Stability Control - Diablo Wiki
Open main menu

Diablo Wiki β

Stability Control

Revision as of 16:28, 20 May 2012 by MrFrye (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Skill is a Tier 2 skill from the Wizard's Conjuring skill tree, enabling her to gain mana from picking up Health Globes.


Important.png Archived Article [e]
Stability Control is an archived article about material previously included in Diablo 3. However, it has been removed or the article contains outdated facts. The information is stored in Diablo Wiki for posterity. Please note: Links in this article lead to both updated and archived material.

This article was last up to date:Updated version of this article is:Current information can be found at:


Contents

BackgroundEdit

Diablo III Skill [e]
Newhealthglobe.png
Stability Control

Passive, 5 ranks

Used by: Wizard
Skill Description:
Health globes restore X% mana when picked up.
Skill Details:
Type: Mana regen
Quantity: 10%-50%
Effect: Self
School: Conjuration
Mana cost: None
Cast time: None
Duration: None
Cooldown: None
Synergies: None
Requires: N/A
Prereq of: Intensify

Harnessing the life essence of opponents, the Wizard also learns how to use it to further her own magical powers.


Skill DesignEdit

This is the new way for Wizards to get mana, getting a little bit from each Health Globe picked up.

This skill also had 2 points in it for new Wizards at the BlizzCon 2009 demo, and that seemed a more than sufficient number. Wizard players were very seldom out of mana despite constant spell casting, and by the time a player did get low with no health globes in sight, there would normally be a few floating around since the previous fray to use.

Note that this spell, and a few others, were added when the D3 Team decided to remove Mana Globes. Those previously dropped (as far as we know) only when a Wizard (and/or Witch Doctor?) with points in one of the "% chance to drop Mana Globes" spells were in the game (like Mana Recovery). Removing them simplified the drop tables, cleared up the question of what Mana Globes did for the Barbarian, and removed some needless complexity.

Also note that the D3 Team has said they're going to leave mana as a resource for the Witch Doctor, but will be implementing something else for the Wizard and Monk. Presumably the Monk's will be something along the lines of the Barbarian's Fury, but speculation is running rampant about what the Wizard's might be. (Presumably whatever they switch to from mana will also benefit from Health Globes, re: skills like this one.)

It's also the prerequisite of Intensify.


Skill Rank TableEdit

  • Rank 1: 10% mana restored. (projected)
  • Rank 2: 20% mana restored.
  • Rank 3: 30% mana restored.
  • Rank 4: 40% mana restored. (projected)
  • Rank 5: 50% mana restored. (projected)


SynergiesEdit

  • None known


Skill Rune EffectsEdit

  • None known.


DevelopmentEdit

Stability Control was first revealed at BlizzCon 2009, and is a game design tool to do away with the Mana Globes. It's basically a replacement of the now removed Mana Recovery.



MediaEdit

You can find pictures in the Diablo 3 screenshot and picture gallery:



Related ArticlesEdit

ReferencesEdit