Difference between revisions of "Voodoo Skill Tree"

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The '''Voodoo skill tree''' is a [[Witch Doctor]] skill tree containing the most of the offensive skills for the Witch Doctor, supplementing some abilities in the [[Zombie Skill Tree]] with several skills that summon [[Fetish]]es.
The Voodoo Skill Tree contains most of the offensive skills for the [[Witch Doctor]], supplementing some abilities in the [[Zombie Skill Tree]] with several skills that summon Fetishes.
 
  
The Witch Doctor's tree skill trees are:
 
* [[Zombie Skill Tree]]
 
* [[Spirit Skill Tree]]
 
* [[Voodoo Skill Tree]]
 
  
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'''Useful skill links:'''
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* [[Skill]]s - General skill design and mechanics.
 +
* [[Witch Doctor skills]] - Witch Doctor-specific skill design.
 +
** [[Zombie Skill Tree]] - Zombie skills.
 +
** [[Spirit Skill Tree]] - Spirit skills.
 +
** [[Voodoo Skill Tree]] - Voodoo skills.
 +
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.
  
==Overview==
 
The Voodoo skill tree comprises most of the [[Witch Doctor|Witch Doctor's]] offensive skills, in addition to a few summoning skills.
 
  
==Tier I==
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{{Archive|[[BlizzCon 2009]]|None|[[Witch Doctor skills]]; skill trees were removed prior to [[BlizzCon 2010]]}}
===[[Skull of Flame]]===
 
* Lob a skull filled with fire dealing 4-5 fire damage to all enemies caught in the explosion.
 
===[[Jungle Fortitude]]===
 
* Increase your Vitality by 5% of your Strength, 5% of your Dexterity, and 5% of your Willpower.
 
  
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[[Image:Skill-tree-blizzcon09-voodoo-muldric.jpg|frame|Witch Doctor's Voodoo skill tree as of [[BlizzCon 2009]].]]
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==Voodoo Skills==
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The Voodoo tree focuses on offensive effects via short-time summoning spells. Like any skill tree focusing on any element of gameplay, it cannot be called a skill tree if it doesn't have [[signature skills]] that can actually kill. Luckily for us, the Voodoo tree has a lot of cool skills that makes enemies easy to kill, like Skull of Flame, Firebats and Locust Swarm.
  
==Tier II==
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===Unknown Tier===
===[[Hex]]===
 
* Summon a Fetish caster to cast hexes on enemies for 6 seconds.
 
===[[Corpse Spiders]]===
 
* Summon 3 spiders to attack nearby enemies for 8-13 poison damage per hit.
 
  
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* '''Poison Dart'''
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Blizzard revealed a new Witch Doctor skill, [[Poison Dart]] in early August, 2010. [http://diablo.incgamers.com/blog/comments/a-new-witch-doctor-skill-revealed/] Since the three skill tree system has been changed, this skill was never actually in a tree, but if it had been it clearly would have fit into the Voodoo tree.
  
==Tier III==
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No official description of the skill was given, but Poison Dart was said to be a projectile attack that fired darts at enemies.
===[[Locust Swarm]]===
 
* Assault nearby foes with a swarm of locusts that spread to additional, nearby targets.
 
===[[Plague of Toads]]===
 
* Release a handful of toads that deal poison damage to anybody who steps on them.
 
  
  
==Tier IV==
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===Tier I===
===[[Pit of Fire]]===
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* '''[[Skull of Flame]]'''
* Call up to 4 Fetishes to bathe a region in fire.
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** Lob a skull filled with fire dealing 4-5 fire damage to all enemies caught in the explosion.
===[[Firebats]]===
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* '''[[Jungle Fortitude (passive)|Jungle Fortitude]]'''
* Launch a swarm of bats, saturated in a fiery blaze to burn targeted enemies.
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** Increase your Vitality by 5% of your Strength, 5% of your Dexterity, and 5% of your Willpower.
  
  
==Tier V==
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===Tier II===
===[[Acid Cloud]]===
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*'''[[Hex]]'''
* Detonate an bottle of acid in the air to damage enemies with the initial explosion and, over time for enemies who remain in it's area of effect.
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** Summon a Fetish caster to cast hexes on enemies for 6 seconds.
===[[Blood Rites]]===
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*'''[[Corpse Spiders]]'''
* Increase your spell damage by consuming health globes.
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** Summon 3 spiders to attack nearby enemies for 8-13 poison damage per hit.
  
  
==Tier VI==
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===Tier III===
===[[Fetish Army]]===
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*'''[[Locust Swarm]]'''
* Summon an army of Fetishes to fight by your side.
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** Assault nearby foes with a swarm of locusts that spread to additional, nearby targets.
<br/><br/>
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*'''[[Plague of Toads]]'''
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** Release a handful of toads that deal poison damage to anybody who steps on them.
  
  
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===Tier IV===
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*'''[[Pit of Fire]]'''
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** Call up to 4 Fetishes to bathe a region in fire.
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*'''[[Firebats]]'''
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** Launch a swarm of bats, saturated in a fiery blaze to burn targeted enemies.
  
<!--
 
===Horrify===
 
{|align="right" width="25%" style="border-collapse: collapse; border: none; clear:both;"
 
! Horrify
 
|-
 
|
 
'''Rank:''' 3/5<br>
 
A spectral mask that horrifies all enemies in proximity, causing them to run in fear.<br>
 
'''Mana cost:''' 10<br>
 
'''Radius:''' 20<br>
 
'''Fear duration:''' 1-2 seconds.<br>
 
'''Mask duration:''' 5<br>
 
Rank 4 duration: 5
 
|}
 
  
[[Image:horrify.jpg|thumb|left|Horrify the enemy]][[Image:Skill_witchdoctor_horrify_icon.gif|left|Horrify]]This curse-like spell works like the Terror curse (or the barbarian's grim ward skill), but functions almost like an aura; causing any monster near the WD to flee in fright. Monsters in range are overcome with fright and immediately scatter, running away from the WD. The skill works by summoning a frightening spirit, which appears above the WD and screams and shakes its arms at the monsters. Presumably, any monsters that come into range while the horrify spirit is active are affected by it, essentially making the WD a moving object of terror. This limits the skill as well, since it can't be cast on individual targets, or cast a great distance from the WD.
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===Tier V===
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*'''[[Acid Cloud]]'''
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** Detonate a bottle of acid in the air to damage enemies with the initial explosion and, over time for enemies who remain in it's area of effect.
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*'''[[Blood Rites]]'''
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** Increase your spell damage by consuming health globes.
  
There are 2 durations; how long each individual fright lasts on afflicted monsters, and how long the frightening spirit remains over the WD's head, capable of horrifying or re-horrifying anything that comes into range.
 
  
The hover text for this one was seen in the WWI movie, and is reproduced to the right. This skill, like all active skills at that time, only allowed 1 point to be added to it at the Blizzcon 2008 demo. How many points will be allowed in the final game remains to be determined.
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===Tier VI===
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*'''[[Fetish Army]]'''
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** Summon an army of Fetishes to fight by your side.
  
===Wall of Zombies===
 
{|align="right" width="25%" style="border-collapse: collapse; border: none; clear:both;"
 
! Wall of Zombies
 
|-
 
|
 
'''Rank:''' 4/5<br>
 
Zombies erupt from the earth to attack your enemies.<br>
 
'''Current level:''' 4<br>
 
Zombies attack for 15 damage.<br>
 
'''Next level:''' 5<br>
 
Zombies attack for 15 damage.
 
|}
 
  
[[Image:Wd-zombie-wall1.jpg|thumb|left|The wall shreds goatmen.]]
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==References==
[[Image:Icon-wallofzombies.jpg|left|Wall of Zombies]]This skill works much like the Necromancer's bone wall; causing a straight line of obstacles to erupt from the earth. Not merely obstacles though, this wall is made of zombified creatures who claw at and deal damage to any monsters who come into range. Monsters attack the wall, so this isn't hard to do.
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* [http://www.diii.net/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skill Tree Stats and Discussion]
  
The wall zombies seem to be very powerful in the WWI gameplay movie, ripping dozens of Moon Clan goatmen to shreds in just seconds. The skill is level 4 though, as revealed by the hover text, so likely it would be much less powerful at level 1. When tested in the Blizzcon 2008 demo, this skill was fun, but far less damaging than it was in the WWI movie from a few months earlier. With one point in Zombie Wall, the zombies were able to kill a few of the skeletons that attacked it, but the wall was of more use as a shield or a target for enemies; a sort of stationary "tank" that drew their attention and allowed the Witch Doctor to move into range to effectively use her offensive skills.
 
  
It's not known if it can stop the advance of larger monsters, who might just step over it or crush it; every monster so far seen near the wall has attacked it.
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{{skills navbox 2009|Voodoo}}
  
===Summon Mongrel===
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[[category:Skill archive]]
[[Image:Wd-mongrel2.jpg|thumb|300px|Fire and regular mongrels.]][[Image:Icon-summonmongrel.jpg|left|Summon Mongrel]]
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[[category:Witch Doctor skill archive]]
The Witch Doctor summons a mangy zombie dog which attacks the target like one of the D2 Druid's wolves. Mongrels are not great melee fighters, but they are quick on their feet and serve as fairly sturdy tanks, allowing the Witch Doctor to use her attack skills to devastating effect.
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[[category:Voodoo skills]]
 
 
[[Mongrels]] pick up the characteristics of the Witch Doctor's attack spells, and they may be enchanted with fire or poison, adding that elemental damage to their regular attack. Mongrels that are so enhanced take on visual characteristics of the spell, as you can see with the flaming and regular mongrels in the screenshot to the right.
 
 
 
Mongrels are valid targets for the Sacrifice skill, and will detonate when chosen, dealing substantial damage to nearby targets.
 
 
 
* See more [http://www.diii.net/gallery/showgallery.php?cat=all&si=mongrel screenshots of Mongrels] in the Image Gallery.
 
 
 
===Sacrifice===
 
This skill causes the targeted Mongrel to explode, dealing substantial damage to any enemies in the area.  In the Blizzcon 2008 demo the skill was not called "Sacrifice Mongrel," but just plain "Sacrifice." This seems an indication that it will work on all sorts of minions, not just Mongrels. No other minions have yet been revealed, but it's a safe bet that we'll see more in the future.
 
[[Image:Skill_witchdoctor_sacrificesequence.jpg|center|600px|thumb|Sequence of Sacrifice cast on a mongrel.]]-->
 
 
 
<!--
 
==Passive Skill Speculation==
 
 
 
No passive skills have yet been revealed in this skill tree, but by comparing these skills to the known trees and skills for the Wizard and Barbarian, some educated guesses can be made.
 
 
 
Passives will probably boost the damage/hit points of the mongrels, or of all summoned pets, assuming there are others further down this tree. The explosive damage of a Sacrifice (Mongrel or other unknown minions) could also be boosted, as could the duration and damage of the Zombie Wall.
 
-->
 
 
 
 
 
 
 
 
 
 
 
[[category:Witch Doctor]]
 
[[category:Skills]]
 
 
 
{{Skill navbox voodoo}}
 
{{Skill navbox}}
 

Latest revision as of 23:12, 20 May 2012

The Voodoo skill tree is a Witch Doctor skill tree containing the most of the offensive skills for the Witch Doctor, supplementing some abilities in the Zombie Skill Tree with several skills that summon Fetishes.


Useful skill links:



Important.png Archived Article [e]
Voodoo Skill Tree is an archived article about material previously included in Diablo 3. However, it has been removed or the article contains outdated facts. The information is stored in Diablo Wiki for posterity. Please note: Links in this article lead to both updated and archived material.

This article was last up to date:Updated version of this article is:
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Current information can be found at:


Witch Doctor's Voodoo skill tree as of BlizzCon 2009.

Voodoo Skills[edit | edit source]

The Voodoo tree focuses on offensive effects via short-time summoning spells. Like any skill tree focusing on any element of gameplay, it cannot be called a skill tree if it doesn't have signature skills that can actually kill. Luckily for us, the Voodoo tree has a lot of cool skills that makes enemies easy to kill, like Skull of Flame, Firebats and Locust Swarm.

Unknown Tier[edit | edit source]

  • Poison Dart

Blizzard revealed a new Witch Doctor skill, Poison Dart in early August, 2010. [1] Since the three skill tree system has been changed, this skill was never actually in a tree, but if it had been it clearly would have fit into the Voodoo tree.

No official description of the skill was given, but Poison Dart was said to be a projectile attack that fired darts at enemies.


Tier I[edit | edit source]

  • Skull of Flame
    • Lob a skull filled with fire dealing 4-5 fire damage to all enemies caught in the explosion.
  • Jungle Fortitude
    • Increase your Vitality by 5% of your Strength, 5% of your Dexterity, and 5% of your Willpower.


Tier II[edit | edit source]

  • Hex
    • Summon a Fetish caster to cast hexes on enemies for 6 seconds.
  • Corpse Spiders
    • Summon 3 spiders to attack nearby enemies for 8-13 poison damage per hit.


Tier III[edit | edit source]

  • Locust Swarm
    • Assault nearby foes with a swarm of locusts that spread to additional, nearby targets.
  • Plague of Toads
    • Release a handful of toads that deal poison damage to anybody who steps on them.


Tier IV[edit | edit source]

  • Pit of Fire
    • Call up to 4 Fetishes to bathe a region in fire.
  • Firebats
    • Launch a swarm of bats, saturated in a fiery blaze to burn targeted enemies.


Tier V[edit | edit source]

  • Acid Cloud
    • Detonate a bottle of acid in the air to damage enemies with the initial explosion and, over time for enemies who remain in it's area of effect.
  • Blood Rites
    • Increase your spell damage by consuming health globes.


Tier VI[edit | edit source]

  • Fetish Army
    • Summon an army of Fetishes to fight by your side.


References[edit | edit source]