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Fanmade:Alchemist

5,934 bytes removed, 20:36, 12 March 2010
Redesigned Skills
* Hex Field
* Phenomenon
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills or the Alchemist himself. The skills have recently been redesigned to conform to the new skill layout of the canonical classes. The former list of skills can be seen at [[Former Alchemist Skills]]. The new skill trees have not been organized yet, and so they will not be listed by tiers.
The Potion tree skills include several potions and powders that an alchemist can use/throw to both damage his enemies and strike them with debilitating debuffs.
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'''<u>Tier 1 Active Skills</u>:'''
* '''Aqua FortisBrimstone'''- Active Skill. Periodically deals Lightning damage and has chance of interrupting the current action of a monster. **'''''Lore''': By utilizing simple acids, an alchemist can blister Enemies within the raw skin of his opponents. Though not potent enough to kill, these acids cloud are capable of shocking the nerves blinded and causing spasms.'' * '''Phosphorous'''- Active Skill. Temporary blinds monsters in rangeflee until it dissipates.**'''''Lore''': Not all potions are meant to attack directly. With this in mindWhen surrounded by enemies, an alchemist can mix delicate proportions utilize the foul nature of chemicals this fundamental substance to produce create a reaction powerful flash and putrid clouds of sulfur that quickly spread through the area. So powerful is the sulfur that creates blinding light, allowing him to dispatch his foe by other means while they are incapacitated or escape unnoticedit drives enemies away.''
* '''AlembicMuriatic Acid''' - Passive Active Skill. Decreases Adds Lightning damage to caster and allies' weapons, enemies may randomly spasm during X seconds after being struck -interrupting their current action.**'''''Lore''': Not above conventional weaponry, an alchemist in combat can imbue a weapon with corrosive acid that eats into the flesh of his wounded enemy. The strength of the acid is capable of shocking the cost nerves of all Potion skillshis enemies and causing spasms.
* '''Lobbing Arm''' - Passive Skill. Increases the attack rating and casting speed of all Potion skills. * '''Aftereffects''' - Passive Skill. Increases the range of Aqua Fortis shock damage. '''<u>Tier 2 Skills</u>:'''  * '''Brimstone''' - Active Skill. Monsters within the cloud flee until it dissipates.**'''''Lore''': When surrounded by enemies, an alchemist can utilize the foul nature of this fundamental substance to create putrid clouds of sulfur that quickly spread through the area. So powerful is the sulfur that it drives enemies away simply by the noxious odor.'' * '''Muriatic Acid''' - Active Skill. Increases weapon damage of targets in area, but has a chance to lower weapon’s durability.**'''''Lore''': Not above conventional weaponry, an alchemist in combat can imbue a weapon with corrosive acid that eats into the flesh of his wounded enemy. The strength of the acid greatly increases the damage of an attack, but also damages the weapon itself – slowly eating into it and degrading its durability.'' * '''Tempered Vial''' - Passive Skill. Increases the splash radius of all Potion skills. * '''Duplication''' - Passive Skill. Increases the chance to cast two vials of a potion instead of one. * '''Catalyst''' - Passive Skill. Decreases enemy defense to physical attacks when struck by potion. '''<u>Tier 3 Skills</u>:'''  * '''Black Powder''' - Active Skill. Explodes on contact, deals Physical and Fire damage, cause causes knockback.
**'''''Lore''': Should an alchemist be in need of force, he can cast a volatile powder that generates powerful explosions. So great is the force of the explosion that it can knock enemies away from the blast.''
**'''''Lore''': Speed is a powerful weapon. By using the natural thickness of this substance, an alchemist can ensnare his foes. After being slowed or even immobilized by the pitch, an enemy is easily dispatched by other attacks.''
* '''Nitre''' - Passive Skill. Adds additional explosives to Black Powder that spread outward from the initial explosion. * '''Boiling Tar''' - Passive Skill. Adds Fire damage to Pitch. * '''Residue''' - Passive Skill. Increases the effect duration of all Potion skills. '''<u>Tier 4 Skills</u>:''' * '''Aqua Vitae''' - Active Skill. Deals Cold damage, lowers monsters’ enemies' attack rating.**'''''Lore''': Having long studied the effects of spirits on drunkards, an alchemist can distill this liquid into a potion that intoxicates his victims. Their thinned blood leaves them cold and sluggish, while their attacks become uncoordinated. It is unlikely that a monster an enemy could land even a single blow while in such a drunken stupor.''
* '''Ichor''' - Active Skill. Deals Poison damage.
**'''''Lore''': Legend has long told of this chemical being the essence of immortality in the blood of the gods, but also being extremely toxic to mortals. Should an alchemist be able to procure this rare substance, he can fill his enemies with a deadly poison.''
 
* '''Hoarfrost''' - Passive Skill. Increases Cold damage to Aqua Vitae.
 
* '''Enhanced Formula''' - Passive Skill. --- (To be determined)
 
* '''Nepenthe''' - Passive Skill. Adds a chance to receive % less physical damage for 10 seconds when struck.
 
'''<u>Tier 5 Skills</u>:'''
* '''Alkahest''' - Active Skill. Deals Fire damage, spreads through contact.
**'''''Lore''': Hailed as the long-sought after universal solvent, a wise alchemist could discover an acid capable of dissolving even gold. An alchemist can use this chemical to melt to flesh from bone of any creature it comes into contact with. Its resilience allows it easily spread from monster enemy to monster enemy or from the ground for its duration.'' * '''Aether''' - Active Skill. Steals life of monsters, replenishes the health of the caster.**'''''Lore''': Considered to be the fifth element of existence, Aether is the essence of life and spirit. When properly channeled, an alchemist can focus the spirits of Aether to seek out his enemies and rob them of their life force in order to replenish his own health.''
* '''PotencyAether''' - Passive Active Skill. Increases damage Steals life of [[DoT]] acids enemies, replenishes the health of the caster and poisons while enemy his allies.**'''''Lore''': Considered to be the fifth element of existence, Aether is movingthe essence of life and spirit. When properly channeled, an alchemist can focus the spirits of Aether to seek out his enemies and rob them of their life force in order to replenish his own health and that of his allies.''
'''<u>Passive Skills</u>:'''
* '''Balanced Humors''' - Passive Skill. Increases elemental resistances and mana regeneration.
* '''Panacea''' - Passive Skill. Increases effect of non-skill potions.
 * '''QuintessencePotent Catalyst''' - Passive Skill. Increases duration that Decreases enemy affected defense to physical attacks when struck by Aether continues to give health potion.* '''Nepenthe''' - Passive Skill. Alchemist receives % bonus to caster and allies Defense when nearbymana is below %.
====Hex Field Skills====
The Hex Field tree skills focus on altering reality in order to allow an alchemist to finish his enemies faster and easier. Once a hex field is cast, the glyph representing that hex field floats at the center and projects a faint boundary for the area of effect. Multiple hex fields can be cast -so long as they are not of the same type -but cannot overlap their effects. If a new hex field overlaps an older one, the new one will cancel the effects of part the old hex field it overlaps.
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'''<u>Tier 1 Skills</u>:'''  * '''Crisis'''- Active Skill. Lowers physical resistance of enemy and increases chance of critical strike.**'''''Lore''': Alchemists have long studied the crisis period, the critical point in the body’s defenses that results in recovery or death. Having this knowledge, an alchemist can subtly influence the probability to be in favor of death, causing wounds to fail to heal and bleed uncontrollably.'' * '''Confinement'''- Active Skill. Enemies that enter field cannot move beyond its limits. Each additional monster lowers field’s duration.**'''''Lore''': By altering the natural laws, an alchemist can manifest temporary pocket realities onto the worldly plane. These pockets bind monsters to their reality, allowing them to enter but not leave until the reality dissipates.'' * '''Calligraphy''' - Passive Skill. Increases the range of all Hex Field skills. * '''Fine-Tuning''' - Passive Skill. Adds a wave of Arcane damage when Confinement field collapses. * '''Prediction''' - Passive Skill. Increases the chance to avoid an enemy attack when you are not casting. '''<u>Tier 2 Skills</u>:'''  * '''Dyscrasia''' - Active Skill. Enemies within field move slower and have lower elemental resistances.**'''''Lore''': Through years of studying the fundamental temperaments, an alchemist can upset the natural balance of a monster’s bodily fluids. The lack of equilibrium slows the monster’s natural bodily functions and renders it unable to withstand sudden elemental or environmental changes.'' * '''Peaceful Slumber''' - Active Skill. Prevents enemy heal within field, slain monsters cannot be used in any way.**'''''Lore''': In understanding the nature of the life force, an alchemist can impede the flow of vitality, rendering any attempt to heal by potion or spell ineffective. By driving out this life force, the corpse of a slain monster cannot be manipulated or resurrected.'' * '''Field Flux''' - Passive Skill. Increases the health and mana globes dropped in hex fields. * '''Mystic Pattern''' - Passive Skill. Increases alchemist's attack rating and speed when in hex field. * '''Metallurgy''' - Passive Skill. Weapon damage receives bonus from Willpower. '''<u>Tier 3 Skills</u>:'''
* '''Spirit SeverDyscrasia''' - Active Skill. Enemies within field suffer mana burn and lose magic resistance have lower elemental resistances.**'''''Lore''': The alchemists have long understood that all magic Through years of studying the world is done by manipulating fundamental temperaments, an alchemist can upset the world’s natural fieldsbalance of an enemy's bodily fluids. An alchemist can sever a monster’s ties to these The lack of equilibrium slows the enemy's natural fields, draining its mana reserves bodily functions and leaving renders it vulnerable unable to magical damagewithstand sudden elemental or environmental changes.''
* '''Vulken's Wrath''' - Active Skill. Demons and Undead Enemies receive regular fire Fire damage, lowers their physical resistanceand cannot heal. Bodies of slain enemies cannot be used in any way.**'''''Lore''': Fire has always been seen as a symbol of purity and a key to the art of alchemy. By invoking the wrath of Vulken, the alchemical patron of fire, an alchemist can call forth this purifying fire to sear the corrupted spirits of demons enemies and the undeadconsume their remains.''
* '''Empowered Psyche''' - Passive Skill. Alchemist gains % of mana lost by enemy in Spirit Sever field. * '''Death Rattle''' - Passive Skill. When enemy dies in hex field, lowers defense of nearby enemies. * '''Alignment''' - Passive Skill. --- (To be determined) '''<u>Tier 4 Skills</u>:''' * '''Violent Demise''' - Active Skill. Enemies that die within field explode. Spirits of dead attack other monstersenemies with % of former attack strength.
**'''''Lore''': An alchemist can infuriate his enemy by filling its body with pain, tormenting its spirit until it violently explodes from its body upon death. The furious spirit will blindly lash out at its former allies before it is forced to move on and leave the mortal plane.''
**'''''Lore''': Alchemists have studied the workings of the mind for ages. With an understanding of the complex subtleties of thought, an alchemist can force an enemy to share his feelings and pains. Even as an enemy strikes the alchemist, it feels the pain of the wound as if it were its own wound.''
* '''Greater LogicArcheus''' - Passive Active Skill. Increases Enemies are pulled towards center of field. After 5 seconds, center explodes and deals Arcane damage to all enemies within field.**'''''Lore''': Through sheer force of will, an alchemist can manifest the higher realm onto the base mana gained world. The rift to this realm pulls all nearby foes towards it, culminating in proportion to character levelan explosion of righteous light that punishes all within it for their sinful deeds.''
* '''GematriaChaos''' - Passive Active Skill. --- (To be determined - may deal with runes Enemies within field lose special abilities, magic resistance, and suffer mana burn.**'''''Lore''': In his innate understanding of existence, an alchemist can send the natural laws of the world in to chaos. Without the guidance of the laws, chaos completely disrupts enemies' inherent abilities. The chaos can even sever an enemy's ties to the natural fields of the world, draining its mana reserves and/or itemsleaving it vulnerable to magical damage.'' magic effects)
* '''Equilibrium''' - Passive Skill. Alchemist receives % mana in proportion to his/her life at any given moment. '''<u>Tier 5 Passive Skills</u>:'''  * '''ArcheusCalligraphy''' - Active Passive Skill. Enemies within field are attacked by weaker doppelgangers.**''''Lore''': Through sheer force of will, an alchemist can manifest the higher realm onto the world. In Increases the righteous power range of this realm, all minions of the Burning Hells find themselves being punished by the conscience over the guilt of their wickedness. It is as though their own shadows have been charge by the Light to rebuke their dark deedsHex Field skills.'' * '''ChaosField Flux''' - Active Passive Skill. Monsters within field lose auras, enchantments, Increases the health and special resistances, qualities and attacksmana globes dropped in hex fields.**'''Empowered Psyche''Lore''': In his innate understanding of existence, an alchemist can send the natural laws of the world - Passive Skill. Alchemist receives % mana in proportion to chaos. Without the guidance of the laws, chaos completely disrupts monsters’ inherent abilities –going as far as to negating the effects of his/her life at any monster’s auras, enchantments, and special resistances or qualitiesgiven moment.'' * '''Astral ForceMystic Pattern''' - Passive Skill. Increases the May increase Rune effects, or increase Alchemist's attack speed rating and chance of critical strike for Archeus doppelgangers. * '''Transcendence''' - Passive Skill. Alchemist receives % bonus damage while within Hex Field (to Defense when mana is below %be determined). * '''Order''' - Passive Skill. Lowers cost Increases the effects of all Hex Field skillseach point in the Alchemist's Vitality and Willpower attributes.
====Phenomenon Skills====
The Phenomenon tree skills covers a wide array of natural Phenomena that the Alchemists have studied. In understanding the nature of these Phenomena, a skilled alchemist can channel them himself, unleashing untold destruction onto his enemies.
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'''<u>Tier 1 Active Skills</u>:'''
* '''Ignis Fatuus'''- Active Skill. Deals Fire carries caster towards target, explosion deals Fire damage with a 25% chance of dealing Poison damageupon landing.**'''''Lore''': This eerie fire can be seen hovering over the ground, moving as though it has a mind of its own –beckoning observers. Even a young An acomplished alchemist can learn the secret to this mysterious fire with little instructionpractice, igniting deadly gases allowing him to conjure ghastly flames that will scorch float over his foes and poison their veinsreleash a burst of ghastly flames upon landing.''
* '''Aurora'''- Active Skill. Deals lightning damage with chance of stunning for as long as button is held.
**'''''Lore''': Myths across the world tell tales of the lights that snake across the night, bring good or ill omen. An alchemist can summon forth these shimmering lights of the northern and southern skies to electrify his enemies and perhaps leave them dazed.''
* '''Qi FocusCombustion''' - Passive Active Skill. Increases mana recovery when not movingSets enemy on fire for a time, deals constant Fire damage** '''Deja Vu''Lore' - Passive Skill. Increases the chance '': An alchemist can use his knowledge of critical strike when the same Phenomenon skill is cast more than once within temperaments to raise natural choler in a 5 second period. * enemy'''Research''' - Passive Skills body to a dangerously high level. Increases Eventually, the enemy bursts into flames from the damage of all Phenomenon skillsexcess, burning it from head to toe'''<u>Tier 2 Skills</u>:'''
* '''CombustionMark of Judgement''' - Active Skill. Sets monster on fire for a timeGlowing mark follows enemy, other enemies are attracted to glow. After 3-5 seconds, deals constant Fire marked enemy is struck with Lighting damage.**'''''Lore''': An alchemist can use his knowledge Legend tells of the temperaments to raise natural choler in a monster’s body to band of pirates that stole sacred relics from a dangerously high levelclan of sorcerers, and were cursed by its priests. EventuallyWhile on the sea, the monster bursts into flames from sailors were startled by a fire on the excessmast, burning but mystified by its enticing eeriness as it from head drew them close. Suddenly, a bolt of lightning struck, and the ship –with its crew –sank to oblivion. Likewise, an alchemist can call forth the strange glow of the fire to toemesmerize his enemies and mark them for judgement by lightning.''
* '''Spectral Lightning''' - Active Skill. Deals Lightning damage to enemy targetted and lesser Lightning damage to any enemies it passes through in its path.**'''''Lore''': Manifesting this rarely seen phenomenon, an alchemist can hurl a sphere a burning electrical energy. The sphere releases arcs of lightning onto any enemy in its path and detonates in a deadly blast when it reaches its destination.'' * '''Phantom Pain''' - Passive Skill. When an enemy receives critical strike, it continues to lose health related to % of critical strike damage over 5 seconds. * '''Amnesia''' - Passive Skill. Increases the chance that enemy will disengage attacking after being struck by melee attack. * '''Balanced Humors''' - Passive Skill. Increases resistances. '''<u>Tier 3 Skills</u>:'''  * '''Saint's Fire''' - Active Skill. Glow attracts and chills monsters, chain lightning deals Lighting damage.**'''''Lore''': Legend tells of a band of pirates that stole sacred relics from a clan of sorcerers, and were cursed by its priests. While on the sea, the sailors were startled by a fire on the mast, but mystified by its enticing eeriness even as it drained the heat from them. Suddenly, a bolt of lightning struck, and the ship –with its crew –sank to oblivion. Likewise, an alchemist can call forth the strange glow of the fire to mesmerize and chill his enemies before lightning strikes them down.'' * '''Salt Crystals''' - Active Skill. Field of crystals spread in direction cast, deals Physical damage, monsters attack enemy are block by pillars.
**'''''Lore''': Alchemists of old identified salt as one of the three base elements of the universe. Today, an alchemist can bring salt from the earth, sending out a field of crystals spikes beneath his enemies’ feet and providing pillars of salt as a barrier for the alchemist.''
 
* '''Crystalization''' - Passive Skill. Increases the range of the Salt Crystals skill.
 
* '''Spine Chill''' - Passive Skill. Increases the chance to stun enemies with Lightning Phenomenon skills.
 
* '''Proximity Burns''' - Passive Skill. Adds splash damage to all Fire Phenomenon skills.
 
'''<u>Tier 4 Skills</u>:'''
* '''Prima Materia''' - Active Skill. Tendrils seek out enemies and deal Physical damage.
* '''Elemental''' - Active Skill. Summons one random elemental: Sylph, Gnome, Undine, or Salamander. Can only have one elemental at a time.
**'''''Lore''': In his mastery of the temperaments, an alchemist can summon a being of pure element to fight at his side. Upon finishing his incantation, he is joined by one of four creatures: a sylph of lightning, a gnome of poison, an undine of ice, or a salamander of fire.''
 
* '''Elemental Refinement''' - Passive Skill. Increases the attack damage and life of Elementals.
 
* '''Theurgy''' - Passive Skill. Increases all spell damage by % when Alchemist's life is below %.
 
* '''Amalgamation''' - Passive Skill. Alchemist and allies receive % increased attack damage and % increased defense for 15 seconds when touched by Prima Materia tendril.
 
'''<u>Tier 5 Skills</u>:'''
 
* '''Transfiguration''' - Active Skill. Alchemist transfigures into the shape of first enemy attacked. Enemies of same type will not attack Alchemist but will attack other types of enemies that the alchemist targets. Does not influence unique or champion monsters.
**'''''Lore''': One of the greatest secrets of the Alchemists, a wizened alchemist can actually shift his form to resemble his enemy. While in such a form, enemies of his kind will view him as their own and give their loyalty to him. Should the alchemist choose to attack another kind of enemy, his new allies will willingly fight for their brother.''
* '''Sanctum Moleculae''' - Active Skill. Molecule splits into particles that radiate in zigzag pattern, deals Arcane damage.
**'''''Lore''': The greatest of alchemists understand the basic components of matter and the power within them. With this power, an alchemist can create the Sacred Molecule to attack his enemies. The molecule shatters in chaotically moving particles that radiate outward and permeate enemies with magical energies.''
'''<u>Passive Skills</u>:''' * '''SufferanceCunning Research''' - Passive Skill. Increases the duration damage of Transfigurationall Phenomenon skills.* '''Phantom Pain''' - Passive Skill. When an enemy receives critical strike, it continues to lose health related to % of critical strike damage over 10 seconds.* '''OscillationTheurgy''' - Passive Skill. Increases all spell damage by % when Alchemist's life drops below % for 10 seconds. This effect cannot occur more than once every 60 seconds.* '''Philosopher's Stone''' - Passive Skill. Replenishes % health per second, increases the number amount of particles released gold dropped by Sanctum Moleculaeenemies, chests, stashes, etc. May increase magic find (to be determined).
* '''Philosopher's Stone''' - Passive Skill. Replenishes % health per second, increases the amount of gold dropped by enemies, chests, stashes, etc.
====Leveling-Up Effects====
"<u>De Terra et Ceteris Paribus Superiorque Inferiorque</u>" - "Concerning the Earth and All Others Being Equal, Higher, and Lower"
 
The Skill system has been completely redesigned. It will be better organized into tiers in the near future.
==References==
Feel free to ask questions about the Alchemist to '''Kire''' or at his e-mail at '''[email protected] ''' He looks foward to any comments or suggestions you might have, especially concerning the skill system redesign.
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