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Stinging Winds

Revision as of 03:30, 28 June 2013 by Elly (talk | contribs)

The Stinging Winds is a expanse of desert in Act II. There are two parts to it, east and west and sitting at the top of both is the Khasim Outpost which also is the site of the Waypoint.


Contents

Areas and Dungeons within Stinging Winds

Access to Levels

Quests in Stinging Winds

Events in Stinging Winds

Common Monsters found in Stinging Winds

Special Monsters found in Stinging Winds

The following Superunique monsters can but might not always appear in Stinging Winds:


Notable NPCs

Checkpoints

Checkpoints are respawn points. Players who die appear back at the last checkpoint they reached. Players can also leave the game and resume at the last checkpoint at a later date. In effect they are a 'save game' feature. The following Checkpoints appear in Stinging Winds:


Quest City of Blood


Waypoint

Waypoints are special plates on the ground that form a network of jump points allowing players to instantly teleport between them. The nearest waypoint for Stinging Winds appears in the Khasim Outpost.


Lore Entries Found in Stinging Winds

Associated Achievements

The Stinging Winds is in some way involved in the following achievement(s).



Name Points Description Banner
<achievement type="single">Just Deserts</achievement>


History

No one really bothered with the Stinging Winds desert area until about 400 years ago, when precious ore was found there and mining began in earnest

In later years, Hakan II has seen fit to withdraw the support of Caldeum from the wastes and leave those who live there to their own devices. At the moment, no caravan is safe and refugees from the Borderlands come to Caldeum every day.


Gallery