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==Background==
One of the main reasons [[Diablo I]] garnered so much critical and cult success was due to the fact that the random elements in the game compelled the player to continue playing, rather than just finishing the game and move on to another. This is a concept known as ''"replayability" in the gaming realm, and Diablo had much more of it than any other game of its time, from the perspective of many fans.
All Diablo games so far have also had elements of static gameplay, such as unique items as well as parts of the maps always having the same layout (or in some cases, very similar). The [[Diablo II]] {{iw|Chaos_Sanctuary Chaos Sanctuary}} is a prime example of this.
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