Difference between revisions of "Battlemaster Skill Tree"
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* '''[[Furious Charge]]''' | * '''[[Furious Charge]]''' | ||
** Active skill charging an enemy, and anything in front of you. | ** Active skill charging an enemy, and anything in front of you. | ||
− | * '''[[Retaliation]]''' | + | * '''[[Retaliation (skill)|Retaliation]]''' |
** Passive skill that increase damage after successful block. | ** Passive skill that increase damage after successful block. | ||
Latest revision as of 04:53, 25 May 2012
The Battlemaster skill tree is a Barbarian skill tree themed with the finer aspects of combat, and has skills to reflect this.
Useful skill links:
- Skills - General skill design and mechanics.
- Barbarian skills - Barbarian-specific skill design.
- Berserker Skill Tree - Berserker skills.
- Juggernaut Skill Tree - Juggernaut skills.
- Battlemaster Skill Tree - Battlemaster skills.
- Barbarian skill archive - Removed Barbarian skills.
Archived Article [e] Battlemaster Skill Tree is an archived article about material previously included in Diablo 3. However, it has been removed or the article contains outdated facts. The information is stored in Diablo Wiki for posterity. Please note: Links in this article lead to both updated and archived material. This article was last up to date:Updated version of this article is:
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Contents
Battlemaster skills[edit | edit source]
The Battlemaster tree focuses on creating barbarians whose main role in battle is to be good at combat on all levels, to tank to a certain extent and to maintain a good defense than barbarians of other builds. Also, like any skill tree focusing on any element of gameplay, it cannot be called a skill tree if it doesn't have signature skills that can actually kill. Luckily for us, the Battlemaster tree has a few cool skills that makes enemies easy to kill, like Hammer of the Ancients, Weapon Throw and Furious Charge.
Tier I[edit | edit source]
- Battle Cry
- Active skill that is a battle cry giving armor to all nearby party members.
- Second Wind (required for Ignore Pain)
- Passive skill that lowers damage taken when on less than 50% health.
Tier II[edit | edit source]
- Stubborn
- Passive skill that reduces slowing effects.
- Enrage (required for Inspiration)
- Active skill to increase Fury.
Tier III[edit | edit source]
- Hammer of the Ancients
- Active skill creating a magic hammer to smash enemies.
- Ignore Pain (requires Second Wind)
- Active skill reducing all damage taken and fury gained.
Tier IV[edit | edit source]
- Weapon Throw (requires Inspiration)
- Active skill, throwing a weapon at an enemy, hurting and slowing it.
- Inspiration (requires Enrage and required for Weapon Throw)
- Passive skill increasing crit chance and damage when landing a crit.
Tier V[edit | edit source]
- Furious Charge
- Active skill charging an enemy, and anything in front of you.
- Retaliation
- Passive skill that increase damage after successful block.
Tier VI[edit | edit source]
References[edit | edit source]
BlizzCon 2009 | Classes of Diablo III - Skills [e] |
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Barbarian Berserker Juggernaut Battlemaster | Monk All | Witch Doctor Zombie Spirit Voodoo | Wizard Conjuring Arcane Storm |
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Berserker Skills [e] | |||||
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Tier I |
Tier II • Sprint |
Tier III |
Tier IV |
Tier V |
Tier VI • Wrath of the Berserker
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Juggernaut Skills [e] | |||||
---|---|---|---|---|---|
Tier I |
Tier II • Cleave |
Tier III • Revenge |
Tier IV • Taunt |
Tier V • Seismic Slam |
Tier VI |
Spirit Skills [e] | |||||
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Tier I • Haunt |
Tier II • Soul Harvest |
Tier III • Spirit Sense |
Tier IV |
Tier V |
Tier VI |
Voodoo Skills [e] | |||||
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Tier I • Skull of Flame |
Tier II • Hex |
Tier III |
Tier IV • Pit of Fire |
Tier V |
Tier V |