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[[Image:|portrait= Alchemist.jpg]]
The ancient city of Melatras is the stronghold of the Alchemists, carved into the very mountains of the Dry Steppes that border Kurast. At the heart of Melatras is the Grand Library of Cedurnem, considered by most to be the oldest repository of knowledge in the world. Countless scrolls and vials fill the shelves and wisdom of the ages can be felt when walking down its weathered passages. Alchemists over the centuries have gathered knowledge of other clans and tribes and refined their techniques to great degrees. Though they are willing to share their arts with other magic-users, most outsiders do not possess the precision to use their skills –yet they have shared knowledge with of mage clans before. The curses of the Necromancers share a common root with the Hex Fields of the Alchemists, and the Horadric Cube is actually an elder secret bestowed to the Horadrim to show the Alchemists’ support.
Tidying up
The '''Alchemist''' is mainly a [[caster]]/[[ranged]] class, with several possible variations on gameplay and multiple builds. The Alchemist can throw lethal potions onto his enemies, inflict them with various [[debuff]]s using hex fields, or summon natural phenomena to attack their enemies or help their allies.
{{AlchemistFanclass|'''Kire'''}}
{{Classbox
|game= Diablo III
|classtype= fanclass
|role= [[Caster]]
}}
Hailing from the southern reaches of the [[Dry Steppes]], the Alchemists of the Oruegia Society strive to learn and record all knowledge found in the world of [[Sanctuary]]. Normally reclusive, young alchemists are sent out into the world to broaden their knowledge of the magicks and beliefs of other cultures. Many individuals hold the title of Alchemist, but few are trained in the ancient arts of the Oruegia, the eldest of alchemical orders. The purpose of the Society is to study the fundamental nature of existence –the natural laws and energies as well as and basic components of matter. With the understanding of the Greater World around and the Lesser World beneath and their own perspective between, Alchemists are naturally humble and do not futilely seek power. This same control of ego prevents alchemists from being lure by the tempting powers of the [[High Heavens ]] and the [[Burning Hells]]. While most mages seek wisdom through power –reaching outward –alchemists instead choose to seek power through wisdom –reaching within. Their name for theirselvesthemselves, the Oruegia, actually comes from a phrase in their own ancient tongue as ''Orue Agea'' -meaning ''Seekers of the Self''.
The ancient city of Melatras is the stronghold of the Alchemists, carved into the very mountains of the Dry Steppes that border [[Kurast]]. At the heart of Melatras is the Grand Library of Cedurnem, considered by most to be the oldest repository of knowledge in the world. Countless scrolls and vials fill the shelves and wisdom of the ages can be felt when walking down its weathered passages. Alchemists over the centuries have gathered knowledge of other clans and tribes and refined their techniques to great degrees. Though they are willing to share their arts with other magic-users, most outsiders do not possess the precision to use their skills –yet they have shared knowledge with of mage clans before. The curses of the [[Necromancer]]s share a common root with the Hex Fields of the Alchemists, and the [[Horadric Cube]] is actually an elder secret bestowed to the [[Horadrim]] to show the Alchemists' support. While the Alchemists of Oruegia normally show compassion and peace to all life, they despise otherworldly forces that bring unbalance to the mortal realm. Therefore, Alchemists often view [[Demons]] with caution and even fury. They abhor humans that ally themselves with such wickedness even more than Demons, viewing them as traitors to their own kind that pervert the noble pursuits of knowledge for their own selfish purposes. Although not prone to war, an Alchemist will do all possible to ensure the complete annihilation of those like the [[CultistsCultist]]s. As the dark influence of the Burning Hells reaches across the world, the Alchemists have become less solitary in order to confront those that would deliver our world into the hands of evil.
==Class Design==
The alchemist is mainly a [[caster]]/[[ranged ]] class, with the ability to cast a wide variety of potions, natural phenomena, and can supplement these attacks with reality-altering Hex Fields. Given such a wide variety, new players can handle the class with relative ease while more experienced players can focus on skills that complement each other for complex and interesting character builds. Along with a variety of caster builds, a player could choose to build a solely spell-casting build, or even a [[melee ]] fighter build.
==Attributes and Skills==
Most alchemist skills require a decent amount of [[mana]], so [[Willpower]] is an important attribute. Most potions act as a ranged attack, as do most of the phenomena. Hex Fields act similar to both the [[Necromancer]]'s Curses and The [[Paladin]]'s auras. The hex field is cast in a particular spot with a radius around it. Any enemy that enters the field is affected. It does NOT follow the player or the enemies but remains fixed on the ground. Each skill is designed to be effective in its own way. Whereas some older classes had skills that would become obsolete or eclipsed after a while, each of the Alchemist's skills are designed to be useful at any level with a variety of boosting passive skills.
===Attributes===