Difference between revisions of "Conjuring Skill Tree"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
(Major overhaul.)
m
Line 5: Line 5:
 
'''Useful skill links:'''
 
'''Useful skill links:'''
 
* [[Skill]]s - General skill design and mechanics.
 
* [[Skill]]s - General skill design and mechanics.
* [[Wizard skills]] - Witch Doctor-specific skill design.
+
* [[Wizard skills]] - Wizard-specific skill design.
 
** [[Conjuring Skill Tree]] - Conjuring skills.
 
** [[Conjuring Skill Tree]] - Conjuring skills.
 
** [[Arcane Skill Tree]] - Arcane skills.
 
** [[Arcane Skill Tree]] - Arcane skills.

Revision as of 17:26, 18 September 2009

The Conjuring skill tree is a Wizard skill tree that focus on conjuring items, objects or effects into the physical realm.


Useful skill links:


Wizard skills are currently getting the same overhaul the Barbarian, Monk and Witch Doctor already have had. Please check out the Wizard skill archive for older skills, or the Full Wizard Skill Trees article for current ones. Thank you!


Wizard's Conjuring skill tree as of BlizzCon 2009.


Conjuring skills

The focus on Conjuring skills is on bringing magical manifestations to the physical plane from the ethereal plane. Spells like Hydra, Mirror Image and Spectral Blade are prime examples of this.


Tier I

  • Spectral Blade
    • Summons a spectral blade that strikes each enemy in front of the Wizard 3 times causing X physical damage with each hit.


Tier II


Tier III

  • Explosive Blast
    • A blast of energy explodes at the target causing 10-16 damage in a small radius.
  • Stone Skin
    • Shield yourself with rock and stone, absorbing 75 damage. Lasts 8 seconds.


Tier IV

  • Hydra
    • Creates a hydra that attacks your enemies with bolts of fire. Hydra deals 6-10 damage per attack.
  • Intensify
    • When you pick up a health globe, your critical hit chance increases by 2%. Duration: 7 seconds.


Tier V

  • Mighty Impact
    • Increases critical hit damage by 10%.
  • Magic Weapon
    • Imbue your weapon with magical energy granting it increased damage. Damage: 25-35. Duration: 120 seconds.


References