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Runic Might

Runic Might is a Tier 4 skill from the Wizard's Arcane skill tree, increasing skill rune power.


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Runic Might is an archived article about material previously included in Diablo 3. However, it has been removed or the article contains outdated facts. The information is stored in Diablo Wiki for posterity. Please note: Links in this article lead to both updated and archived material.

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Contents

BackgroundEdit

Diablo III Skill [e]
Diablo III Logo.jpg
Runic Might

Passive, 5 ranks

Used by: Wizard
Skill Description:
Increases the effects of all runes.
Skill Details:
Type: Varying
Quantity: None
Effect: Self
School: Arcane
Resource cost: None
Cast time: None
Duration: None
Cooldown: None
Synergies: All Wizard spells with runes.
Requires: N/A
Prereq of: N/A

The Wizard who spends time learning the true maning of the runes of Sanctuary, will be able to use them more efficiently. More Mirror Images, more Magic Missiles, etc.


Skill DesignEdit

A mysterious, all purpose skill description for this one. It sounds like it exists only in concept at this point, and hasn't been balanced at all, yet.


Skill Rank TableEdit

  • Rank 1: No specific rank data available.

Only Rank 1 is currently known.


SynergiesEdit


Skill Rune EffectsEdit

  • Increases the effect of all runes.


DevelopmentEdit

Penetrating Spells was first shown at BlizzCon 2008 when the Wizard was unveiled. The original iteration had no specific details about the skill at all. It was removed sometime prior to BlizzCon 2009.



Related ArticlesEdit

ReferencesEdit