Difference between revisions of "Zombie Skill Tree"
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==Overview== | ==Overview== | ||
− | Almost every Tier in this tree has at least one summoning skill. They are accompanied by various passive skills that both | + | Almost every Tier in this tree has at least one summoning skill. They are accompanied by various passive skills that help out both [[Witch Doctor|Witch Doctors]] and their minions. |
==Tier I== | ==Tier I== |
Revision as of 07:51, 29 August 2009
Template:Class navbox The Witch Doctor has three skill trees, with a variety of active and passive skills in each.
The Witch Doctor's tree skill trees are:
Contents
Overview
Almost every Tier in this tree has at least one summoning skill. They are accompanied by various passive skills that help out both Witch Doctors and their minions.
Tier I
Summon Zombie Dog
- Summon a pet Zombie Dog (formerly known as Mongrel).
Mind and Body
- A passive skill; regenerates mana and health.
Tier II
Zombie Charger
- Summon a reckless, enraged zombie from the ground to assault your enemies.
Sacrifice
- Detonate a nearby Zombie Dog in an explosion, dealing a % of the Zombie Dog’s health to monsters nearby.
Tier III
Grasp of the Dead
- Summon undead hands reach to out from the ground attacking all enemies within 8 yards of the targeted location.
Unrelenting Assault
- Enables one of your Zombie Dogs to instantaneously resurrect itself upon its death.
Tier IV
Gargantuan
- Summons a large zombie follower to fight for you.
Leader of the Pack
- Increases spell damage by 1% for every Zombie Dog under your command.
Tier V
Parasite
- Launch a parasite at an enemy dealing 3 damage per second. If the target dies while under the effects of the Parasite a Zombie Dog emerges from the slain body.
Wall of Zombies
- Zombies emerge from the early and attack nearby monsters for 7 damage per second.
Tier VI
Ferocity
- Increases the health and damage of your Zombie Dogs and Gargantuan by 8%.
Zombie Skills [e] | |||||
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Tier I |
Tier II |
Tier III |
Tier IV |
Tier V |
Tier VI • Ferocity
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