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==Class Design==
The alchemist is mainly a [[caster]]/[[ranged]] class, with the ability to cast a wide variety of potions, natural phenomena, and can supplement these attacks with reality-altering Hex Fields. Given such a wide variety, new players can handle the class with relative ease while more experienced players can focus on skills that complement each other for complex and interesting character builds. Along with a variety of caster builds, a player could choose to design a melee fighter build , a solely spellcrowd-casting control/debuffing buildfor multiplayer, or even a [[melee]] fighter buildnumber of other possibilities.
'''''Lore''': Not all potions are meant to attack directly. With this in mind, an alchemist can mix delicate proportions of chemicals to produce a reaction that creates blinding light, allowing him to dispatch his foe by other means while they are incapacitated or escape unnoticed.''
> '''Alembic''' - Passive Skill. Decrease Decreases the cost of all Potion skills.
> '''Lobbing Arm''' - Passive Skill. Increases the attack rating and casting speed of all Potion skills.
> '''Duplication''' - Passive Skill. Increases the chance to cast two vials of a potion instead of one.
> '''Catalyst''' - Passive Skill. Decreases enemy defense to physical attackswhen struck by potion.
'''[[Tier 3 Skills:]]'''
> '''Black Powder''' - Active Skill. Explodes on contact, deals Fire damage, cause knockback.
'''''Lore''': Should an alchemist be in need of force, he can cast a volatile powder that generates powerful explosions. So great is the force of the explosion that it can knock enemies awat away from the blast.''
> '''Pitch''' - Active Skill. Enemies caught in area of effect are slowed or stopped.
'''''Lore''': Considered to be the fifth element of existence, Aether is the essence of life and spirit. When properly channeled, an alchemist can focus the spirits of Aether to seek out his enemies and rob them of their life force in order to replenish his own health.''
> '''Potency''' - Passive Skill. Increases damage of [[DoT]] acids and poisons while enemy is moving.
> '''Panacea''' - Passive Skill. Increases effect of non-skill potions.
'''''Lore''': In understanding the nature of the life force, an alchemist can impede the flow of vitality, rendering any attempt to heal by potion or spell ineffective. By driving out this life force, the corpse of a slain monster cannot be manipulated or resurrected.''
> '''Death RattleField Flux''' - Passive Skill. When enemy dies Increases the health and mana globes dropped in hex field, lowers defense of nearby enemiesfields.
> '''Mystic Pattern''' - Passive Skill. Increases alchemist's attack rating and speed when in hex field.
> '''Empowered Psyche''' - Passive Skill. Alchemist gains % of mana lost by enemy in Spirit Sever field.
> '''Field FluxDeath Rattle''' - Passive Skill. Increases the health and mana orbs dropped When enemy dies in hex fieldsfield, lowers defense of nearby enemies.
> '''Alignment''' - Passive Skill. --- (To be determined)
'''''Lore''': In his innate understanding of existence, an alchemist can send the natural laws of the world in to chaos. Without the guidance of the laws, chaos completely disrupts monsters’ inherent abilities –going as far as to negating the effects of any monster’s auras, enchantments, and special resistances or qualities.''
> '''Astral Force''' - Passive Skill. Increase Increases the attack speed and chance of critical strike for Archeus doppelgangers.
> '''Transcendence''' - Passive Skill. --- (To be determined)