Difference between revisions of "Horrify"
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[[Image:Skill_witchdoctor_horrify_icon.gif|left]] | [[Image:Skill_witchdoctor_horrify_icon.gif|left]] | ||
− | '''Horrify''' is a Tier | + | '''Horrify''' is a [[Witch Doctor]] Tier 5 [[Witch Doctor skills|skill]] unlocked at [[clvl|character level]] 14. It's a sort of curse, frightening any enemies near the Witch Doctor into running away for a short time. |
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|ranks= 5 | |ranks= 5 | ||
|user= Witch Doctor | |user= Witch Doctor | ||
− | |tree= | + | |tree= Tier 5 |
|description= Don a spectral mask that horrifies all enemies within X feet, causing them to run in fear for X seconds. | |description= Don a spectral mask that horrifies all enemies within X feet, causing them to run in fear for X seconds. | ||
|type= [[Debuff]] | |type= [[Debuff]] | ||
|quantity= Duration | |quantity= Duration | ||
|effect= Circular [[AoE]] | |effect= Circular [[AoE]] | ||
− | |school= Magical | + | |school= [[Magical]] |
|resource= [[Mana]] | |resource= [[Mana]] | ||
|cost= 20 | |cost= 20 | ||
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The Witch Doctor frightens away any enemies in his immediate vicinity. The spell is cast from the WD; it's not something you can target at an enemy some distance away, which makes it more useful for personal defense, but useless in most tactical situations. | The Witch Doctor frightens away any enemies in his immediate vicinity. The spell is cast from the WD; it's not something you can target at an enemy some distance away, which makes it more useful for personal defense, but useless in most tactical situations. | ||
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==Skill Design== | ==Skill Design== | ||
− | A useful skill if you are caught unprepared or are surrounded, buying precious time to retaliate. It can be also used to help out team mates who've been swarmed. Furthermore, players can try to take out a pack of enemies, damage them, horrify until | + | A useful [[skill]] if you are caught unprepared or are surrounded, buying precious time to retaliate. It can be also used to help out team mates who've been swarmed. Furthermore, players can try to take out a pack of enemies, damage them, horrify until other spells [[cooldown]] and try again. |
Very useful for defending against melee attackers, whether monsters or in the [[Arena]]. | Very useful for defending against melee attackers, whether monsters or in the [[Arena]]. | ||
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==Skill Rank Table== | ==Skill Rank Table== | ||
+ | * '''Rank 1:''' Don a spectral mask for 5 seconds that causes all enemies in proximity to run in fear for 1-2 seconds. Cost: 20 mana. | ||
+ | * '''Rank 2:''' Don a spectral mask for 6 seconds that causes all enemies in proximity to run in fear for 2-3 seconds. Cost: 20 mana. (A) | ||
+ | * '''Rank 3:''' Don a spectral mask for 7 seconds that causes all enemies in proximity to run in fear for 3-4 seconds. Cost: 20 mana. (A) | ||
+ | * '''Rank 4:''' Don a spectral mask for 8 seconds that causes all enemies in proximity to run in fear for 4-5 seconds. Cost: 20 mana. (A) | ||
+ | * '''Rank 5:''' Don a spectral mask for 9 seconds that causes all enemies in proximity to run in fear for 5-6 seconds. Cost: 20 mana. (A) | ||
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(A) = Assumed | (A) = Assumed | ||
+ | [[Image:Horrify.jpg|thumb|right|BOOOOOO!]] | ||
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+ | ==[[Synergies]]== | ||
+ | * None known. | ||
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+ | ==[[Rune|Skill Rune]] Effects== | ||
+ | * None known. | ||
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==Development== | ==Development== | ||
− | ''Horrify'' was first seen in the [[WWI 2008]] build. Besides moving from the old [[Voodoo Skill Tree]] to the [[Spirit Skill Tree]], it stayed very much the same as of [[BlizzCon 2009]]. It remained the same at | + | ''Horrify'' was first seen in the [[WWI 2008]] build. Besides moving from the old [[Voodoo Skill Tree]] to the [[Spirit Skill Tree]], it stayed very much the same as of [[BlizzCon 2009]]. It remained the same at [[BlizzCon 2010]], where it was one of the default skills on the pre-made Arena Witch Doctor. It was very useful in the Arena, mostly in case of sudden encounters with Barbarians, as [[Flux]] noted:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/] |
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+ | <blockquote>One that I saw used seldom, but to great effect when it was. It utterly frustrated Barbarians, since just when they had the Witch Doctor lined up... they’d go running in the other direction, unable to control their character for a couple of seconds. If the WD were smart, he could actually lure in a Barb, Horrify him, tack on a [[Grasp of the Dead]], release the [[Summon Zombie Dog|hounds]], and then and then [[Sacrifice|blow them up]]. I never saw this done, but it was fun to imagine.</blockquote> | ||
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==References== | ==References== | ||
− | * [http:// | + | * [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skill Trees and Stats] |
− | + | * [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report] | |
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{{Slave navbox Diablo III|WD}} | {{Slave navbox Diablo III|WD}} |
Revision as of 22:17, 5 February 2011
Horrify is a Witch Doctor Tier 5 skill unlocked at character level 14. It's a sort of curse, frightening any enemies near the Witch Doctor into running away for a short time.
Contents
Background
Diablo III Skill [e] | |
---|---|
Horrify Active, 5 ranks | |
Used by: | Witch Doctor |
Don a spectral mask that horrifies all enemies within X feet, causing them to run in fear for X seconds. | |
Type: | Debuff |
Quantity: | Duration |
Effect: | Circular AoE |
School: | Magical |
Mana cost: | 20 |
Cast time: | Unknown |
Duration: | None |
Cooldown: | Unknown |
Synergies: | Unknown |
Requires: | N/A |
Prereq of: | N/A |
The Witch Doctor frightens away any enemies in his immediate vicinity. The spell is cast from the WD; it's not something you can target at an enemy some distance away, which makes it more useful for personal defense, but useless in most tactical situations.
Skill Design
A useful skill if you are caught unprepared or are surrounded, buying precious time to retaliate. It can be also used to help out team mates who've been swarmed. Furthermore, players can try to take out a pack of enemies, damage them, horrify until other spells cooldown and try again.
Very useful for defending against melee attackers, whether monsters or in the Arena.
Enemies afflicted by Horrify show a glowing green skull over their heads, demonstrating why they are running.
Skill Rank Table
- Rank 1: Don a spectral mask for 5 seconds that causes all enemies in proximity to run in fear for 1-2 seconds. Cost: 20 mana.
- Rank 2: Don a spectral mask for 6 seconds that causes all enemies in proximity to run in fear for 2-3 seconds. Cost: 20 mana. (A)
- Rank 3: Don a spectral mask for 7 seconds that causes all enemies in proximity to run in fear for 3-4 seconds. Cost: 20 mana. (A)
- Rank 4: Don a spectral mask for 8 seconds that causes all enemies in proximity to run in fear for 4-5 seconds. Cost: 20 mana. (A)
- Rank 5: Don a spectral mask for 9 seconds that causes all enemies in proximity to run in fear for 5-6 seconds. Cost: 20 mana. (A)
(A) = Assumed
Synergies
- None known.
Skill Rune Effects
- None known.
Development
Horrify was first seen in the WWI 2008 build. Besides moving from the old Voodoo Skill Tree to the Spirit Skill Tree, it stayed very much the same as of BlizzCon 2009. It remained the same at BlizzCon 2010, where it was one of the default skills on the pre-made Arena Witch Doctor. It was very useful in the Arena, mostly in case of sudden encounters with Barbarians, as Flux noted:[1]
One that I saw used seldom, but to great effect when it was. It utterly frustrated Barbarians, since just when they had the Witch Doctor lined up... they’d go running in the other direction, unable to control their character for a couple of seconds. If the WD were smart, he could actually lure in a Barb, Horrify him, tack on a Grasp of the Dead, release the hounds, and then and then blow them up. I never saw this done, but it was fun to imagine.
Media
You can find pictures in the Diablo 3 screenshot and picture gallery:
Horrify on Ghouls.
References
Diablo III Classes [e] |
Barb skills Barb traits DH skills DH traits Monk skills Monk traits WD skills WD traits Wiz skills Wiz traits |
---|
The Barbarian - Barbarian skills - Barbarian traits - Fury - Barbarian skill archive [e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Bash |
• Ground Stomp • Ignore Pain |
• Frenzy |
• Leap Attack |
• Ancient Spear • Battle Rage |
• Furious Charge |
• Call of the Ancients |
The Barbarian - Barbarian skills - Barbarian traits - Fury - Barbarian skill archive [e] | |||||
---|---|---|---|---|---|
Level Req: Under 10 • Bad Temper (trait) |
Level Req: 11 • Pound of Flesh (trait)
|
Level Req: 19 • Inner Rage
|
Level Req: 27 • Cruelty (trait) Level Req: 31 Level Req: 35 |
Level Req: 39
|
Level Req: 47 • Disbelief
|
The Demon Hunter - Demon Hunter skills - Demon Hunter traits - Discipline/Hatred - Demon Hunter skill archive[e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Bola Shot
• Grenades |
• Entangling Shot
|
• Vault | • Molten Arrow | • Shock Spike
Unknown Tier: |
None yet known | None yet known |
The Demon Hunter - Demon Hunter skills - Demon Hunter traits - Discipline/Hatred - Demon Hunter skill archive [e] | |||||
---|---|---|---|---|---|
Only five Demon Hunter traits have yet been revealed, all with a level requirement under 10.
• Lightning Reflexes |
The Monk - Monk skills - Auras - Combos - Monk traits - Spirit - Monk skill archive [e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Hands of Lightning |
• Circle of Wrath • Lethal Decoy |
• Blinding Flash |
• Dashing Strike |
• Exploding Palm |
• Breath of Heaven |
• Resist Aura |
The Monk - Monk skills - Auras - Combos - Monk traits - Spirit - Monk skill archive [e] | |||||
---|---|---|---|---|---|
Level Req: Under 10 • Precision |
Lvl Req: 11 Lvl Req: 15 |
Lvl Req: 23 |
Lvl Req: 35 Lvl Req: 39 |
Lvl Req: 43 • Thunderous Blows Lvl Req: 47 |
The Witch Doctor - Witch Doctor skills - Witch Doctor traits - Mana - Witch Doctor skill archive [e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Summon Zombie Dog |
• Zombie Charger • Corpse Spiders |
• Poison Dart • Grasp of the Dead |
• Firebats |
• Acid Cloud • Firebomb |
• Gargantuan |
• Fetish Army
|
The Witch Doctor - Witch Doctor skills - Witch Doctor traits - Mana - Witch Doctor skill archive [e] | |||||
---|---|---|---|---|---|
Level Req: Under 10 • Toughness |
Level Req: 11 Level Req: 15 |
Level Req: 19 • Rituals Level Req: 23 |
Level Req: 27 • Assassin Level Req: 31 |
Level Req: 35 • Superior Skill Level Req: 39 |
Level Req: 43 • Fetish Leader Level Req: 47 |
The Wizard - Wizard skills - Wizard traits - Arcane Power - Wizard skill archive [e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Magic Missile
• Charged Bolt
|
• Ice Armor |
• Frost Nova |
• Arcane Orb • Diamond Skin |
• Disintegrate |
• Arcane Torrent • Blizzard |
• Familiar • Teleport
|
The Wizard - Wizard skills - Wizard traits - Arcane Power - Wizard skill archive [e] | |||||
---|---|---|---|---|---|
Level Req: Under 10 |
Level Req: 11 • Energy Reserves Level Req: 15 |
Level Req: 19 • Blur Level Req: 23 |
Level Req: 27 Level Req: 31 |
Level Req: 35 Level Req: 39 |
Level Req: 43 • Expanded Mind Level Req: 47 |