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Randomization

77 bytes added, 22:14, 10 January 2012
m
fixing a mistake
The outdoor, or "overworld" maps, are not the only maps that are static. Some plot-heavy maps inside of dungeons are also static (as they may feature scripted events and in-game cinematics), but they each contain their own random bits and pieces. In a sense, there is only one true "tile" to the static dungeon map, but what lies within that tile can differ. Below is a picture showing the third level of the [[Royal CryptCathedral]](which features [[Kormac]]'s recruitment [[quest]]), and while it isn't easy to display the random nature from a screenshot of a map, certain structures can change in addition to placement of [[Waypoints]], [[shrines]], and other features.
[[Image:Random_static_map1.jpg|center|thumb|450px|The [[Royal CryptCathedral]](Level 3), in different map seeds.]]
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