Difference between revisions of "Zombie Skill Tree"

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The '''Zombie skill tree''' is a [[Witch Doctor]] skill tree containing lots of [[summon]]ing type spells and skills. The tree was known as '''Plague skill tree''' before [[BlizzCon 2009]].
The Witch Doctor has three skill trees, with a variety of active and passive skills in each. Only 11 WD skills were revealed at Blizzcon, (more than 55 each were shown for the Wizard and Barbarian) so our knowledge of this character's abilities is much less extensive. Furthermore, all 11 skills were active skills, so we know nothing of the WD's passives and masteries.
 
  
The Witch Doctor's tree skill trees are:
 
* [[Zombie  Skill Tree]]
 
* [[Spirit Skill Tree]]
 
* [[Voodoo Skill Tree]]
 
  
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'''Useful skill links:'''
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* [[Skill]]s - General skill design and mechanics.
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* [[Witch Doctor skills]] - Witch Doctor-specific skill design.
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** [[Zombie Skill Tree]] - Zombie skills.
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** [[Spirit Skill Tree]] - Spirit skills.
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** [[Voodoo Skill Tree]] - Voodoo skills.
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* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.
  
==Diablo III Skill Trees==
 
  
Unlike the skill trees in Diablo II, the trees in Diablo III are not focused on just one aspect of a character. All known D3 skill trees have a wide variety of skills, with more passive than active, and all allow for a variety of play styles.
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{{Archive|[[BlizzCon 2009]]|None|[[Witch Doctor skills]]; skill trees were removed prior to [[BlizzCon 2010]]}}
  
All active skills in the BlizzCon build were capped at 1 skill point (or rank, as skill levels are called in D3), while most passives went up to 15 points. This will not be the case in the final game; active skills will allow more than 1 point, and passives may have different maximum ranks, to allow better game balancing. Know that skills will be modified, that some will be removed, that others will be added, and that the numbers are almost certain to change.  
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[[Image:Skill-tree-blizzcon09-zombie-muldric.jpg|frame|Witch Doctor's Zombie skill tree as of [[BlizzCon 2009]].]]
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==Zombie skills==
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The Zombie tree focuses on summoning various [[pet|minions]]. Like any skill tree focusing on any element of gameplay, it cannot be called a skill tree if it doesn't have [[signature skills]] that can actually kill. Luckily for us, the Zombie tree has a few cool skills that makes enemies easy to kill, like Sacrifice, Parasite and Wall of Zombies.  
  
 
==Zombie Skill Tree==
 
Almost every Tier in this tree has at least one summoning skill. They are accompanied by various passive skills that both help the [[Witch Doctor]] and his minions.
 
  
 
===Tier I===
 
===Tier I===
* [[Summon Zombie Dog]]
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* '''[[Summon Zombie Dog]]'''
** Summon a pet Zombie Dog (formerly known as Mongrel).
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** Summon a pet [[Zombie Dog]] (formerly known as Mongrel).
*[[Mind and Body]]
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* '''[[Mind and Body (skill)|Mind and Body]]'''
** A passive skill; regenerates mana and health.
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** A passive skill; regenerates [[mana]] and [[health]].
  
  
 
===Tier II===
 
===Tier II===
* [[Zombie Charger]]
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* '''[[Zombie Charger]]'''
 
** Summon a reckless, enraged zombie from the ground to assault your enemies.
 
** Summon a reckless, enraged zombie from the ground to assault your enemies.
* [[Sacrifice]]
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* '''[[Sacrifice]]'''
** Detonate a nearby Zombie Dog in an explosion, dealing a % of the Zombie Dog’s health to monsters nearby.
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** Detonate a nearby [[Zombie Dog]] in an explosion, dealing damage X% of the Zombie Dog's health to monsters nearby.
  
  
 
===Tier III===
 
===Tier III===
* [[Grasp of the Dead]]
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* '''[[Grasp of the Dead]]'''
** Summon undead hands reach to out from the ground attacking all enemies within 8 yards of the targeted location.
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** Summon undead hands that reach out from the ground, attacking all enemies within 8 yards of the targeted location.
* [[Unrelenting Assault]]
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* '''[[Unrelenting Assault]]'''
** Enables one of your [[Summon Zombie Dog|Zombie Dogs]] to instantaneously resurrect itself upon its death.
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** Enables one of your [[Summon Zombie Dog|Zombie Dogs]] to instantaneously [[resurrect]] itself upon its death.
  
  
 
===Tier IV===
 
===Tier IV===
* [[Gargantuan]]
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* '''[[Gargantuan]]'''
** Summons a large zombie follower to fight for you.
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** Summons a large [[zombie]] follower to fight for you.
* [[Leader of the Pack ]]
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* '''[[Leader of the Pack (skill)|Leader of the Pack]]'''
 
** Increases spell damage by 1% for every [[Summon Zombie Dog|Zombie Dog]] under your command.
 
** Increases spell damage by 1% for every [[Summon Zombie Dog|Zombie Dog]] under your command.
  
  
 
===Tier V===
 
===Tier V===
* [[Parasite]]
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* '''[[Parasite]]'''
** Launch a parasite at an enemy dealing 3 damage per second. If the target dies while under the effects of the Parasite a Zombie Dog emerges from the slain body.
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** Launch a parasite at an enemy dealing 3 damage per second. If the target dies while under the effects of the Parasite a [[Zombie Dog]] emerges from the slain body.
* [[Wall of Zombies]]
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* '''[[Wall of Zombies]]'''
** Zombies emerge from the early and attack nearby monsters for 7 damage per second.
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** Zombies emerge from the ground and attack nearby [[monster]]s for 7 damage per second.
  
  
 
===Tier VI===
 
===Tier VI===
* [[Ferocity]]
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* '''[[Ferocity (skill)|Ferocity]]'''
** Increases the health and damage of your Zombie Dogs and Gargantuan by 8%.
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** Increases the [[health]] and damage of your [[Zombie Dog]]s and [[Gargantuan]] by 8%.
<!--
 
===Locust Swarm===
 
See the [[Locust Swarm]] entry for details.
 
 
 
===Plague of Toads===
 
See the [[Plague of Toads]] entry for details.
 
 
 
===Carrion Spiders===
 
See the [[Carrion Spiders]] entry for details.
 
-->
 
 
 
<!--==Projected Passives==
 
No passive skills have yet been revealed in this skill tree, but by comparing these skills to the known trees and skills for the [[Wizard]] and [[Barbarian]], some educated guesses can be made.  
 
  
It's a safe bet that we'll see a passive that boosts the damage of all skills in this tree, or perhaps all of the [[Witch Doctor]]'s poison damage skills. Other passives will improve the individual skills; something like Improved Plague of Toads/Locust Swarm/Spider Statue, granting more damage, better odds of [[critical hit]]s, etc.  It's also a decent bet that there will be faster casting rate and/or lower [[mana]] cost passives for the WD, as there are for the Wizard, since the character is designed to cast quickly and keep moving, and will need mana for that.-->
 
  
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==References==
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* [http://www.diii.net/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skill Trees and Stats Discussion]
  
[[category:Witch Doctor]]
 
[[category:Skills]]
 
  
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{{skills navbox 2009|Zombie}}
  
{{Skill navbox zombie}}
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[[category:Skill archive]]
{{Skill navbox}}
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[[category:Witch Doctor skill archive]]
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[[category:Zombie skills]]

Latest revision as of 04:00, 3 May 2012

The Zombie skill tree is a Witch Doctor skill tree containing lots of summoning type spells and skills. The tree was known as Plague skill tree before BlizzCon 2009.


Useful skill links:



Important.png Archived Article [e]
Zombie Skill Tree is an archived article about material previously included in Diablo 3. However, it has been removed or the article contains outdated facts. The information is stored in Diablo Wiki for posterity. Please note: Links in this article lead to both updated and archived material.

This article was last up to date:Updated version of this article is:
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Current information can be found at:


Witch Doctor's Zombie skill tree as of BlizzCon 2009.

Zombie skills[edit | edit source]

The Zombie tree focuses on summoning various minions. Like any skill tree focusing on any element of gameplay, it cannot be called a skill tree if it doesn't have signature skills that can actually kill. Luckily for us, the Zombie tree has a few cool skills that makes enemies easy to kill, like Sacrifice, Parasite and Wall of Zombies.


Tier I[edit | edit source]


Tier II[edit | edit source]

  • Zombie Charger
    • Summon a reckless, enraged zombie from the ground to assault your enemies.
  • Sacrifice
    • Detonate a nearby Zombie Dog in an explosion, dealing damage X% of the Zombie Dog's health to monsters nearby.


Tier III[edit | edit source]


Tier IV[edit | edit source]


Tier V[edit | edit source]

  • Parasite
    • Launch a parasite at an enemy dealing 3 damage per second. If the target dies while under the effects of the Parasite a Zombie Dog emerges from the slain body.
  • Wall of Zombies
    • Zombies emerge from the ground and attack nearby monsters for 7 damage per second.


Tier VI[edit | edit source]


References[edit | edit source]