Difference between revisions of "Battlemaster Skill Tree"
ADVERTISEMENT
From Diablo Wiki
m |
m |
||
Line 20: | Line 20: | ||
===Tier I=== | ===Tier I=== | ||
− | * [[Battle Cry]] | + | * '''[[Battle Cry]]''' |
** Active skill that is a battle cry giving armor to all nearby party members. | ** Active skill that is a battle cry giving armor to all nearby party members. | ||
− | * [[Second Wind]] (required for Ignore Pain) | + | * '''[[Second Wind]]''' (required for Ignore Pain) |
** Passive skill that lowers damage taken when on less than 50% [[health]]. | ** Passive skill that lowers damage taken when on less than 50% [[health]]. | ||
===Tier II=== | ===Tier II=== | ||
− | * [[Stubborn]] | + | * '''[[Stubborn]]''' |
** Passive skill that reduces [[slow]]ing effects. | ** Passive skill that reduces [[slow]]ing effects. | ||
− | * [[Enrage]] (required for Inspiration) | + | * '''[[Enrage]]''' (required for Inspiration) |
** Active skill to increase [[Fury]]. | ** Active skill to increase [[Fury]]. | ||
===Tier III=== | ===Tier III=== | ||
− | * [[Hammer of the Ancients]] | + | * '''[[Hammer of the Ancients]]''' |
** Active skill creating a magic hammer to smash enemies. | ** Active skill creating a magic hammer to smash enemies. | ||
− | * [[Ignore Pain]] (requires Second Wind) | + | * '''[[Ignore Pain]]''' (requires Second Wind) |
** Active skill reducing all damage taken and fury gained. | ** Active skill reducing all damage taken and fury gained. | ||
===Tier IV=== | ===Tier IV=== | ||
− | * [[Weapon Throw]] (requires Inspiration) | + | * '''[[Weapon Throw]]''' (requires Inspiration) |
** Active skill, throwing a weapon at an enemy, hurting and [[slow]]ing it. | ** Active skill, throwing a weapon at an enemy, hurting and [[slow]]ing it. | ||
− | * [[Inspiration]] (requires Enrage and required for Weapon Throw) | + | * '''[[Inspiration]]''' (requires Enrage and required for Weapon Throw) |
** Passive skill increasing crit chance and damage when landing a crit. | ** Passive skill increasing crit chance and damage when landing a crit. | ||
===Tier V=== | ===Tier V=== | ||
− | * [[Furious Charge]] | + | * '''[[Furious Charge]]''' |
** Active skill charging an enemy, and anything in front of you. | ** Active skill charging an enemy, and anything in front of you. | ||
− | * [[Retaliation]] | + | * '''[[Retaliation]]''' |
** Passive skill that increase damage after successful block. | ** Passive skill that increase damage after successful block. | ||
===Tier VI=== | ===Tier VI=== | ||
− | * [[Cripple]] | + | * '''[[Cripple]]''' |
** Passive skill that [[slow]]s enemy movement and attack rate. | ** Passive skill that [[slow]]s enemy movement and attack rate. | ||
Revision as of 12:27, 21 September 2009
The Battlemaster skill tree is a Barbarian skill tree themed with the finer aspects of combat, and has skills to reflect this.
Useful skill links:
- Skills - General skill design and mechanics.
- Barbarian skills - Barbarian-specific skill design.
- Berserker Skill Tree - Berserker skills.
- Juggernaut Skill Tree - Juggernaut skills.
- Battlemaster Skill Tree - Battlemaster skills.
- Barbarian skill archive - Removed Barbarian skills.
Contents
Battlemaster skills
The Battlemaster tree focuses on creating barbarians whose main role in battle is to be good at combat on all levels, to tank to a certain extent and to maintain a good defense than barbarians of other builds. Also, like any skill tree focusing on any element of gameplay, it cannot be called a skill tree if it doesn't have signature skills that can actually kill. Luckily for us, the Battlemaster tree has a few cool skills that makes enemies easy to kill, like Hammer of the Ancients, Weapon Throw and Furious Charge.
Tier I
- Battle Cry
- Active skill that is a battle cry giving armor to all nearby party members.
- Second Wind (required for Ignore Pain)
- Passive skill that lowers damage taken when on less than 50% health.
Tier II
- Stubborn
- Passive skill that reduces slowing effects.
- Enrage (required for Inspiration)
- Active skill to increase Fury.
Tier III
- Hammer of the Ancients
- Active skill creating a magic hammer to smash enemies.
- Ignore Pain (requires Second Wind)
- Active skill reducing all damage taken and fury gained.
Tier IV
- Weapon Throw (requires Inspiration)
- Active skill, throwing a weapon at an enemy, hurting and slowing it.
- Inspiration (requires Enrage and required for Weapon Throw)
- Passive skill increasing crit chance and damage when landing a crit.
Tier V
- Furious Charge
- Active skill charging an enemy, and anything in front of you.
- Retaliation
- Passive skill that increase damage after successful block.
Tier VI
References
Battlemaster Skills [e] | |||||
---|---|---|---|---|---|
Tier I |
Tier II |
Tier III |
Tier IV |
Tier V |
Tier VI • Cripple |