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Area of Effect

1 byte removed, 17:48, 30 October 2010
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fixed Jay Wilson tag
The Diablo 3 team is planning on many lots of attacks AoE, either full field magical blasts, or granting multi-target striking to melee and other physical skills. [http://g4tv.com/games/pc/28197/diablo-iii/articles/68225/BlizzCon-2009-Diablo-III-Game-Director-Interview/]
::'''[[[Jay Wilson]]:''' It’s because we like them. Diablo II was most fun when you were laying down these massive area-of-effect abilities. Really, every class came down to how it deals with multiple enemies so that has become a big focus for us: a lot of big attacks that hit in an area-of-effect. Or, fast attacks. That’s our other side. If you don’t attack a lot of enemies at once, you attack very quickly.
What we've seen thus far from the game backs this up, since most of the known skills and spells in D3, even simple melee attacks like the [[Barbarian]]'s [[Cleave]], will strike multiple enemies if they are in range. This does add an element of realism, since these sorts of attacks only hit the targeted monster in Diablo 2, even if several enemies were standing virtually on top of each other.
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