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Horrify

Revision as of 05:00, 5 March 2011 by MrFrye (talk | contribs) (updated skillbox)
Skill witchdoctor horrify icon.gif

Horrify is a Witch Doctor Tier 5 skill unlocked at level 14. It's a sort of curse, frightening any enemies near the Witch Doctor into running away for a short time.


Contents

Background

Diablo III Active Skill [e]
Horrify.jpg
Horrify
Used by: Witch Doctor
Enabled at: Clvl 14
Skill Description
Don a spectral mask that horrifies all enemies within X feet, causing them to run in fear for X seconds.
Type: Debuff
Resource Use: Costs Mana
Skill Rune Effects
Alabaster rune: Unknown
Crimson rune: Unknown
Golden rune: Unknown
Indigo rune: Unknown
Obsidian rune: Unknown

The Witch Doctor frightens away any enemies in his immediate vicinity. The spell is cast from the WD; it's not something you can target at an enemy some distance away, which makes it more useful for personal defense, but useless in most tactical situations.


Skill Design

A useful skill if you are caught unprepared or are surrounded, buying precious time to retaliate. It can be also used to help out team mates who've been swarmed. Furthermore, players can try to take out a pack of enemies, damage them, horrify until other spells cooldown and try again.

Very useful for defending against melee attackers, whether monsters or in the Arena.

Enemies afflicted by Horrify show a glowing green skull over their heads, demonstrating why they are running.


Skill Rank Table

  • Rank 1: Don a spectral mask for 5 seconds that causes all enemies in proximity to run in fear for 1-2 seconds. Cost: 20 mana.
  • Rank 2: Don a spectral mask for 6 seconds that causes all enemies in proximity to run in fear for 2-3 seconds. Cost: 20 mana. (A)
  • Rank 3: Don a spectral mask for 7 seconds that causes all enemies in proximity to run in fear for 3-4 seconds. Cost: 20 mana. (A)
  • Rank 4: Don a spectral mask for 8 seconds that causes all enemies in proximity to run in fear for 4-5 seconds. Cost: 20 mana. (A)
  • Rank 5: Don a spectral mask for 9 seconds that causes all enemies in proximity to run in fear for 5-6 seconds. Cost: 20 mana. (A)

(A) = Assumed

BOOOOOO!


Trait Synergies


Skill Rune Effects

  • No rune effects for Horrify are known.


Development

Horrify was first seen in the WWI 2008 build. Besides moving from the old Voodoo Skill Tree to the Spirit Skill Tree, it stayed very much the same as of BlizzCon 2009.

It remained the same at BlizzCon 2010, where it was one of the default skills on the pre-made Battle Arena Witch Doctor. It was very useful in the Arena, mostly in case of sudden encounters with Barbarians, as Flux noted:[1]

One that I saw used seldom, but to great effect when it was. It utterly frustrated Barbarians, since just when they had the Witch Doctor lined up... they’d go running in the other direction, unable to control their character for a couple of seconds. If the WD were smart, he could actually lure in a Barb, Horrify him, tack on a Grasp of the Dead, release the hounds, and then and then blow them up. I never saw this done, but it was fun to imagine.

Previous Versions

See the Witch Doctor skill archive for more details on previous versions of Horrify and other Witch Doctor skills.


Media

You can find pictures in the Diablo III screenshot and picture gallery:



References