Firebats
Firebats is a Witch Doctor Tier 4 skill unlocked at character level 10. It casts forth a spray of flaming bats, which deal substantial fire damage to enemies in the vicinity.
Contents
[hide]Background
Diablo III Skill [e] | |
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Firebats Active, 5 ranks | |
Used by: | Witch Doctor |
A swarm of fiery bats burn enemies in front of you for X fire damage per second. | |
Type: | Direct Damage |
Quantity: | Duration |
Effect: | Cone |
School: | Fire |
Mana cost: | 120 mana/sec |
Cast time: | Unknown |
Duration: | None |
Cooldown: | Unknown |
Synergies: | Unknown |
Requires: | N/A |
Prereq of: | N/A |
The Witch Doctor spews fire from his mouth whilst bats fly into the flame, sending forth flaming bats to attack enemies in front of the Doctor.
Skill Design
This skill is a sort of Inferno, dealing fire damage to anything in front of the Witch Doctor for as long as he keeps casting the spell. It takes a moment to start producing damage, and requires the Witch Doctor to remain stationary while he casts it.
There is a steady mana drain while the spell is in use.
Skill Rank Table
- Rank 1: A swarm of fiery bats burn enemies in front of you for 10 fire damage per second. Cost: 120 mana.
- Rank 2: A swarm of fiery bats burn enemies in front of you for 20 fire damage per second. Cost: 120 mana. (A)
- Rank 3: A swarm of fiery bats burn enemies in front of you for 30 fire damage per second. Cost: 120 mana. (A)
- Rank 4: A swarm of fiery bats burn enemies in front of you for 40 fire damage per second. Cost: 120 mana. (A)
- Rank 5: A swarm of fiery bats burn enemies in front of you for 50 fire damage per second. Cost: 120 mana. (A)
(A) = Assumed
Synergies

No other skills directly boost or synergize with Firebats.
The Witch Doctor traits may provide some direct boosts, though. Only one is known thus far:
- Plagued -- This Clvl 43 trait increases the damage done by "Animal and Plague skills."
Skill Rune Effects
- Unknown rune: boosts the range and damage of the Firebats.
- Unknown rune: turns Firebats into a sort of defensive field, with the bats constantly swarming around the Witch Doctor and only extending out to damage enemies when they move into melee range.
Development
Firebats was first seen in the WWI 2008 build. It was originally located in the Spirit Skill Tree, then moved to the Voodoo Skill Tree, before skill trees were removed entirely.
The skill's damage and range was lowered with the introduction of Runestones; unmodified Firebats were much less effective in the BlizzCon 2010 build than they had been back in 2008. Flux commented on using this skill:[1]
The other interesting thing about this skill was the firing mechanism. You couldn’t click it. If you did nothing would happen. Literally; sometimes one bat would squeak out, but usually not even that. The spell dealt very good DoT, but you had to hold down the mouse button to let the bats flow forth. It took a second or two for the full flow to get going, and once it did the damage was great, but you had to commit to using it.
Media
You can find pictures in the Diablo 3 screenshot and picture gallery:
Firebats on an Unburied.
References
Diablo III Classes [e] |
Barb skills Barb traits DH skills DH traits Monk skills Monk traits WD skills WD traits Wiz skills Wiz traits |
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The Witch Doctor - Witch Doctor skills - Witch Doctor traits - Mana - Witch Doctor skill archive [e] | ||||||
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Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Summon Zombie Dog |
• Zombie Charger • Corpse Spiders |
• Poison Dart • Grasp of the Dead |
• Firebats |
• Acid Cloud • Firebomb |
• Gargantuan |
• Fetish Army
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