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What we've seen thus far from the game backs this up, since most Most of the known skills and spells in D3, even simple melee attacks like the [[Barbarian]]'s [[Cleave]], will strike multiple enemies if they are in range. This does add an adds a greater element of realism, since these sorts in D3. These types of attacks only hit the targeted monster in Diablo 2D2, even if several enemies were standing virtually on top of each other.
2nd paragraph made no sense and needed to be re-written. when i first read it i could not figure out what the writer was saying
::'''[[Jay Wilson]]:''' It’s because we like them. Diablo II was most fun when you were laying down these massive area-of-effect abilities. Really, every class came down to how it deals with multiple enemies so that has become a big focus for us: a lot of big attacks that hit in an area-of-effect. Or, fast attacks. That’s our other side. If you don’t attack a lot of enemies at once, you attack very quickly.