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The Alchemist is a fan class designed for Diablo 3. It is mainly a caster class, with several possible variations on gameplay and multiple builds.
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====Phenomenon Skills====
The [[Phenomenon_Skill_Tree|Phenomenon tree skills]] covers a wide array of natural Phenomena and Whatnotthat the Alchemists have studied. In understanding the nature of these Phenomena, a skilled alchemist can channel them himself, unleashing untold destruction onto his enemies.
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'''[[Tier 1 Skills:]]'''
> '''Ignis Fatuus'''- Active Skill. Deals Fire damage with a 25% chance of dealing Poison damage.
'''''Lore''': This eerie fire can be seen hovering over the ground, moving as though it has a mind of its own –beckoning observers. Even a young alchemist can learn the secret to this mysterious fire with little instruction, igniting deadly gases to conjure ghastly flames that will scorch his foes and poison their veins.''
> '''Aurora'''- Active Skill. Deals lightning damage with chance of stunning.
'''''Lore''': Myths across the world tell tales of the lights that snake across the night, bring good or ill omen. An alchemist can summon forth these shimmering lights of the northern and southern skies to electrify his enemies and perhaps leave them dazed.''
> '''Qi Focus''' - Passive Skill. Increases mana recovery when not moving.
> '''Deja Vu''' - Passive Skill. Increases the chance of critical strike when the same Phenomenon skill is cast more than once within a 5 second period.
> '''Research''' - Passive Skill. Increases the damage of all Phenomenon skills.
'''[[Tier 2 Skills:]]'''
> '''Combustion''' - Active Skill. Sets monster on fire for a time, deals constant Fire damage.
'''''Lore''': An alchemist can use his knowledge of the temperaments to raise natural choler in a monster’s body to a dangerously high level. Eventually, the monster bursts into flames from the excess, burning it from head to toe.''
> '''Spectral Lightning''' - Active Skill. Deals Lightning damage to enemy targetted and lesser Lightning damage to any enemies in its path.
'''''Lore''': Manifesting this rarely seen phenomenon, an alchemist can hurl a sphere a burning electrical energy. The sphere releases arcs of lightning onto any enemy in its path and detonates in a deadly blast when it reaches its destination.''
> '''Phantom Pain''' - Passive Skill. When an enemy receives critical strike, it continues to lose health realated to % of critical strike damage per second for 5 seconds.
> '''Amnesia''' - Passive Skill. Increases the chance that enemy will disengage attacking after being struck by melee attack.
> '''Balanced Humors''' - Passive Skill. Increases resistances.
'''[[Tier 3 Skills:]]'''
> '''Saint's Fire''' - Active Skill. Glow attracts monsters, chain lightning deals Lighting damage.
'''''Lore''': Legend tells of a band of pirates that stole sacred relics from a clan of sorcerers, and were cursed by its priests. While on the sea, the sailors were startled by a fire on the mast, but mystified by its beauty and the fact that it did not burn the ship. Suddenly, a bolt of lightning struck, and the ship –with its crew –sank to oblivion. Likewise, an alchemist can call forth the strange glow of the fire to mesmerize his enemies before lightning strikes them down.''
> '''Salt Crystals''' - Active Skill. Field of crystals spread in direction cast, deals Physical damage, monsters attack pillars.
'''''Lore''': Alchemists of old identified salt as one of the three base elements of the universe. Today, an alchemist can bring salt from the earth, sending out a field of crystals spikes beneath his enemies’ feet and providing pillars of salt as a barrier for the alchemist.''
> '''Crystalization''' - Passive Skill. Increases the range of the Salt Crystal skill.
> '''Spine Chill''' - Passive Skill. Increases the chance to stun enemies with Lightning Phenomenon skills.
> '''Proximity Burns''' - Passive Skill. Adds splash damage to all Fire Phenomenon skills.
'''[[Tier 4 Skills:]]'''
> '''Prima Materia''' - Active Skill. Tendrils seek out enemies and deal Physical damage.
'''''Lore''': Because of its liquid form, alchemist have long considered quicksilver to be the prima material, the base form of metal and a fundamental substance. An alchemist can send out this quicksilver to seek enemies and strike at them with its metallic tendrils.''
> '''Elemental''' - Active Skill. Summons one random elemental: Sylph, Gnome, Undine, or Salamander. Can only have one elemental at a time.
'''''Lore''': In his mastery of the temperaments, an alchemist can summon a being of pure element to fight at his side. Upon finishing his incantation, he is joined by one of four creatures: a sylph of lightning, a gnome of poison, an undine of ice, or a salamander of fire.''
> '''Elemental Refinement''' - Passive Skill. Increases the attack damage and life of Elementals.
> '''Theurgy''' - Passive Skill. --- (To be determined)
> '''Amalgamation''' - Passive Skill. Alchemist and allies receive increased attack damage for 15 seconds when touched by Prima Materia tendril.
'''[[Tier 5 Skills:]]'''
> '''Transfiguration''' - Active Skill. Alchemist transfigures into the shape of first enemy attacked. Enemies of same type will not attack Alchemist but will attack other types of enemies that the alchemist targets. Does not influence unique or champion monsters.
'''''Lore''': One of the greatest secrets of the Alchemists, a wizened alchemist can actually shift his form to resemble his enemy. While in such a form, enemies of his kind will view him as their own and give their loyalty to him. Should the alchemist choose to attack another kind of enemy, his new allies will willingly fight for their brother.''
> '''Sanctum Moleculae''' - Active Skill. Molecule splits into particles that radiate in zigzag pattern, deals Arcane damage.
'''''Lore''': The greatest of alchemists understand the basic components of matter and the power within them. With this power, an alchemist can create the Sacred Molecule to attack his enemies. The molecule shatters in chaotically moving particles that radiate outward and permeate enemies with magical energies.''
> '''Sufferance''' - Passive Skill. Increases the duration of Transfiguration.
> '''Oscillation''' - Passive Skill. Increases the number of particles released by Sanctum Moleculae.
> '''Philosopher's Stone''' - Passive Skill. Increases the health gained from health orbs, increases the amount dropped by enemies and chests or stashes.
====The Squared Circle====
[[Image:Alchemist.jpg]]
Representing the whole philosphy of the Alchemists, the Squared Circle carries multiple layers of meaning:
'''The Outer Circle'''– The Chaos of Existence, from which all things come.
'''The Foundation Triangle'''– The three base elements of matter:
[[Sulfur]] -[[Mercury]] -[[Salt]]
'''The Elemental Square'''– The four basic elements of magic of the mortal plane:
[[Fire]] -[[Water]] -[[Earth]] -[[Air]]
''>Each magical element has its own patron in alchemic lore:
'''Vulken of Fire''' - '''Enquira of Water'''
- '''Agathaea of Earth''' - '''Heremis of Air'''''
'''The Balanced Ring'''– The duality of existence: male & female, light & shadow, good & evil.
'''The Inner Circle'''– The Order of Existence, that bonds all things together.
==Development==
The Alchemist originally started as an experiment in designing a character for Diablo 2, but has been revamped to accomodate the new skill system of Diablo 3. Many of the skills have connections to actual alchemical inventions or concepts.
==Media==