Taunt
This skill was removed from the game prior to the press event of July 2011. This is archived for future curiosity and reference. This page is not to be updated with current info; see the Barbarian skills page for current skill information.
Taunt is a Barbarian Tier 6 skill unlocked at level 20, which forces enemies around the Barbarian to attack him, and debuffs their damage dealt.
Contents
[hide]Background[edit | edit source]
Diablo III Active Skill [e] | |
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Taunt | |
Used by: | Barbarian |
Enabled at: | Clvl 20 |
Taunt monsters to attack you at close range for X seconds. Monsters do Y% less damage while taunted. | |
Type: | AoE Debuff |
Resource Use: | Costs Fury |
Alabaster rune: | Unknown |
Crimson rune: | Unknown |
Golden rune: | Unknown |
Indigo rune: | Unknown |
Obsidian rune: | Unknown |
The Barbarian taunts his enemies, accusing them of being pathetic weaklings, thus lowering their morale and forcing them to retaliate.
Skill Design[edit | edit source]
The Taunt skill is a warcry, and as such, is made to help your character and his allies. The debuff will help Barbarians with high damaging monsters, making them less of a threat. It can also be used to to catch pesky monsters like the Fallen, if no Overseer is present. Also, it can be used to help allies if they are attacked by monsters which they cannot handle themselves.
It is unknown if it will affect bosses, and will it cause them to switch targets? It could also just lower the boss damage?
Skill Rank Table[edit | edit source]
- Rank 1: Cause monsters to attack the taunter at close range for 6 seconds. Monsters do 55% less damage while taunted.
- Rank 2: Cause monsters to attack the taunter at close range for 6.5 seconds. Monsters do 60% less damage while taunted. (A)
- Rank 3: Cause monsters to attack the taunter at close range for 7 seconds. Monsters do 65% less damage while taunted. (A)
- Rank 4: Cause monsters to attack the taunter at close range for 7.5 seconds. Monsters do 70% less damage while taunted. (A)
- Rank 5: Cause monsters to attack the taunter at close range for 8 seconds. Monsters do 75% less damage while taunted. (A)
(A) = Assumed
Trait Synergies[edit | edit source]
Skill Rune Effects[edit | edit source]
- No rune effects for Taunt are known.
Development[edit | edit source]
Taunt was first introduced in the BlizzCon 2008 demo at Tier III on the Juggernaut Skill Tree. The original version would only force enemies to attack the Barbarian, without the damage debuff, making the usefulness of this skill questionable.
Damaged reduction was added by BlizzCon 2009, and the skill was moved to Tier IV, moving it out of reach in the gameplay demo. Flux discussed its usability:[1]
This version of Taunt seems fairly useful, since not only would it bring casters or ranged attackers in close (as it did in D2) but it would lower their damage while it was in effect. That makes it a potentially useful skill against bosses and other hard-hitting enemies, who would be in melee range anyway.
Aside from being moved to Tier 6 in the new tree-less skill system, Taunt seemed unchanged at BlizzCon 2010.
Previous Versions[edit | edit source]
See the Barbarian skill archive for more details on previous versions of Taunt and other Barbarian skills.
In Other Games[edit | edit source]
Taunt is almost identical to Diablo II's Taunt, which lowers the attack rating of affected monsters, as well as decreasing their damage.
Media[edit | edit source]
You can find pictures in the Diablo III screenshot and picture gallery:
References[edit | edit source]
Diablo III Classes [e] |
Barb skills Barb traits DH skills DH traits Monk skills Monk traits WD skills WD traits Wiz skills Wiz traits |
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The Barbarian - Barbarian skills - Barbarian traits - Fury - Barbarian skill archive [e] | ||||||
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Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Bash |
• Ground Stomp • Ignore Pain |
• Frenzy |
• Leap Attack |
• Ancient Spear • Battle Rage |
• Furious Charge |
• Call of the Ancients |