Difference between revisions of "Checkpoint"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
m (Act II)
m
 
(12 intermediate revisions by the same user not shown)
Line 137: Line 137:
 
'''Quest''' [[City of Blood]]
 
'''Quest''' [[City of Blood]]
  
*
+
* Just as you enter the east of the [[Stinging Winds]]
 +
* As you approach [[Alcarnus]]
 +
* As you reach the [[Lair of the Witch]]
 +
 
 +
 
 +
'''Quest''' [[A Royal Audience]]
 +
 
 +
* As you approach [[Asheara]] for the first time in [[Caldeum Bazaar]]
 +
* After all the guards are killed in the [[Imperial Palace]]
 +
 
 +
 
 +
'''Quest''' [[Unexpected Allies]]
 +
 
 +
* As you enter the [[Sewers of Caldeum]]
 +
* After you have killed [[Goz'turr the Torturer]] and you approach [[Adria]]
 +
* When you return to the [[Hidden Camp]]
 +
 
 +
 
 +
'''Quest''' [[Betrayer of the Horadrim]]
 +
 
 +
* As you approach [[Emperor Hakan II]] in the [[Flooded Causeway]]
 +
* As you enter the [[Ruined Cistern]]
 +
* As you reach the [[Path to the Oasis]]
 +
* As you approach [[The Forgotten Ruins]]
 +
* When you return to the [[Hidden Camp]]
 +
* After speaking with [[Zoltun Kulle]] in the [[Hidden Camp|Camp]]
 +
 
 +
 
 +
'''Quest''' [[Blood and Sand]]
 +
 
 +
* As you enter the [[Ancient Waterway]] from the [[Dahlgur Oasis]]
 +
* As you enter the [[Western Flow Control]] from the [[Western Channel]]
 +
* As you enter the [[Eastern Flow Control]] from the [[Eastern Channel]]
 +
* After you free [[Covetous Shen]] from the barrel
 +
* As you get a few hundred yards into the [[Desolate Sands]]
  
  

Latest revision as of 04:15, 1 December 2013

Checkpoints in Diablo 3 function similar to respawn points in FPS games. Players who die appear back at the last checkpoint they reached, usually at the stairs that they took to reach the current level, or the closest chokepoint that separates two outdoor levels.


Description[edit | edit source]

Checkpoints visible on the map from BlizzCon 2009 snippet of Act II.

Checkpoints are not spots on the ground that must be clicked, like waypoints. They aren't visible in the game at all, until your character passes through one, at which point a "checkpoint reached" title pops with flashing graphics.

You will notice it.


Checkpoints are designed to save players time and effort when they die, allowing their character to quickly rejoin the party and continue the battle. Players restart at the last checkpoint they passed through, fully equipped and recovered in health. Checkpoints are common enough that a character seldom requires more than a minute to run from one to the site of their death.


List of Checkpoints[edit | edit source]

Act I[edit | edit source]

Quest: Fallen Star


Quest: The Legacy of Cain


Quest: A Shattered Crown


Quest: Reign of the Black King

  • Inside the entrance of the Cathedral, Level 2 from Leoric's Passage.
  • Inside the entrance of the Cathedral, Level 3.
  • Entranceway to Cathedral, Level 4, after accepting the help of the Templar after killing Jondar.
  • Inside the entrance of Cathedral, level 4.
  • Inside the entrance of The Royal Crypts.
  • Just before entering the Ornate Door to the Crypt of the Skeleton King.
  • After killing the Skeleton King.
  • Returning to Tristram with the Stranger.
  • After speaking with Cain about the Stranger.


Quest: Sword of the Stranger


Quest: The Broken Blade


Quest: The Doom in Wortham

  • As soon as you land in Wortham.
  • After killing Urzel Mordreg outside the Wortham Chapel.
  • After returning to Tristram through the Wortham Waypoint.
  • After the cutscene at the end of the quest.


Quest: Trailing the Coven


Quest: The Imprisoned Angel


Quest: Return to New Tristram

  • As you return to New Tristram to talk to Tyrael


Act II[edit | edit source]

Quest: Shadows in the Desert



Quest The Road to Alcarnus



Quest City of Blood


Quest A Royal Audience


Quest Unexpected Allies


Quest Betrayer of the Horadrim


Quest Blood and Sand