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Vitality

176 bytes added, 03:25, 28 January 2011
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<blockquote>'''Vitality: Increases health'''<br>- And it's staying that way!<br>- This stat has no secondary effect (seeing the pattern here?).</blockquote>
More details on exactly how vitality Vitality will work in Diablo III are not yet known. What is known is that attribute points are not assigned by the player; they are auto-assigned. See the relevant [[Attributes#No Customizable Attributes|section]] in the attributes article.* Read more about the effects and bonuses of {{iw|vitality Vitality}} as it exists in Diablo II.
===History===
Originally, vitality Vitality governed the amount of [[life]] your character has and how fast its [[mana]] regenerated.
'''1 point of Vitality gave:''' (based on [[classes|classClass]])
*+x [[Life]]
*[[Mana]] Regeneration of +x per second
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