Difference between revisions of "Zombie Skill Tree"

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(Tier IV)
m (Zombie Skill Tree)
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*[[Mind and Body]]
 
*[[Mind and Body]]
 
** A passive skill; regenerates mana and health.
 
** A passive skill; regenerates mana and health.
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===Tier II===
 
===Tier II===
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* [[Sacrifice]]
 
* [[Sacrifice]]
 
** Detonate a nearby Zombie Dog in an explosion, dealing a % of the Zombie Dog’s health to monsters nearby.
 
** Detonate a nearby Zombie Dog in an explosion, dealing a % of the Zombie Dog’s health to monsters nearby.
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===Tier III===
 
===Tier III===
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* [[Unrelenting Assault]]
 
* [[Unrelenting Assault]]
 
** Enables one of your [[Summon Zombie Dog|Zombie Dogs]] to instantaneously resurrect itself upon its death.
 
** Enables one of your [[Summon Zombie Dog|Zombie Dogs]] to instantaneously resurrect itself upon its death.
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===Tier IV===
 
===Tier IV===
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* [[Wall of Zombies]]
 
* [[Wall of Zombies]]
 
** Zombies emerge from the early and attack nearby monsters for 7 damage per second.
 
** Zombies emerge from the early and attack nearby monsters for 7 damage per second.
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===Tier VI===
 
===Tier VI===

Revision as of 05:48, 29 August 2009

Template:Class navbox The Witch Doctor has three skill trees, with a variety of active and passive skills in each. Only 11 WD skills were revealed at Blizzcon, (more than 55 each were shown for the Wizard and Barbarian) so our knowledge of this character's abilities is much less extensive. Furthermore, all 11 skills were active skills, so we know nothing of the WD's passives and masteries.

The Witch Doctor's tree skill trees are:


Diablo III Skill Trees

Unlike the skill trees in Diablo II, the trees in Diablo III are not focused on just one aspect of a character. All known D3 skill trees have a wide variety of skills, with more passive than active, and all allow for a variety of play styles.

All active skills in the BlizzCon build were capped at 1 skill point (or rank, as skill levels are called in D3), while most passives went up to 15 points. This will not be the case in the final game; active skills will allow more than 1 point, and passives may have different maximum ranks, to allow better game balancing. Know that skills will be modified, that some will be removed, that others will be added, and that the numbers are almost certain to change.


Zombie Skill Tree

Tier I


Tier II

  • Zombie Charger
    • Summon a reckless, enraged zombie from the ground to assault your enemies.
  • Sacrifice
    • Detonate a nearby Zombie Dog in an explosion, dealing a % of the Zombie Dog’s health to monsters nearby.


Tier III


Tier IV

Tier V

  • Parasite
    • Launch a parasite at an enemy dealing 3 damage per second. If the target dies while under the effects of the Parasite a Zombie Dog emerges from the slain body.
  • Wall of Zombies
    • Zombies emerge from the early and attack nearby monsters for 7 damage per second.


Tier VI

  • Ferocity
    • Increases the health and damage of your Zombie Dogs and Gargantuan by 8%.