Difference between revisions of "Spirit Skill Tree"

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<noinclude>
 
 
The '''Spirit skill tree''' is a [[Witch Doctor]] skill tree true to its namesake, manipulating the intangible spirits of enemies, conjure new ones to attack or fight for the Witch Doctor or even manipulate the Witch Doctor's spirit.
 
The '''Spirit skill tree''' is a [[Witch Doctor]] skill tree true to its namesake, manipulating the intangible spirits of enemies, conjure new ones to attack or fight for the Witch Doctor or even manipulate the Witch Doctor's spirit.
  
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</noinclude>
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{{Archive|[[BlizzCon 2009]]|None|[[Witch Doctor skills]]; skill trees were removed prior to [[BlizzCon 2010]]}}
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[[Image:Skill-tree-blizzcon09-spirit-muldric.jpg|frame|Witch Doctor's Spirit skill tree as of [[BlizzCon 2009]].]]
 
[[Image:Skill-tree-blizzcon09-spirit-muldric.jpg|frame|Witch Doctor's Spirit skill tree as of [[BlizzCon 2009]].]]
 
==Spirit skills==
 
==Spirit skills==
The Spirit tree focuses on creating witch doctors whose main role in battle is to have better mana regeneration and therefore more spells can be cast, to be good at controlling crowds and to be more adapt at surviving than witch doctors of other builds. Also, like any skill tree focusing on any element of gameplay, it cannot be called a skill tree if it doesn't have signature skills that can actually kill. Luckily for us, the Spirit tree has a few cool skills that makes enemies easy to kill, like Haunt, Soul Harvest and Mass Confusion.  
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The Spirit tree focuses on [[mana]] regeneration, [[crowd control]], and being more adept at surviving. Like any skill tree focusing on any element of gameplay, it cannot be called a skill tree if it doesn't have [[signature skills]] that can actually kill. Luckily for us, the Spirit tree has a few cool skills that makes enemies easy to kill, like Haunt, Soul Harvest and Mass Confusion.  
  
  
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* '''[[Haunt]]'''
 
* '''[[Haunt]]'''
 
** Launch a Spirit to invade the bodies of your enemies, causing sustained damage over time; the spirit lasts longer when inhabiting a host than when searching for one.
 
** Launch a Spirit to invade the bodies of your enemies, causing sustained damage over time; the spirit lasts longer when inhabiting a host than when searching for one.
* '''[[Spirit Vessel]]'''
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* '''[[Spirit Vessel (skill)|Spirit Vessel]]'''
 
** Replenishes your [[mana]] when consuming a [[health globe]].
 
** Replenishes your [[mana]] when consuming a [[health globe]].
  
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* '''[[Soul Harvest]]'''
 
* '''[[Soul Harvest]]'''
 
** Draw out the life of enemies to replenish your [[mana]].
 
** Draw out the life of enemies to replenish your [[mana]].
* '''[[Rituals]]'''
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* '''[[Rituals (skill)|Rituals]]'''
 
** Increase your spell power by a percentage (%) of your [[vitality]].
 
** Increase your spell power by a percentage (%) of your [[vitality]].
  
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===Tier IV===
 
===Tier IV===
* '''[[Spirit Barrage ]]'''
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* '''[[Spirit Barrage]]'''
 
** A multitude of spirit bolts bombard enemies in targeted areas.
 
** A multitude of spirit bolts bombard enemies in targeted areas.
* '''[[Ritual of Blood]]'''
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* '''[[Ritual of Blood (skill)|Ritual of Blood]]'''
 
** Whilst active, X% of all [[mana]] costs are paid for with [[health]].
 
** Whilst active, X% of all [[mana]] costs are paid for with [[health]].
  
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===Tier VI===
 
===Tier VI===
* '''[[Death Pact]]'''
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* '''[[Death Pact (skill)|Death Pact]]'''
 
** Induce momentary invulnerability whenever you are reduced to 10% of your maximum [[health]]. This effect cannot occur more than once every 60 seconds.
 
** Induce momentary invulnerability whenever you are reduced to 10% of your maximum [[health]]. This effect cannot occur more than once every 60 seconds.
 
* '''[[Mass Confusion]]'''
 
* '''[[Mass Confusion]]'''
 
** Induce paranoia in enemies, causing some to fight for the [[Witch Doctor]] for a period of time.
 
** Induce paranoia in enemies, causing some to fight for the [[Witch Doctor]] for a period of time.
<noinclude>
 
  
  
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{{skills navbox 2009|Spirit}}
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[[category:Skill archive]]
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[[category:Witch Doctor skill archive]]
 
[[category:Spirit skills]]
 
[[category:Spirit skills]]
[[category:Witch Doctor]]
 
[[category:Skills]]
 
 
{{Skill navbox spirit}}
 
{{Skill navbox}}
 
</noinclude>
 

Latest revision as of 04:00, 3 May 2012

The Spirit skill tree is a Witch Doctor skill tree true to its namesake, manipulating the intangible spirits of enemies, conjure new ones to attack or fight for the Witch Doctor or even manipulate the Witch Doctor's spirit.


Useful skill links:



Important.png Archived Article [e]
Spirit Skill Tree is an archived article about material previously included in Diablo 3. However, it has been removed or the article contains outdated facts. The information is stored in Diablo Wiki for posterity. Please note: Links in this article lead to both updated and archived material.

This article was last up to date:Updated version of this article is:
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Current information can be found at:


Witch Doctor's Spirit skill tree as of BlizzCon 2009.

Spirit skills[edit | edit source]

The Spirit tree focuses on mana regeneration, crowd control, and being more adept at surviving. Like any skill tree focusing on any element of gameplay, it cannot be called a skill tree if it doesn't have signature skills that can actually kill. Luckily for us, the Spirit tree has a few cool skills that makes enemies easy to kill, like Haunt, Soul Harvest and Mass Confusion.


Tier I[edit | edit source]

  • Haunt
    • Launch a Spirit to invade the bodies of your enemies, causing sustained damage over time; the spirit lasts longer when inhabiting a host than when searching for one.
  • Spirit Vessel


Tier II[edit | edit source]


Tier III[edit | edit source]

  • Spirit Sense
    • Increase damage against targets with low health by X% percentage.
  • Horrify
    • Don a spectral mask that horrifies enemies, causing them to run away from you.


Tier IV[edit | edit source]


Tier V[edit | edit source]

  • Spirit Walk
    • Traverse your physical body into the spirit realm, allowing unhindered movement for a time.
  • Meditation
    • Your spirit spells return X% of their mana cost over 10 seconds.


Tier VI[edit | edit source]

  • Death Pact
    • Induce momentary invulnerability whenever you are reduced to 10% of your maximum health. This effect cannot occur more than once every 60 seconds.
  • Mass Confusion
    • Induce paranoia in enemies, causing some to fight for the Witch Doctor for a period of time.


References[edit | edit source]