Difference between revisions of "Intimidation (trait)"

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<span style="color:red;">'''All traits were removed from the game prior to the press event of July 2011. These are archived for future curiosity and reference. This page is not to be updated with current info; see the [[skills]] page for current skill information.'''</span>
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<span style="color:red;">'''This trait became the passive skill [[Intimidation (passive)|Intimidation]] when all traits were removed from the game prior to the press event of July 2011. This is archived for future curiosity and reference. This page is not to be updated with current info; see the [[skills]] page for current skill information.'''</span>
  
 
Intimidation is a [[trait]] possessed by the [[Barbarian]], [[Monk]], and [[Wizard]]. It increases damage done to monsters as well as reducing vendor costs.
 
Intimidation is a [[trait]] possessed by the [[Barbarian]], [[Monk]], and [[Wizard]]. It increases damage done to monsters as well as reducing vendor costs.

Latest revision as of 23:58, 23 May 2012

This trait became the passive skill Intimidation when all traits were removed from the game prior to the press event of July 2011. This is archived for future curiosity and reference. This page is not to be updated with current info; see the skills page for current skill information.

Intimidation is a trait possessed by the Barbarian, Monk, and Wizard. It increases damage done to monsters as well as reducing vendor costs.


Intimidation Properties[edit | edit source]

Intimidation

  • Clvl Req:
    • Barbarian: 9
    • Monk: 11
    • Witch Doctor: 11
  • Description: Increases damage done and reduces vendor costs.
  • Max points: 3
    • Rank One: Unknown.
    • Rank Two: Unknown.
    • Rank Three: Unknown.
  • Lore: Not yet known.

This is an unusual property, granting bonus damage to monsters, and putting the fear of god into NPCs to the point that they offer price discounts.


Classes[edit | edit source]

This is a Barbarian, Monk, and Wizard trait. It seems likely to be assigned to the Demon Hunter as well, as character development continues.

As of Blizzcon 2010, this was not listed as one of the Witch Doctor traits. Apparently the peaceful, in-tune-with-nature aspect of being a Witch Doctor precludes intimating monsters or human merchants. That and the whole "dog bones and coconuts for armor" thing...


Synergies[edit | edit source]

None known.