. Although Blizzard have toyed with the community with cryptic clues on Twitter or images of the devs stood surrounded by ladders Josh Mosqueira finally confirmed at the Reaper of Souls Launch party that ladders were coming to Diablo 3 Reaper of Souls. [9]
24 April 2014
John Hight in a later interview elaborated, giving away a few more details. [10]
Leaderboards
19th June
Are there going to be any Paragon point based Leaderboards? [11]
17th June 2014
Announcement of Leaderboards. [3]
They also released details of the different type of Leaderboards.
Greater Rift Leaderboards
- Solo play for each class (e.g. top players for Barbarian, Demon Hunter, Crusader, etc.)
- 2-Player Groups
- 3-Player Groups
- 4-Player Groups
Season-Only Leaderboards
Conquests
=19th June 2014
Hardcore and Softcore conquests. [12]
=17th June
Announcement of "Season-only achievements". [3]
Greater Rifts
19th June
How does the timer in Greater Rifts work? Greater Rifts Timer - Blizzard CM, 19/06/2014]</ref>
Running out of time will prevent you from progressing in difficulty, but it will not remove you from the Rift you’re currently in, and you’ll be able to continue your progression towards the Rift Guardian like normal.
As usual, the normal caveat applies that this is still in development, and possibly subject to change.17th June 20
Previously known as "Tiered Rifts". [3]
How Greater Rifts Work
- You’ll race against a clock to fill a progress bar by accruing monster kills.
- Most monsters do not drop loot; rewards have been completely shifted to the Rift Guardian.
- This removes conflicting pressure from attaining a better time versus picking up all your loot.
- Monsters grant differing amounts of progress for your progress bar; the tougher the monster, the more they fill up your progress bar.
- You cannot resurrect at your corpse or in town while in a Greater Rift—only at the last checkpoint.
- Note that, currently, if you die in a Greater Rift on a Hardcore character, that death will be permanent.
- You cannot use player banners or the Teleport option if the target player is in a Greater Rift.
- Higher Greater Rifts levels are progressively more difficult.
- This difficulty is separate from the standard difficulty settings (Master, Torment I-VI, etc.)
If you complete a Greater Rift before time expires you’ll advance to the next difficulty level. Should your time be exceptionally good, you might even skip a few levels! If time instead expires, you’ll have reached the end of your current Greater Rift journey and your best results will be posted to the appropriate Leaderboards.
25 March 2014
Tiered Rifts were first mentioned by Wyatt Cheng in an interview he gave at the Reaper of Souls launch party. [13]
24 April 2014
Later in an interview from Shacknews John Hight reiterated.[10]
Nephalem Rifts
17th June 2014
From the blog post preview by Blizzard. [3]
Legendary Gems
17th June 2014
From the blog post preview by Blizzard. [3]
In an interview John Hight gave the first mention of a new level of gem to try to deepen the socketing mechanic currently in play. [10]
Combat Changes
17th June 2014
Blizzard shared a some examples of types of class-specific changes they are working on in a blog preview. [3]
Dexterity & Survivability
Healing
The Cesspools
24th June 2014
The Cesspools are not a fully fleshed out area with distinct mobs and bosses and will only appear in Nephalem Rifts and Greater Rifts.[14]
17th June
Blizzard announced a new area. [3]
Non-Season Players
17th June 2014
Some of the additions rolling out in Patch 2.1 for season players will also find their way to non-season players eventually. [3]
Clans
24th June 2014
No changes to clans planned for Patch 2.1.[15]
References
- ↑ Patch 2.1 release - Josh Mosqueira, 25/03/2014
- ↑ Healing Globes drop rate - Blizzard CM, 19/06/2014
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 Patch 2.1 Preview - Blizzard Entertainment, 17/06/2014
- ↑ Call of the Ancient changes - Blizzard Community Manager, 04/06/2014
- ↑ List of Pets to change - Blizzard Community Manager, 04/06/2014
- ↑ Removal of One with Everything - Blizzard CM, 18/06/2014
- ↑ Monk Changes - Community Manager, 15/05/2014
- ↑ Ladder-only legendaries - Blizzard Community Manager, 06/06/2014
- ↑ Ladders coming to Diablo 3 - Josh Mosqueira, 25/03/2014
- ↑ 10.0 10.1 10.2 Tiered Rifts - John Hight, 24/04/2014
- ↑ Paragon Leaderboards - Blizzard CM, 19/06/2014]
- ↑ Hardcore and Softcore conquests - Blizzard CM, 19/06/2014
- ↑ Tiered Rifts - Wyatt Cheng, Blizzard Entertainment, 25/03/2014
- ↑ Cesspools scope - Blizzard CM, 19/06/2014
- ↑ Clans in 2.1 - Blizzard CM, 24/06/2014