Difference between revisions of "Spirit Skill Tree"
m |
(archived) |
||
(9 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
− | |||
The '''Spirit skill tree''' is a [[Witch Doctor]] skill tree true to its namesake, manipulating the intangible spirits of enemies, conjure new ones to attack or fight for the Witch Doctor or even manipulate the Witch Doctor's spirit. | The '''Spirit skill tree''' is a [[Witch Doctor]] skill tree true to its namesake, manipulating the intangible spirits of enemies, conjure new ones to attack or fight for the Witch Doctor or even manipulate the Witch Doctor's spirit. | ||
Line 12: | Line 11: | ||
− | + | {{Archive|[[BlizzCon 2009]]|None|[[Witch Doctor skills]]; skill trees were removed prior to [[BlizzCon 2010]]}} | |
+ | |||
[[Image:Skill-tree-blizzcon09-spirit-muldric.jpg|frame|Witch Doctor's Spirit skill tree as of [[BlizzCon 2009]].]] | [[Image:Skill-tree-blizzcon09-spirit-muldric.jpg|frame|Witch Doctor's Spirit skill tree as of [[BlizzCon 2009]].]] | ||
==Spirit skills== | ==Spirit skills== | ||
− | + | The Spirit tree focuses on [[mana]] regeneration, [[crowd control]], and being more adept at surviving. Like any skill tree focusing on any element of gameplay, it cannot be called a skill tree if it doesn't have [[signature skills]] that can actually kill. Luckily for us, the Spirit tree has a few cool skills that makes enemies easy to kill, like Haunt, Soul Harvest and Mass Confusion. | |
Line 21: | Line 21: | ||
* '''[[Haunt]]''' | * '''[[Haunt]]''' | ||
** Launch a Spirit to invade the bodies of your enemies, causing sustained damage over time; the spirit lasts longer when inhabiting a host than when searching for one. | ** Launch a Spirit to invade the bodies of your enemies, causing sustained damage over time; the spirit lasts longer when inhabiting a host than when searching for one. | ||
− | * '''[[Spirit Vessel]]''' | + | * '''[[Spirit Vessel (skill)|Spirit Vessel]]''' |
** Replenishes your [[mana]] when consuming a [[health globe]]. | ** Replenishes your [[mana]] when consuming a [[health globe]]. | ||
Line 28: | Line 28: | ||
* '''[[Soul Harvest]]''' | * '''[[Soul Harvest]]''' | ||
** Draw out the life of enemies to replenish your [[mana]]. | ** Draw out the life of enemies to replenish your [[mana]]. | ||
− | * '''[[Rituals]]''' | + | * '''[[Rituals (skill)|Rituals]]''' |
** Increase your spell power by a percentage (%) of your [[vitality]]. | ** Increase your spell power by a percentage (%) of your [[vitality]]. | ||
Line 40: | Line 40: | ||
===Tier IV=== | ===Tier IV=== | ||
− | * '''[[Spirit Barrage ]]''' | + | * '''[[Spirit Barrage]]''' |
** A multitude of spirit bolts bombard enemies in targeted areas. | ** A multitude of spirit bolts bombard enemies in targeted areas. | ||
− | * '''[[Ritual of Blood]]''' | + | * '''[[Ritual of Blood (skill)|Ritual of Blood]]''' |
** Whilst active, X% of all [[mana]] costs are paid for with [[health]]. | ** Whilst active, X% of all [[mana]] costs are paid for with [[health]]. | ||
Line 54: | Line 54: | ||
===Tier VI=== | ===Tier VI=== | ||
− | * '''[[Death Pact]]''' | + | * '''[[Death Pact (skill)|Death Pact]]''' |
** Induce momentary invulnerability whenever you are reduced to 10% of your maximum [[health]]. This effect cannot occur more than once every 60 seconds. | ** Induce momentary invulnerability whenever you are reduced to 10% of your maximum [[health]]. This effect cannot occur more than once every 60 seconds. | ||
* '''[[Mass Confusion]]''' | * '''[[Mass Confusion]]''' | ||
** Induce paranoia in enemies, causing some to fight for the [[Witch Doctor]] for a period of time. | ** Induce paranoia in enemies, causing some to fight for the [[Witch Doctor]] for a period of time. | ||
− | |||
Line 65: | Line 64: | ||
+ | {{skills navbox 2009|Spirit}} | ||
+ | |||
+ | [[category:Skill archive]] | ||
+ | [[category:Witch Doctor skill archive]] | ||
[[category:Spirit skills]] | [[category:Spirit skills]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Latest revision as of 04:00, 3 May 2012
The Spirit skill tree is a Witch Doctor skill tree true to its namesake, manipulating the intangible spirits of enemies, conjure new ones to attack or fight for the Witch Doctor or even manipulate the Witch Doctor's spirit.
Useful skill links:
- Skills - General skill design and mechanics.
- Witch Doctor skills - Witch Doctor-specific skill design.
- Zombie Skill Tree - Zombie skills.
- Spirit Skill Tree - Spirit skills.
- Voodoo Skill Tree - Voodoo skills.
- Witch Doctor skill archive - Removed Witch Doctor skills.
Archived Article [e] Spirit Skill Tree is an archived article about material previously included in Diablo 3. However, it has been removed or the article contains outdated facts. The information is stored in Diablo Wiki for posterity. Please note: Links in this article lead to both updated and archived material. This article was last up to date:Updated version of this article is:
|
Contents
Spirit skills[edit | edit source]
The Spirit tree focuses on mana regeneration, crowd control, and being more adept at surviving. Like any skill tree focusing on any element of gameplay, it cannot be called a skill tree if it doesn't have signature skills that can actually kill. Luckily for us, the Spirit tree has a few cool skills that makes enemies easy to kill, like Haunt, Soul Harvest and Mass Confusion.
Tier I[edit | edit source]
- Haunt
- Launch a Spirit to invade the bodies of your enemies, causing sustained damage over time; the spirit lasts longer when inhabiting a host than when searching for one.
- Spirit Vessel
- Replenishes your mana when consuming a health globe.
Tier II[edit | edit source]
- Soul Harvest
- Draw out the life of enemies to replenish your mana.
- Rituals
- Increase your spell power by a percentage (%) of your vitality.
Tier III[edit | edit source]
- Spirit Sense
- Increase damage against targets with low health by X% percentage.
- Horrify
- Don a spectral mask that horrifies enemies, causing them to run away from you.
Tier IV[edit | edit source]
- Spirit Barrage
- A multitude of spirit bolts bombard enemies in targeted areas.
- Ritual of Blood
Tier V[edit | edit source]
- Spirit Walk
- Traverse your physical body into the spirit realm, allowing unhindered movement for a time.
- Meditation
- Your spirit spells return X% of their mana cost over 10 seconds.
Tier VI[edit | edit source]
- Death Pact
- Induce momentary invulnerability whenever you are reduced to 10% of your maximum health. This effect cannot occur more than once every 60 seconds.
- Mass Confusion
- Induce paranoia in enemies, causing some to fight for the Witch Doctor for a period of time.
References[edit | edit source]
BlizzCon 2009 | Classes of Diablo III - Skills [e] |
---|
Barbarian Berserker Juggernaut Battlemaster | Monk All | Witch Doctor Zombie Spirit Voodoo | Wizard Conjuring Arcane Storm |
---|
Berserker Skills [e] | |||||
---|---|---|---|---|---|
Tier I |
Tier II • Sprint |
Tier III |
Tier IV |
Tier V |
Tier VI • Wrath of the Berserker
|
Juggernaut Skills [e] | |||||
---|---|---|---|---|---|
Tier I |
Tier II • Cleave |
Tier III • Revenge |
Tier IV • Taunt |
Tier V • Seismic Slam |
Tier VI |
Spirit Skills [e] | |||||
---|---|---|---|---|---|
Tier I • Haunt |
Tier II • Soul Harvest |
Tier III • Spirit Sense |
Tier IV |
Tier V |
Tier VI |
Voodoo Skills [e] | |||||
---|---|---|---|---|---|
Tier I • Skull of Flame |
Tier II • Hex |
Tier III |
Tier IV • Pit of Fire |
Tier V |
Tier V |