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Redesigned Skills
* Hex Field
* Phenomenon
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills or the Alchemist himself. The skills have recently been redesigned to conform to the new skill layout of the canonical classes. The former list of skills can be seen at [[Former Alchemist Skills]]. The new skill trees have not been organized yet, and so they will not be listed by tiers.
The Potion tree skills include several potions and powders that an alchemist can use/throw to both damage his enemies and strike them with debilitating debuffs.
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'''<u>Tier 1 Active Skills</u>:'''
* '''Aqua FortisBrimstone'''- Active Skill. Periodically deals Lightning damage and has chance of interrupting the current action of a monster. **'''''Lore''': By utilizing simple acids, an alchemist can blister Enemies within the raw skin of his opponents. Though not potent enough to kill, these acids cloud are capable of shocking the nerves blinded and causing spasms.'' * '''Phosphorous'''- Active Skill. Temporary blinds monsters in rangeflee until it dissipates.**'''''Lore''': Not all potions are meant to attack directly. With this in mindWhen surrounded by enemies, an alchemist can mix delicate proportions utilize the foul nature of chemicals this fundamental substance to produce create a reaction powerful flash and putrid clouds of sulfur that quickly spread through the area. So powerful is the sulfur that creates blinding light, allowing him to dispatch his foe by other means while they are incapacitated or escape unnoticedit drives enemies away.''
* '''AlembicMuriatic Acid''' - Passive Active Skill. Decreases Adds Lightning damage to caster and allies' weapons, enemies may randomly spasm during X seconds after being struck -interrupting their current action.**'''''Lore''': Not above conventional weaponry, an alchemist in combat can imbue a weapon with corrosive acid that eats into the flesh of his wounded enemy. The strength of the acid is capable of shocking the cost nerves of all Potion skillshis enemies and causing spasms.
**'''''Lore''': Should an alchemist be in need of force, he can cast a volatile powder that generates powerful explosions. So great is the force of the explosion that it can knock enemies away from the blast.''
**'''''Lore''': Speed is a powerful weapon. By using the natural thickness of this substance, an alchemist can ensnare his foes. After being slowed or even immobilized by the pitch, an enemy is easily dispatched by other attacks.''
* '''Ichor''' - Active Skill. Deals Poison damage.
**'''''Lore''': Legend has long told of this chemical being the essence of immortality in the blood of the gods, but also being extremely toxic to mortals. Should an alchemist be able to procure this rare substance, he can fill his enemies with a deadly poison.''
* '''Alkahest''' - Active Skill. Deals Fire damage, spreads through contact.
**'''''Lore''': Hailed as the long-sought after universal solvent, a wise alchemist could discover an acid capable of dissolving even gold. An alchemist can use this chemical to melt to flesh from bone of any creature it comes into contact with. Its resilience allows it easily spread from monster enemy to monster enemy or from the ground for its duration.'' * '''Aether''' - Active Skill. Steals life of monsters, replenishes the health of the caster.**'''''Lore''': Considered to be the fifth element of existence, Aether is the essence of life and spirit. When properly channeled, an alchemist can focus the spirits of Aether to seek out his enemies and rob them of their life force in order to replenish his own health.''
* '''PotencyAether''' - Passive Active Skill. Increases damage Steals life of [[DoT]] acids enemies, replenishes the health of the caster and poisons while enemy his allies.**'''''Lore''': Considered to be the fifth element of existence, Aether is movingthe essence of life and spirit. When properly channeled, an alchemist can focus the spirits of Aether to seek out his enemies and rob them of their life force in order to replenish his own health and that of his allies.''
'''<u>Passive Skills</u>:'''
* '''Balanced Humors''' - Passive Skill. Increases elemental resistances and mana regeneration.
* '''Panacea''' - Passive Skill. Increases effect of non-skill potions.
* '''QuintessencePotent Catalyst''' - Passive Skill. Increases duration that Decreases enemy affected defense to physical attacks when struck by Aether continues to give health potion.* '''Nepenthe''' - Passive Skill. Alchemist receives % bonus to caster and allies Defense when nearbymana is below %.
====Hex Field Skills====
The Hex Field tree skills focus on altering reality in order to allow an alchemist to finish his enemies faster and easier. Once a hex field is cast, the glyph representing that hex field floats at the center and projects a faint boundary for the area of effect. Multiple hex fields can be cast -so long as they are not of the same type -but cannot overlap their effects. If a new hex field overlaps an older one, the new one will cancel the effects of part the old hex field it overlaps.
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'''<u>Tier 1 Skills</u>:''' * '''Crisis'''- Active Skill. Lowers physical resistance of enemy and increases chance of critical strike.**'''''Lore''': Alchemists have long studied the crisis period, the critical point in the body’s defenses that results in recovery or death. Having this knowledge, an alchemist can subtly influence the probability to be in favor of death, causing wounds to fail to heal and bleed uncontrollably.'' * '''Confinement'''- Active Skill. Enemies that enter field cannot move beyond its limits. Each additional monster lowers field’s duration.**'''''Lore''': By altering the natural laws, an alchemist can manifest temporary pocket realities onto the worldly plane. These pockets bind monsters to their reality, allowing them to enter but not leave until the reality dissipates.'' * '''Calligraphy''' - Passive Skill. Increases the range of all Hex Field skills. * '''Fine-Tuning''' - Passive Skill. Adds a wave of Arcane damage when Confinement field collapses. * '''Prediction''' - Passive Skill. Increases the chance to avoid an enemy attack when you are not casting. '''<u>Tier 2 Skills</u>:''' * '''Dyscrasia''' - Active Skill. Enemies within field move slower and have lower elemental resistances.**'''''Lore''': Through years of studying the fundamental temperaments, an alchemist can upset the natural balance of a monster’s bodily fluids. The lack of equilibrium slows the monster’s natural bodily functions and renders it unable to withstand sudden elemental or environmental changes.'' * '''Peaceful Slumber''' - Active Skill. Prevents enemy heal within field, slain monsters cannot be used in any way.**'''''Lore''': In understanding the nature of the life force, an alchemist can impede the flow of vitality, rendering any attempt to heal by potion or spell ineffective. By driving out this life force, the corpse of a slain monster cannot be manipulated or resurrected.'' * '''Field Flux''' - Passive Skill. Increases the health and mana globes dropped in hex fields. * '''Mystic Pattern''' - Passive Skill. Increases alchemist's attack rating and speed when in hex field. * '''Metallurgy''' - Passive Skill. Weapon damage receives bonus from Willpower. '''<u>Tier 3 Skills</u>:'''
* '''Spirit SeverDyscrasia''' - Active Skill. Enemies within field suffer mana burn and lose magic resistance have lower elemental resistances.**'''''Lore''': The alchemists have long understood that all magic Through years of studying the world is done by manipulating fundamental temperaments, an alchemist can upset the world’s natural fieldsbalance of an enemy's bodily fluids. An alchemist can sever a monster’s ties to these The lack of equilibrium slows the enemy's natural fields, draining its mana reserves bodily functions and leaving renders it vulnerable unable to magical damagewithstand sudden elemental or environmental changes.''
* '''Vulken's Wrath''' - Active Skill. Demons and Undead Enemies receive regular fire Fire damage, lowers their physical resistanceand cannot heal. Bodies of slain enemies cannot be used in any way.**'''''Lore''': Fire has always been seen as a symbol of purity and a key to the art of alchemy. By invoking the wrath of Vulken, the alchemical patron of fire, an alchemist can call forth this purifying fire to sear the corrupted spirits of demons enemies and the undeadconsume their remains.''
**'''''Lore''': An alchemist can infuriate his enemy by filling its body with pain, tormenting its spirit until it violently explodes from its body upon death. The furious spirit will blindly lash out at its former allies before it is forced to move on and leave the mortal plane.''
**'''''Lore''': Alchemists have studied the workings of the mind for ages. With an understanding of the complex subtleties of thought, an alchemist can force an enemy to share his feelings and pains. Even as an enemy strikes the alchemist, it feels the pain of the wound as if it were its own wound.''
* '''Greater LogicArcheus''' - Passive Active Skill. Increases Enemies are pulled towards center of field. After 5 seconds, center explodes and deals Arcane damage to all enemies within field.**'''''Lore''': Through sheer force of will, an alchemist can manifest the higher realm onto the base mana gained world. The rift to this realm pulls all nearby foes towards it, culminating in proportion to character levelan explosion of righteous light that punishes all within it for their sinful deeds.''
* '''GematriaChaos''' - Passive Active Skill. --- (To be determined - may deal with runes Enemies within field lose special abilities, magic resistance, and suffer mana burn.**'''''Lore''': In his innate understanding of existence, an alchemist can send the natural laws of the world in to chaos. Without the guidance of the laws, chaos completely disrupts enemies' inherent abilities. The chaos can even sever an enemy's ties to the natural fields of the world, draining its mana reserves and/or itemsleaving it vulnerable to magical damage.'' magic effects)
====Phenomenon Skills====
The Phenomenon tree skills covers a wide array of natural Phenomena that the Alchemists have studied. In understanding the nature of these Phenomena, a skilled alchemist can channel them himself, unleashing untold destruction onto his enemies.
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'''<u>Tier 1 Active Skills</u>:'''
* '''Ignis Fatuus'''- Active Skill. Deals Fire carries caster towards target, explosion deals Fire damage with a 25% chance of dealing Poison damageupon landing.**'''''Lore''': This eerie fire can be seen hovering over the ground, moving as though it has a mind of its own –beckoning observers. Even a young An acomplished alchemist can learn the secret to this mysterious fire with little instructionpractice, igniting deadly gases allowing him to conjure ghastly flames that will scorch float over his foes and poison their veinsreleash a burst of ghastly flames upon landing.''
* '''Aurora'''- Active Skill. Deals lightning damage with chance of stunning for as long as button is held.
**'''''Lore''': Myths across the world tell tales of the lights that snake across the night, bring good or ill omen. An alchemist can summon forth these shimmering lights of the northern and southern skies to electrify his enemies and perhaps leave them dazed.''
* '''Qi FocusCombustion''' - Passive Active Skill. Increases mana recovery when not movingSets enemy on fire for a time, deals constant Fire damage. ** '''Deja Vu''Lore' - Passive Skill. Increases the chance '': An alchemist can use his knowledge of critical strike when the same Phenomenon skill is cast more than once within temperaments to raise natural choler in a 5 second period. * enemy'''Research''' - Passive Skills body to a dangerously high level. Increases Eventually, the enemy bursts into flames from the damage of all Phenomenon skillsexcess, burning it from head to toe. '''<u>Tier 2 Skills</u>:'''
* '''CombustionMark of Judgement''' - Active Skill. Sets monster on fire for a timeGlowing mark follows enemy, other enemies are attracted to glow. After 3-5 seconds, deals constant Fire marked enemy is struck with Lighting damage.**'''''Lore''': An alchemist can use his knowledge Legend tells of the temperaments to raise natural choler in a monster’s body to band of pirates that stole sacred relics from a dangerously high levelclan of sorcerers, and were cursed by its priests. EventuallyWhile on the sea, the monster bursts into flames from sailors were startled by a fire on the excessmast, burning but mystified by its enticing eeriness as it from head drew them close. Suddenly, a bolt of lightning struck, and the ship –with its crew –sank to oblivion. Likewise, an alchemist can call forth the strange glow of the fire to toemesmerize his enemies and mark them for judgement by lightning.''
**'''''Lore''': Alchemists of old identified salt as one of the three base elements of the universe. Today, an alchemist can bring salt from the earth, sending out a field of crystals spikes beneath his enemies’ feet and providing pillars of salt as a barrier for the alchemist.''
* '''Prima Materia''' - Active Skill. Tendrils seek out enemies and deal Physical damage.
* '''Elemental''' - Active Skill. Summons one random elemental: Sylph, Gnome, Undine, or Salamander. Can only have one elemental at a time.
**'''''Lore''': In his mastery of the temperaments, an alchemist can summon a being of pure element to fight at his side. Upon finishing his incantation, he is joined by one of four creatures: a sylph of lightning, a gnome of poison, an undine of ice, or a salamander of fire.''
* '''Sanctum Moleculae''' - Active Skill. Molecule splits into particles that radiate in zigzag pattern, deals Arcane damage.
**'''''Lore''': The greatest of alchemists understand the basic components of matter and the power within them. With this power, an alchemist can create the Sacred Molecule to attack his enemies. The molecule shatters in chaotically moving particles that radiate outward and permeate enemies with magical energies.''
'''<u>Passive Skills</u>:''' * '''SufferanceCunning Research''' - Passive Skill. Increases the duration damage of Transfigurationall Phenomenon skills.* '''Phantom Pain''' - Passive Skill. When an enemy receives critical strike, it continues to lose health related to % of critical strike damage over 10 seconds.* '''OscillationTheurgy''' - Passive Skill. Increases all spell damage by % when Alchemist's life drops below % for 10 seconds. This effect cannot occur more than once every 60 seconds.* '''Philosopher's Stone''' - Passive Skill. Replenishes % health per second, increases the number amount of particles released gold dropped by Sanctum Moleculaeenemies, chests, stashes, etc. May increase magic find (to be determined).
====Leveling-Up Effects====
"<u>De Terra et Ceteris Paribus Superiorque Inferiorque</u>" - "Concerning the Earth and All Others Being Equal, Higher, and Lower"
The Skill system has been completely redesigned. It will be better organized into tiers in the near future.
==References==
Feel free to ask questions about the Alchemist to '''Kire''' or at his e-mail at '''[email protected] ''' He looks foward to any comments or suggestions you might have, especially concerning the skill system redesign.
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