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Voodoo Skill Tree

Revision as of 06:12, 29 August 2009 by Agito (talk | contribs) (Voodoo Skills: looks like they've changed which skills are in which tree, or there is a bit of confusion according to this: http://www.diii.net/blog/comments/full-witch-doctor-skills/)

Template:Class navbox The Witch Doctor has three skill trees, with a variety of active and passive skills in each. Only 11 WD skills were revealed at Blizzcon, (more than 55 each were shown for the Wizard and Barbarian) so our knowledge of this character's abilities is much less extensive. Furthermore, all 11 skills were active skills, so we know nothing of the WD's passives and masteries.

The Witch Doctor's tree skill trees are:


Contents

Diablo III Skill Trees

Unlike the skill trees in Diablo II, the trees in Diablo III are not focused on just one aspect of a character. All known D3 skill trees have a wide variety of skills, with more passive than active, and all allow for a variety of play styles.

All active skills in the BlizzCon build were capped at 1 skill point (or rank, as skill levels are called in D3), while most passives went up to 15 points. This will not be the case in the final game; active skills will allow more than 1 point, and passives may have different maximum ranks, to allow better game balancing. Know that skills will be modified, that some will be removed, that others will be added, and that the numbers are almost certain to change.


Voodoo Skills

The Voodoo skill tree comprises most of the Witch Doctor's offensive skills, in addition to a few summoning skills

Tier I

  • Skull of Flame
    • Lob a skull filled with fire dealing 4-5 fire damage to all enemies caught in the explosion.
  • Jungle Fortitude
    • Increase your Vitality by 5% of your Strength, 5% of your Dexterity, and 5% of your Willpower.


Tier II

  • Hex
    • Summon a Fetish caster to cast hexes on enemies for 6 seconds.
  • Corpse Spiders
    • Summon 3 spiders to attack nearby enemies for 8-13 poison damage per hit.


Tier III

  • Locust Swarm
    • Assault nearby foes with a swarm of locusts that spread to additional, nearby targets.
  • Plague of Toads
    • Release a handful of toads that deal poison damage to anybody who steps on them.


Tier IV

  • Pit of Fire
    • Call up to 4 Fetishes to bathe a region in fire.
  • Firebats
    • Launch a swarm of bats, saturated in a fiery blaze to burn targeted enemies.


Tier V

  • Acid Cloud
    • Detonate an bottle of acid in the air to damage enemies with the initial explosion and, over time for enemies who remain in it's area of effect.
  • Blood Rites
    • Increase your spell damage by consuming health globes.


Tier VI

  • Fetish Army
    • Summon an army of Fetishes to fight by your side.


Passive Skill Speculation

No passive skills have yet been revealed in this skill tree, but by comparing these skills to the known trees and skills for the Wizard and Barbarian, some educated guesses can be made.

Passives will probably boost the damage/hit points of the mongrels, or of all summoned pets, assuming there are others further down this tree. The explosive damage of a Sacrifice (Mongrel or other unknown minions) could also be boosted, as could the duration and damage of the Zombie Wall.