Difference between revisions of "Magic Weapon"
m (→Background: Typo fix) |
m |
||
Line 28: | Line 28: | ||
}} | }} | ||
When the need for physical combat arrives, the [[Wizard]] is well prepared, fusing her weapon with [[magic]]al energies, cutting deeper into her foes even when using such a mundane thing as a physical weapon. | When the need for physical combat arrives, the [[Wizard]] is well prepared, fusing her weapon with [[magic]]al energies, cutting deeper into her foes even when using such a mundane thing as a physical weapon. | ||
+ | |||
==Skill Design== | ==Skill Design== | ||
− | + | This skill is something of a mystery, since there's little else to indicate that the Wizard would be using weapons for damage. It is known that the Wizard's equipment will have some bearing on her spell damage, so perhaps some skills derive their damage from the weapon damage, and this skill would boost that damage? | |
+ | |||
+ | This skill is seemingly designed for a [[melee]] fighting Wizard. Either that or it's a harbinger of more melee/weapon type skills, or just something the D3 team was playing around with in their character development. | ||
+ | |||
+ | We don't know enough about weapon damage in general to have any idea if this is a big bonus or not. Nor do we know if this damage is boosted by attributes and +magical damage [[item modifier]]s. If so it's possible that some [[Wizard]] builds could deal very good weapon damage. | ||
On the other hand, there are enough limits on which classes can use which weapons that Wizards might be limited in their melee damage no matter what they tried. | On the other hand, there are enough limits on which classes can use which weapons that Wizards might be limited in their melee damage no matter what they tried. | ||
+ | |||
+ | This direction would've been useful in Diablo 2, what with all the "unique" builds, including the melee Sorceress. The question is if that kind of diversity will exist in Diablo 3, or else this skill seems useless. | ||
Line 49: | Line 56: | ||
==Development== | ==Development== | ||
+ | The precursor to Magic Weapon was first shown at [[BlizzCon 2008]] with the name [[Weapon Mastery]]. Together with spells like [[Damage Resistance]] (gone) and [[Spectral Blade]] (still in), it gave a hint of seeing the Wizard getting the capability of going [[melee]. | ||
+ | |||
While the [[BlizzCon 2008]] skills had several [[melee]]-related skills, most of those disappeared with the new [[BlizzCon 2009]] build. | While the [[BlizzCon 2008]] skills had several [[melee]]-related skills, most of those disappeared with the new [[BlizzCon 2009]] build. | ||
Magic Weapon was first shown at [[BlizzCon 2009]], but was unfortunately too high level to try out by the fans. The skill is assumed to still be available in Blizzard's internal game build today. | Magic Weapon was first shown at [[BlizzCon 2009]], but was unfortunately too high level to try out by the fans. The skill is assumed to still be available in Blizzard's internal game build today. | ||
+ | |||
+ | '''Previous Versions:''' | ||
+ | * [[Weapon Mastery]] | ||
Revision as of 12:11, 7 October 2009
Magic Weapon is a Tier 5 skill from the Wizard's Conjuring skill tree, making your weapon magical and increasing damage.
Contents
Background
Diablo III Skill [e] | |
---|---|
![]() | |
Magic Weapon Active, 5 ranks | |
Used by: | Wizard |
Imbue your weapon with magical energy granting it increased damage. Damage: X-Y. Duration: 120 seconds. | |
Type: | Self buff |
Quantity: | 25-35 damage |
Effect: | Self |
School: | Unknown |
Mana cost: | 10 |
Cast time: | Instant |
Duration: | 120 sec |
Cooldown: | 1.5 sec |
Synergies: | None |
Requires: | Stone Skin |
Prereq of: | N/A |
When the need for physical combat arrives, the Wizard is well prepared, fusing her weapon with magical energies, cutting deeper into her foes even when using such a mundane thing as a physical weapon.
Skill Design
This skill is something of a mystery, since there's little else to indicate that the Wizard would be using weapons for damage. It is known that the Wizard's equipment will have some bearing on her spell damage, so perhaps some skills derive their damage from the weapon damage, and this skill would boost that damage?
This skill is seemingly designed for a melee fighting Wizard. Either that or it's a harbinger of more melee/weapon type skills, or just something the D3 team was playing around with in their character development.
We don't know enough about weapon damage in general to have any idea if this is a big bonus or not. Nor do we know if this damage is boosted by attributes and +magical damage item modifiers. If so it's possible that some Wizard builds could deal very good weapon damage.
On the other hand, there are enough limits on which classes can use which weapons that Wizards might be limited in their melee damage no matter what they tried.
This direction would've been useful in Diablo 2, what with all the "unique" builds, including the melee Sorceress. The question is if that kind of diversity will exist in Diablo 3, or else this skill seems useless.
Skill Rank Table
- Rank 1: 25-35 damage for 120 seconds.
Only Rank 1 is currently known.
Synergies
- None known.
Skill Rune Effects
- None known.
Development
The precursor to Magic Weapon was first shown at BlizzCon 2008 with the name Weapon Mastery. Together with spells like Damage Resistance (gone) and Spectral Blade (still in), it gave a hint of seeing the Wizard getting the capability of going [[melee].
While the BlizzCon 2008 skills had several melee-related skills, most of those disappeared with the new BlizzCon 2009 build.
Magic Weapon was first shown at BlizzCon 2009, but was unfortunately too high level to try out by the fans. The skill is assumed to still be available in Blizzard's internal game build today.
Previous Versions:
References
Conjuring Skills [e] | ||||
---|---|---|---|---|
Tier I |
Tier II |
Tier III |
Tier IV |
Tier V |