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In addition to this, certain event tiles can contain separate, distinctly different instances of an event. In the [[Fields of Misery]], a farm event can spawn that will have a farmer tasking the player to remove [[monsters]] that have inhabited the area, slaughtering his family. In another spawn of the same farm, the farmer may already be dead, and the cellar that was boarded up in the previous spawn is now a dungeon the player can enter in order to purge the house of evil.
====Monsters and Destructibles====
Monsters and destructibles function in a very similar fashion to previous entries into the series.
Monsters will spawn in random groups and amounts; they will spawn as [[champions]], [[rares]], normal monsters, elite monsters, and their composition will vary from game to game. The constriction on monster generation is that only certain types of monsters are supported by any given map. So, as an example, only gargantuans, zombies, and fallen will spawn within the Den of Evil, but their numbers and composition will be randomly generated.
The same holds true for destructible objects within the game, like the famous barrels, jars of ash, or other objects that can be demolished by the player for [[loot]].
The extent of the random nature of the game has yet to truly be seen, as most of the data that was used for this entry comes from the [[Diablo III beta]] client and its game files. When the full game is released, the true nature of the random elements in the game will be fully revealed.