Willpower was the new name for the "Energy" attribute in Diablo III. It was removed from the game in pre-beta development in 2011, and is no longer an attribute.
Initially Diablo III featured four attributes; strength, dexterity, vitality, and willpower. Willpower governed the amount of each class' resource, along with other functions such as spell damage. After the first major attribute reshuffling in late 2010, Willpower was one of the five attributes, along with attack, precision, defense, and vitality. That system was further revised in mid-2011, and Willpower was dropped entirely, presumably since it didn't work well with the varied class resources in Diablo III.
Attribute Design
All attributes have changed since their original conception. In December 2010 Bashiok made an announcement about these changes[1]:
- The effects of this stat will change from class to class. It will be our goal to make it roughly equivalently valuable across classes and versus other attributes.
- Basically this stat will give you more access to whatever restricts your resource by default: capacity, regen rate, degeneration rate, generation rate, etc.
More details on exactly how Willpower will work in Diablo III are not yet known. What is known is that attribute points are not assigned by the player; they are auto-assigned. See the relevant section in the attributes article.
Development
Originally, Willpower governed the amount of spell damage bonus and extra health the consumption of a health globe would grant a character.
1 point of Willpower gave: (based on Class)
- +x% Spell Damage Bonus
- +x% Health Globe Bonus
References
- ↑ Core Attribute Changes- Battle.net 20/12/10