Patch 2.1 was a major content patch for Reaper of Souls. It was developed during the spring and summer of 2014[1] and went live to the PTR for player testing in late June, 2014[2]. After numerous patches and changes and added content/features, Patch 2.1 finally went live on August 26, 2014.
New features added in Patch 2.1 include: Greater Rifts, Legendary Gems, the artisan Urshi, the Realm of Trials, The Cesspools tileset, Greed's Domain, Seasons, Seasonal Legendaries, and hundreds of changes to legendary items and class skills.
This article houses not just the patch notes, but extensive collections of changes made during the lengthy PTR period, tracking the evolution of various new game features.
Official Patch Notes
Numerous versions of the patch were rolled out over the course of the PTR testing, with major updates on: June 26th start date, July 11, July 18, August 5, and August 13.
The full final patch notes can be seen below.[1]
PATCH FEATURES
Seasons are an optional, recurring game mode that offers players the opportunity to periodically start fresh, leveling Normal or Hardcore characters from scratch without gold, resources, items, or previously earned Paragon experience. Similar to the separation between Normal and Hardcore game modes, Seasonal characters will have their own shared stash and artisan progression as well. Any items, gold, artisan progression, or Paragon experience earned during a Season will be rolled over to a player's non-Seasonal characters once the Season concludes.
Seasons offer unique rewards and new challenges for players, including new Legendaries, an exclusive Transmogrification set only available to those who compete in each Season, and new achievements called Conquests. Progress within a given Season will be tracked in our new Leaderboard system.
Formerly referred to as Tiered Rifts, Greater Rifts are a special type of timed Nephalem Rift. There are an infinite number of Greater Rift levels, and each Greater Rift level will be progressively more difficult than the last.
Completing a Greater Rift within its allotted time will allow players to progress to the next level (and if your time is exceptionally good, you may even skip multiple levels at once). Players can continue progressing through Greater Rift levels so along as they complete the Rift before its timer expires. Once a timer expires, players will reach the end of their current Greater Rift journey and their best results will be tracked in our new Leaderboard system.
With the addition of Seasons and Greater Rifts, we want to provide players with a way to measure their progress within each of those environments. To do so, we've created Leaderboards.
Leaderboards will track a variety of competitive player data including Greater Rifts clear times, Seasonal achievement point totals, and Seasonal Conquest completion ranking across several different game styles. Designed to be informative and detailed, Leaderboards will also allow you to compare your progress to that of players within your gameplay region, on your friends list, and in your clan roster.
In patch 2.1.0 and moving forward, players will now have a chance to spawn a new level environment while in a Nephalem Rift or Greater Rift: The Cesspools.
Originally designed as the sewers of Westmarch, we weren't quite able to include the Cesspools in the list of playable environments in Reaper of Souls by the time the expansion launched. Still, we loved the look and feel of this festering, dank underworld and have spent some time polishing it up for use in Nephalem Rifts and Greater Rifts. We hope you enjoy this new randomized landscape!
GENERAL
- An additional Stash Tab is now available for all players with Reaper of Souls
- Players will now be disconnected from Diablo III upon being inactive for 30 minutes while outside of a game
- Cooldown Reduction now affects the recharge time of skills with charges
- Healing Changes
- The amount of Life restored by Health Globes from Rare monsters has been reduced from 30% to 15%
- The amount of Life restored by Health Globes from Champion and Minion monsters has been reduced from 20% to 15%
- The amount of Life Regeneration and Life On Hit granted by items has been increased
- These changes apply to all items from level 1 to 70
- These changes are retroactive and will apply to existing gear
- The amount of Life per resource spent granted by items has been significantly increased
- These changes are retroactive and will apply to existing gear
- Life on Hit is no longer affected by proc coefficients and will now only be triggered once per attack, as long as that attack dealt damage
- Channeled attacks will provide an amount of healing over any given period of time that is equivalent to a non-channeled attack
CLASSES
- Made a number of improvements to the AI of several pets:
- Pets that belong to other players will now be less visible
- Fixed a number of issues which could sometimes cause pets to not attack a nearby enemy or stand still and stop attacking the enemy they were currently attacking
- Pets affected by these improvements include:
- Call of the Ancients
- Companion
- Fetish Army
- Gargantuan
- Mystic Ally
- Phalanx
- Zombie Dogs
- Pets affected by these improvements include:
Barbarian
Philosophy
- The Barbarian continues to receive changes to increase elemental diversity, providing more ways to build out your character. The Primary attacks Bash, Cleave, and Frenzy have all received adjustments to make them more attractive.
- Furious Charge has received a number of changes to both make the skill more effective as well as more fun to use. We've looked at every aspect of Furious Charge including the timing of the animation, how far you can charge, and movement delays on your character after the ability ends.
- Patch 2.1.0 brings changes to how the heroes of Sanctuary recover Life. Health globes are being de-emphasized while item and skill choices will be more prominent. Numerous healing related skills on the Barbarian have been increased.
Active Skills
- Bash
- Weapon damage increased from 215% to 320%
- Skill Rune - Clobber
- Has been removed
- Replaced with: "Frostbite"
- Each hit freezes the enemy for 1.5 seconds, enemies can only be frozen once every 5 seconds
- Deals Cold damage
- Skill Rune - Instigation
- Fury generated increased from 8 to 9
- Skill Rune - Pulverize
- Shockwave weapon damage increased from 70% to 100%
- Skill Rune - Onslaught
- Has been redesigned
- The enemy hit has a 10% increased chance to be Critically Hit for 3 seconds
- Damage type changed from Physical to Lightning
- Has been redesigned
- Call of the Ancients
- Weapon damage increased from 180% to 270%
- Duration reduced from 30 to 20 seconds
- Ancients should now more reliably hit moving targets
- Korlic's Furious Charge ability now deals damage to enemies he passes through
- Mawdawc's Seismic Slam ability now has a small knock up effect instead of the knock back
- Skill Rune - Ancients' Fury
- Fury gained per hit increased from 3 to 4
- Skill Rune - Duty to the Clan
- Has been redesigned
- Enemies hit are now chilled reducing Movement Speed by 30% for 2 seconds
- Chilled enemies have a 10% increased chance to be critically hit
- Damage type changed from Physical to Cold
- Has been redesigned
- Skill Rune - Duty to the Clan
- Skill Rune - The Council Rises
- Weapon damage increased from 360% to 540%
- Skill Rune - The Council Rises
Bug Fixes
- Fixed an issue that could sometimes cause the ancients to never use their bonus abilities
- Fixed an issue that allowed the Ancients to snapshot attack speed when summoned
- Cleave
- Weapon damage increased from 150% to 200%
- Fury generated increased from 5 to 6
- Damage area has been increased from 120 to 180 degrees to more closely match the visual
- Skill Rune - Broad Sweep
- Weapon damage increased from 215% to 235%
- Now hits all enemies around you
- Skill Rune - Gathering Storm
- Has been redesigned
- Now Chills all enemies hit and causes them to take 10% increased damage from all sources for 3 seconds
- Damage type changed from Physical to Cold
- Has been redesigned
- Skill Rune - Gathering Storm
- Earthquake
- Weapon damage increased from 2600% to 4200%
- Skill Rune - Cave-In
- Damage type changed from Fire to Physical
- Skill Rune - Giant's Stride
- Secondary tremor weapon damage increased from 160% to 200%
- Skill Rune - Giant's Stride
- Skill Rune - Molten Fury
- Weapon damage increased from 4500% to 5100%
- Skill Rune - Molten Fury
- Frenzy
- Weapon damage increased from 155% to 220%
- Skill Rune - Berserk
- Damage type changed from Physical to Cold
- Skill Rune - Sidearm
- Weapon damage increased from 130% to 300%
- Skill Rune - Sidearm
- Furious Charge
- Weapon damage increased from 360% to 600%
- Maximum charge distance increased from 35 to 60 yards
- Radius of final damage cone increased from 15 to 20 yards
- Furious Charge should now more reliably move around obstacles and corners
- The travel speed has been significantly increased
- The ending animation time has been significantly reduced and will now scale down with your attack speed
- No longer alternates between using main hand and off-hand weapons
- Skill Rune - Battering Ram
- Weapon damage increased from 760% to 1050%
- Skill Rune - Battering Ram
- Skill Rune - Bull Rush
- The stun has been replaced with a freeze
- Damage type changed from Physical to Cold
- Has been renamed "Cold Rush"
- Skill Rune - Bull Rush
- Skill Rune - Dreadnought
- Damage type changed from Physical to Lightning
- Skill Rune - Dreadnought
- Ignore Pain
- Now grants immunity to all crowd control effects while active
- Skill Rune - Bravado
- Has been redesigned
- Now increases your run speed by 40% and knocks back enemies as you run
- Has been redesigned
- Skill Rune - Contempt for Weakness
- Has been redesigned
- Now instantly heals you for 35% of your maximum Life
- Has been redesigned
- Skill Rune - Contempt for Weakness
- Skill Rune - Ignorance is Bliss
- Has been redesigned
- Life per Fury spent increased from 4126 to 5364
- Has been redesigned
- Skill Rune - Ignorance is Bliss
- Rend
- Weapon damage increased from 1000% to 1100% over 5 seconds
- Skill Rune - Lacerate
- Damage type changed from Physical to Lightning
- Skill Rune - Mutilate
- Damage type changed from Physical to Cold
- Has been redesigned
- Now causes enemies Chilled by Rend to take 10% increased damage from all sources
- Skill Rune - Mutilate
- Skill Rune - Ravage
- Damage type changed from Physical to Fire
- Skill Rune - Ravage
- Revenge
- Weapon damage increased from 220% to 300%
- Heal amount increased 2% to 4% of maximum Life per enemy hit
- Skill Rune - Blood Law
- Heal amount increased 4% to 6% of maximum Life per enemy hit
- Skill Rune - Retribution
- Weapon damage increased from 480% to 700%
- Skill Rune - Retribution
- Seismic Slam
- Will now lock on to an enemy you targeted with your mouse if you hold down the button
- War Cry
- Skill Rune - Invigorate
- Increased life per second from 8253 to 8315
- Skill Rune - Invigorate
- Weapon Throw
- Weapon damage increased from 185% to 275%
- Skill Rune - Balanced Weapon
- Fury generated increased from 8 to 9
- Skill Rune - Ricochet
- Slightly increased bounce range
- Skill Rune - Ricochet
- Skill Rune - Mighty Throw
- Weapon damage increased from 270% to 400%
- Skill Rune - Mighty Throw
- Whirlwind
- Weapon damage increased from 275% to 340%
- Removed the movement speed reduction while Whirlwinding
- Significantly increased proc coefficient
- Skill Rune - Dust Devils
- Tornado weapon damage increased from 80% to 120%
- Tornadoes now travel approximately the same direction you are traveling
- Increased duration and movement speed of the tornadoes
- Skill Rune - Dust Devils
- Skill Rune - Hurricane
- Doubled the frequency at which enemies are pulled in
- Skill Rune - Hurricane
- Skill Rune - Volcanic Eruption
- Weapon damage increased from 325% to 400%
- Skill Rune - Volcanic Eruption
- Wrath of the Berserker
- Skill Rune - Slaughter
- Damage caused by this rune can now trigger procs
- Skill Rune - Slaughter
- Skill Rune - Thrive on Chaos
- Life per fury spent increased from 4126 to 5364
- Skill Rune - Thrive on Chaos
Passive Skills
- Berserker Rage
- Changed from maximum Fury to at or above 95% Fury
- Bloodthirst
- Life per Fury spent increased from 578 to 966
- Inspiring Presence
- Life regeneration increased from 1% to 2% of maximum Life per second
- Weapons Master
- Mighty Weapons
- Fury per hit increased from 1 to 2
- There is no longer a chance to gain Fury based on a proc coefficient, instead the amount of Fury gained will be affected by a proc coefficient
- For example: A skill with a proc coefficient of 1 will generate 2 additional Fury, while a skill with a proc coefficient of 0.5 will generate 1 additional Fury
- Mighty Weapons
Crusader
Philosophy
- In addition to numerous skill adjustments, there is a new six-piece set, Roland's Legacy, being introduced this patch. The set is focused on using either Sweep Attack or Shield Bash to get up close and personal with your foes. To better support this set we have revised Shield Bash to make it synergize very well with the new set.
- We have buffed two-handed weapons across the board, and these changes are retroactive to existing two-handed weapons. To compensate, Heavenly Strength now reduces your damage done by 20%. The buff to two-handers is greater than the reduction to Heavenly Strength, so you should overall log in with more damage than before.
- Patch 2.1.0 brings changes to how the heroes of Sanctuary recover Life. Health globes are being de-emphasized while item and skill choices will be more prominent. Numerous healing related skills on the Crusader have been increased.
Active Skills
- Consecration
- Life regeneration increased from 8253 to 32,185 per second
- Skill Rune - Bathed in Light
- Life regeneration increased from 12,379 to 48,278 per second
- Judgment
- Skill Rune - Penitence
- Life regeneration increased from 1032 to 2682 per second
- Skill Rune - Penitence
- Justice
- Skill Rune - Holy Bolt
- Healing increased from 1651-2476 to 2146-3219
- Skill Rune - Holy Bolt
- Laws of Hope
- Life regeneration increased from 3714 to 10,728 per second
- Laws of Justice
- Skill Rune - Faith's Armor
- Damage absorption increased from 20632 to 26821
- Skill Rune - Faith's Armor
- Laws of Valor
- Skill Rune - Invincible
- Life on hit increased from 16505 to 21457
- Skill Rune - Invincible
- Phalanx
- Avatar run speed increased from 100% to 200%
- Skill Rune - Bowmen
- Bug Fixes
- Fixed an issue that caused the Bowmen to stop attacking when an enemy was in range, but out of line of sight
- Bug Fixes
- Provoke
- Skill Rune - Cleanse
- Life on hit increased from 825 to 1073
- Skill Rune - Cleanse
- Punish
- Skill Rune - Rebirth
- Life regeneration increased from 4952 to 12,874 per second
- Skill Rune - Rebirth
- Shield Bash
- Movement speed while charging has been increased by 60%
- Increased attack animation speed
- Attack speed animation is now affected by Attack Speed
- Skill Rune - Pound
- Weapon damage increased from 1200% to 1320%
- Smite
- Skill Rune - Reaping
- Life regeneration increased from 1238 to 6437 per second
- Skill Rune - Reaping
- Steed Charge
- The duration for which you're restricted from casting other skills has been reduced from 1 to 0.4 seconds
- Skill Rune - Rejuvenation
- Life recovered increased from 10% to 15% of maximum Life
- Sweep Attack
- Skill Rune - Holy Shock
- Life regeneration increased from 2063 to 5364 per enemy hit
- Skill Rune - Holy Shock
- Consecration
- Passive Skills
- Heavenly Strength
- Now reduces your damage dealt by 20% while wielding a two-handed weapon
- This is in response to an increase in damage to all two-handed melee weapons and the goal is for the damage of Crusaders using Heavenly Strength to stay the same or increase slightly
- Now reduces your damage dealt by 20% while wielding a two-handed weapon
- Indestructible
- Bug Fixes
- Fixed an issue that caused players to become immune to crowd control and interrupt effects while the immune buff was active
- Bug Fixes
- Renewal
- Life gained increased from 12379 to 16093
- Vigilant
- Life regeneration increased from 2063 to 2682
- Wrathful
- Life per Wrath spent increased from 825 to 1341
- Heavenly Strength
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- Philosophy
- We've chosen to focus the Demon Hunter more on Cold skills and away from Poison skills. This change allows us to provide more Cold options to the Demon Hunter. Going from five to four elements for the class overall increases the likelihood you'll get an elemental damage bonus you want.
- Preparation – Punishment has been redesigned. The previous gameplay encouraged using all of your Discipline for offensive purposes, which undermined the role of Discipline as a defensive or tactical resource.
- Patch 2.1.0 brings changes to how the heroes of Sanctuary recover Life. Health globes are being de-emphasized while item and skill choices will be more prominent. Numerous healing related skills on the Demon Hunter have been increased.
- General
- Dexterity no longer grants Dodge chance
- Dexterity now grants 1 Armor per point
- Active Skills
- Bolas
- Skill Rune - Acid Strike
- Has been removed
- Replaced with: "Freezing Strike"
- Enemies have a 50% chance to be Frozen for 1 second when the Bolas trigger
- Deals Cold damage
- Skill Rune - Acid Strike
- Cluster Arrow
- Skill Rune - Maelstrom
- Tendrils have been replaced with Rockets
- Rocket weapon damage increased from 220% to 450%
- Damage type changed from Physical to Cold
- Skill Rune - Shooting Stars
- Rocket weapon damage increased from 400% to 600%
- Skill Rune - Maelstrom
- Companion
- Skill Rune - Boar Companion
- Now cleaves enemies in front of him
- Skill Rune - Ferret Companion
- Ferret movement speed has been increased by 150% when picking up gold
- Skill Rune - Boar Companion
- Elemental Arrow
- Skill Rune - Frost Arrow
- Slow effect changed to a Chill effect
- Skill Rune - Screaming Skull
- Has been removed
- Replaced with: "Immolation Arrow"
- Shoot a fiery arrow that hits an enemy for 300% weapon damage then explodes, immolating the ground for 315% weapon damage over 2 seconds in a 10 yd radius
- Skill Rune - Frost Arrow
- Entangling Shot
- Skill Rune - Chain Gang
- Damage type changed from Poison to Physical
- Skill Rune - Chain Gang
- Evasive Fire
- Removed cooldown on backflip
- Backflip distance reduced from 15 to 5 yards
- Increased the maximum distance from an enemy allowed to trigger the backflip effect
- Skill Rune - Displace
- Has been removed
- Replaced with: "Focus"
- Instead of backflipping, increases Hatred generated to 7
- Skill Rune - Surge
- Has been redesigned
- Increases the backflip distance to 15 yards
- Has been redesigned
- Fan of Knives
- Weapon damage increased from 450% to 620%
- Skill Rune - Assassin's Knives
- Weapon damage increased from 450% to 620%
- Removed cast delay on the long-range knives
- Long-range knives now seek out targets within a larger radius
- Skill Rune - Bladed Armor
- Duration increased from 4 to 6 seconds
- Bonus Armor reduced from 65% to 40%
- Damage type changed from Physical to Cold
- Skill Rune - Fan of Daggers
- Stun duration increased from 2.5 to 3 seconds
- Damage type changed from Lightning to Fire
- Removed Knockback
- Skill Rune - Knives Expert
- Damage type changed from Physical to Fire
- Skill Rune - Pinpoint Accuracy
- Weapon damage increased from 1200% to 1600%
- Damage type changed from Physical to Lightning
- Impale
- Weapon damage increased from 620% to 750%
- Skill Rune - Chemical Burn
- Weapon damage increased from 220% to 500% over 2 seconds
- Skill Rune - Grievous Wounds
- Additional damage on Critical Hit increased from 130% to 330%
- Skill Rune - Impact
- Stun chance increased from 50% to 100%
- Skill Rune - Overpenetration
- Damage type changed from Poison to Cold
- Marked for Death
- Added a 0.1 second cooldown to help prevent accidental double casting
- Skill Rune - Death Toll
- Heal amount increased from 1% to 3% of maximum Life per hit
- Skill Rune - Grim Reaper
- Damage dealt to surrounding enemies increased from 15% to 20%
- Skill Rune - Mortal Enemy
- There is no longer a chance to gain Hatred based on a proc coefficient, instead the amount of Hatred gained will be affected by a proc coefficient
- For example: A skill with a proc coefficient of 1 will generate 4 additional Hatred, while a skill with a proc coefficient of 0.5 will generate 2 additional Hatred
- There is no longer a chance to gain Hatred based on a proc coefficient, instead the amount of Hatred gained will be affected by a proc coefficient
- Skill Rune - Valley of Death
- Area increased from 12 to 15 yards
- Damage bonus increased from 12% to 15%
- Multishot
- Skill Rune - Arsenal
- Rocket weapon damage increased from 160% to 300%
- Skill Rune - Burst Fire
- Initial explosion radius increased from 12 to 15 yards
- Damage type changed from Poison to Cold
- Skill Rune - Arsenal
- Preparation
- Skill Rune - Punishment
- The Discipline cost has been removed
- Now has a 20 second cooldown
- Skill Rune - Punishment
- Rain of Vengeance
- Weapon damage increased from 1250% to 1500% over 5 seconds
- Skill Rune - Anathema
- Weapon damage increased from 5400% to 5800% over 5 seconds
- Skill Rune - Dark Cloud
- Weapon damage increased from 2650% to 3500% over 8 seconds
- Skill Rune - Flying Strike
- Weapon damage increased from 3200% to 3800% over 5 seconds
- Damage type changed from Physical to Cold
- Skill Rune - Shade
- Weapon damage increased from 2400% to 2800% over 5 seconds
- Sill Rune - Stampede
- Weapon damage increased from 4200% to 4600% over 6 seconds
- Rapid Fire
- Weapon damage increased from 525% to 685%
- Skill Rune - Bombardment
- Weapon damage increased from 465% to 545%
- Skill Rune - High Velocity
- Pierce chance increased from 40% to 50%
- Damage type changed from Poison to Lightning
- Skill Rune - Web Shot
- Slow duration increased from 1 to 2 seconds
- Slow effect changed to a Chill effect
- Has been renamed Frost Shots
- Sentry
- Weapon damage increased from 200% to 280%
- Skill Rune - Aid Station
- Has been removed
- Replaced with: "Polar Station"
- Chills all enemies within 16 yards, reducing their movement speed by 60%
- Deals Cold damage
- Skill Rune - Chain of Torment
- Weapon damage increased from 240% to 300% per second
- Chain damage can now critically hit
- Skill Rune - Impaling Bolt
- Damage type changed from Physical to Lightning
- Skill Rune - Spitfire Turret
- Weapon damage increased from 70% to 120%
- Shadow Power
- Life on Hit increased from 8253 to 16093
- Skill Rune - Blood Moon
- Life on Hit increased from 16505 to 32185
- Skill Rune - Gloom
- Damage reduction increased from 15% to 35%
- Skill Rune - Well of Darkness
- Has been redesigned
- Now reduces the cost to 10 Discipline
- Has been redesigned
- Smoke Screen
- Skill Rune - Special Recipe
- Cooldown has been removed
- Now reduces the Discipline cost to 10
- Skill Rune - Special Recipe
- Spike Trap
- Weapon damage increased from 250% to 340%
- Skill Rune - Echoing Blast
- Weapon damage increased from 250% to 420% per explosion
- Skill Rune - Lightning Rod
- Weapon damage increased from 280% to 500%
- Skill Rune - Long Fuse
- Weapon damage increased from 300% to 520% per explosion
- Skill Rune - Sticky Trap
- Weapon damage increased from 680% to 800%
- Strafe
- Weapon damage increased from 400% to 675%
- Skill Rune - Demolition
- Weapon damage increased from 340% to 460%
- Skill Rune - Drifting Shadow
- Damage type changed from Physical to Lightning
- Skill Rune - Emberstrafe
- Has been removed
- Replaced with: "Icy Trail"
- Leave an icy trail in your wake that deals 300% weapon damage as Cold over 3 seconds and Chills enemies by 60%
- Skill Rune - Rocket Storm
- Weapon damage increased from 90% to 130%
- Skill Rune - Stinging Steel
- Extra damage on Critical Hit increased from 130% to 140%
- Vault
- Skill Rune - Acrobatics
- Cooldown reduced from 8 to 6 seconds
- Skill Rune - Acrobatics
- Vengeance
- Skill Rune - From the Shadows
- Damage type changed from Poison to Cold
- Skill Rune - Side Cannons
- Heal amount increased from 1.5% to 3% of maximum Life per enemy hit
- Skill Rune - From the Shadows
- Bolas
- Passive Skills
- Awareness
- Has been redesigned
- Now when you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum life
- This effect has a 60 second cooldown
- Now when you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum life
- Has been redesigned
- Brooding
- Healing increased from 1.5% to 3% of maximum Life per second per stack
- Cull the Weak
- Clarified tooltip to state that it includes Chilled enemies
- Perfectionist
- No longer increases your Life by 10%
- Awareness
- Philosophy
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- Philosophy
- The mechanics of Exploding Palm caused the skill to be underpowered in some situations while simultaneously being overpowered in other situations. We have redesigned Exploding Palm to perform more consistently in a broad number of situations, which also gives us the flexibility to buff other skills on the class.
- We've done a broad revision of how Spirit functions on the Monk overall. We looked at the rate of spending spirit versus generating spirit and have made changes to all the spirit generators as well as a number of spirit spenders such as Tempest Rush and Lashing Tail Kick.
- The changes to Spirit synergize well with changes we have made to the Sunwuko Set which gives you benefit for spending spirit.
- Patch 2.1.0 brings changes to how the heroes of Sanctuary recover Life. Health globes are being de-emphasized while item and skill choices will be more prominent. Numerous healing related skills on the Monk have been increased.
- General
- Dexterity no longer grants Dodge chance
- Dexterity now grants 1 Armor per point
- Maximum Spirit increased from 150 to 250
- Active Skills
- Blinding Flash
- Skill Rune - Replenishing Light
- Spirit gained for each enemy you Blind increased from 7 to 10
- Skill Rune - Soothing Light
- Life regeneration bonus increased from 11,966 to 26,821 per second
- Skill Rune - Replenishing Light
- Breath of Heaven
- Healing increased from 53642-70147 to 69735-91192
- Skill Rune - Circle of Light
- Healing increased from 107284-140295 to 139469-182383
- Skill Rune - Infused with Light
- Extra Spirit generated by Spirit Generating attacks increased from 4 to 14
- Crippling Wave
- Weapon damage increased from 143% to 155%
- Increased the Attack Speed scalar of the first and second hits
- Skill Rune - Mangle
- Weapon damage increased from 216% to 255%
- Skill Rune - Rising Tide
- Has been redesigned
- Now generates 2.5 additional Spirit for each enemy hit
- Has been redesigned
- Skill Rune - Tsunami
- Every third hit now also Freezes enemies for 1 second
- Cyclone Strike
- Skill Rune - Soothing Breeze
- Healing increased from 23874 to 31036
- Skill Rune - Wall of Wind
- Has been redesigned
- Now Freezes enemies for 1.5 seconds after pulling them in
- Has been redesigned
- Skill Rune - Soothing Breeze
- Dashing Strike
- Weapon damage increased from 305% to 370%
- Charge rate increased from 6 to 8 seconds
- Skill Rune - Barrage
- Weapon damage increased from 489% to 975% over 2 seconds
- Skill Rune - Blinding Speed
- Dodge bonus increased from 29% to 40%
- Duration increased from 3 to 4 seconds
- Skill Rune - Flying Side Kick
- Has been removed
- Replaced with: "Radiance"
- Gain 15% increased Attack Speed for 4 seconds after using Dashing Strike
- Deals Fire damage
- Skill Rune - Quicksilver
- Damage type changed from Physical to Lightning
- Skill Rune - Way of the Falling Star
- Duration increased from 3 to 4 seconds
- Damage type changed from Physical to Holy
- Deadly Reach
- Weapon damage increased from 109% to 150%
- Skill Rune - Foresight
- Buff duration increased from 3 to 5 seconds
- Skill Rune - Keen Eye
- Has been removed
- Replaced with: "Searing Grasp"
- Increases weapon damage dealt to 260%
- Skill Rune - Piercing Trident
- Chance to knock enemies up on the third hit increased to 100%
- Skill Rune - Scattered Blows
- Third hit weapon damage increased from 156% to 215%
- Skill Rune - Searing Grasp
- Weapon damage increased from 200% to 260%
- Skill Rune - Strike from Beyond
- Has been redesigned
- Now reduces the Spirit cost of your next Spirit spender by 8% for each enemy hit by the third hit
- Has been redesigned
- Epiphany
- Skill Rune - Soothing Mist
- Heal amount increased from 20,632 to 40,232
- Skill Rune - Windwalker
- Has been removed
- Replaced with: "Insight"
- Increases bonus Spirit regeneration from Epiphany to 45 per second
- Skill Rune - Soothing Mist
- Exploding Palm
- Weapon damage increased from 1179% to 1200% over 9 seconds
- Explosion damage has been changed from a percentage of the enemy's maximum Life to % Weapon Damage
- Now deals 2770% weapon damage as Physical if an enemy dies while bleeding
- Skill Rune - Creeping Demise
- Has been removed
- Replaced with: "Shocking Grasp"
- Exploding Palm now arcs to another target up to 15 yards away
- Skill Rune - Essence Burn
- Weapon damage increased from 1623% to 1875% over 9 seconds
- Weapon damage of the explosion DoT effect increased from 258% to 3260% over 3 seconds
- This effect can no longer happen multiple times
- Skill Rune - Impending Doom
- Has been redesigned
- Explosion now deals 6305% weapon damage
- Now only deals damage if the target is killed
- Has been redesigned
- Skill Rune - Strong Spirit
- Damage type changed from Physical to Holy
- Spirit granted per enemy hit by the explosion increased from 10 to 15
- Fists of Thunder
- First and second hit weapon damage increased from 122% to 200%
- Third hit weapon damage increased from 183% to 400%
- Increased the Attack Speed scalar of the first and second hits
- Skill Rune - Bounding Light
- Weapon damage increased from 195% to 240%
- Skill Rune - Quickening
- Has been redesigned
- Now increases Spirit generated to 20
- Has been redesigned
- Skill Rune - Static Charge
- Additional weapon damage dealt to enemies affected by Static Charge increased from 125% to 180%
- Skill Rune - Thunderclap
- Shockwave weapon damage increased from 95% to 120%
- Skill Rune - Wind Blast
- Freeze duration increased from 1 to 2 seconds
- Inner Sanctuary
- Skill Rune - Intervene
- Shield absorb amount increased from 68,332 to 107,284
- Skill Rune - Safe Haven
- Heal amount increased from 11,389 to 35,779 per second
- Skill Rune - Intervene
- Lashing Tail Kick
- Weapon damage increased from 624% to 755%
- Spirit cost increased from 30 to 50
- Increased damage arc from 150 to 180 degrees
- Skill Rune - Hand of Ytar
- Significantly increased the damage radius
- Skill Rune - Scorpion Sting
- Stun chance increased from 85% to 100%
- Stun duration increased from 1.5 to 2 seconds
- Skill Rune - Spinning Flame Kick
- Weapon damage increased from 677% to 755%
- Increased maximum projectile distance
- Increased projectile speed
- Significantly increased the Column's collision radius and height
- Skill Rune - Sweeping Armada
- Weapon damage increased from 671% to 825%
- Significantly increased the damage radius
- Removed the knockback and slow effects
- Skill Rune - Vulture Claw Kick
- Has been redesigned
- Release a torrent of Fire that burns enemies within 10 yards for 755% weapon damage and an additional 230% weapon damage over 3 seconds
- Deals Fire damage
- Has been redesigned
- Mantra of Evasion
- Has been removed
- Replaced with: "Mantra of Salvation"
- Passive: You and your allies within 60 yards gain 20% increased resistance to all elements
- Active: You and your nearby allies gain an additional 20% increased resistance to all elements for 3 seconds
- Skill Rune - Agility
- Passive: Mantra of Salvation also increases Dodge Chance by 35%
- Skill Rune - Divine Protection
- Mantra of Salvation also protects you and your allies when reduced below 25% Life, granting a shield that reduces damage taken by 80% for 3 seconds
- Each target may be protected by this effect once every 90 seconds
- Mantra of Salvation also protects you and your allies when reduced below 25% Life, granting a shield that reduces damage taken by 80% for 3 seconds
- Skill Rune - Hard Target
- Passive: Mantra of Salvation also increases Armor by 20%
- Skill Rune - Perseverance
- Passive: Increases resistance to all elements bonus to 40%
- Skill Rune - Wind through the Reeds
- Passive: Mantra of Salvation also increases movement speed by 10%
- This bonus movement speed can now exceed the cap
- Passive: Mantra of Salvation also increases movement speed by 10%
- Mantra of Healing
- Life regeneration increased from 4126 to 10,728 per second
- Skill Rune - Heavenly Body
- Has been redesigned
- Passive: Mantra of Healing also increases maximum Life by 20%
- Has been redesigned
- Skill Rune - Sustenance
- Life regeneration increased from 8,253 to 21,457 per second
- Skill Rune - Time of Need
- Has been redesigned
- Mantra of Healing also reduces damage taken by 30% when below 50% Life
- Has been redesigned
- Mystic Ally
- Weapon damage per hit increased from 40% to 130%
- Skill Rune - Air Ally
- Spirit generated increased from 2 to 4
- Skill Rune - Earth Ally
- Boulder weapon damage increased from 333% to 380%
- Skill Rune - Enduring Ally
- Life regeneration increased from 4176 to 10,728
- Passive Life Regeneration is now increased by 30% of your Life per Second
- Skill Rune - Fire Ally
- Explosion weapon damage increased from 149% to 290%
- Skill Rune - Water Ally
- Wave attack weapon damage increased from 190% to 625%
- Wave attack now Freezes enemies hit for 3 seconds
- Serenity
- Skill Rune - Peaceful Repose
- Heal amount increased from 56,943 - 62,101 to 93,874 - 120,685
- Skill Rune - Peaceful Repose
- Seven-Sided Strike
- Significantly increased proc coefficient
- Skill Rune - Fulminating Onslaught
- Explosion weapon damage reduced from 977% to 877% per hit
- Significantly increased proc coefficient
- Bug Fixes
- Fixed an issue that could sometimes cause Fulminating Onslaught to end early even if there were valid targets remaining
- Skill Rune - Pandemonium
- Has been redesigned
- Now removes the Spirit cost and Freezes all enemies hit for 7 seconds
- Significantly increased proc coefficient
- Damage type changed from Physical to Cold
- Has been redesigned
- Skill Rune - Several-Sided Strike
- Has been removed
- Replaced with: "Incinerate"
- Seven-Sided Strike causes enemies to burn for 630% weapon damage as Fire over 3 seconds
- Skill Rune - Sudden Assault
- Weapon damage increased from 6477% to 8285%
- Damage type changed from Physical to Lightning
- Significantly increased proc coefficient
- Skill Rune - Sustained Attack
- Cooldown reduced from 17 to 14 seconds
- Significantly increased proc coefficient
- Sweeping Wind
- Weapon damage increased from 30% to 105% per stack
- Skill Rune - Blade Storm
- Weapon damage increased from 40% to 145% per stack
- Skill Rune - Cyclone
- Tornado weapon damage increased from 23% to 95%
- Skill Rune - Inner Storm
- Spirit generated at maximum stacks has been increased from 4 to 8
- Skill Rune - Master of Wind
- Has been redesigned
- Enemies damaged by Sweeping Wind for 3 consecutive seconds while the vortex is at 3 stacks will now be Frozen for 2 seconds
- Enemies cannot be Frozen by Sweeping Wind more than once every 3 seconds
- Enemies damaged by Sweeping Wind for 3 consecutive seconds while the vortex is at 3 stacks will now be Frozen for 2 seconds
- Has been redesigned
- Tempest Rush
- Weapon damage increased from 240% to 390%
- The initial Spirit cost has been removed
- The channeling cost has been increased to 30 Spirit
- Skill Rune - Bluster
- Buff duration increased from 2 to 4 seconds
- Skill Rune - Flurry
- Has been redesigned
- Now creates an icy blast that deals 135% weapon damage as cold to all enemies within 15 yards when you stop channeling
- While channeling you periodically build stacks that increase the damage of the blast
- Each stack increases the weapon damage of the blast by 150% up to a maximum of 100 stacks
- Has been redesigned
- Skill Rune - Northern Breeze
- Weapon damage increased from 285% to 500%
- Reduces the channeling cost to 25 Spirit
- Skill Rune - Slipstream
- Has been removed
- Replaced with: "Electric Field"
- Enemies within 20 yards are shocked for 135% weapon damage as Lightning every second while channeling
- Wave of Light
- Removed the additional damage dealt in a line
- Weapon damage increased from 605% to 835%
- Reduced delay from 1.4 to 1 second
- Skill Rune - Empowered Wave
- Has been redesigned
- Increases bell weapon damage to 1045%
- Has been redesigned
- Skill Rune - Explosive Light
- Significantly increased the size of the projectiles
- Skill Rune - Numbing Light
- Has been removed
- Replaced with: "Shattering Light"
- Has been redesigned
- Wave of Light is followed up by an additional 820% weapon damage as Cold in a line
- Line damage can no longer hit targets that have already been damaged by the bell
- Has been redesigned
- Skill Rune - Wall of Light
- Has been redesigned
- Now has a 100% chance to stun enemies for 1 second
- Has been redesigned
- Way of the Hundred Fists
- Weapon damage decreased from 192% to 190%
- Removed the target cap on the third hit
- Increased the Attack Speed scalar of the first and second hits
- Skill Rune - Hands of Lightning
- Weapon damage decreased from 429% to 423%
- Skill Rune - Spirited Salvo
- Has been removed
- Replaced with: "Assimilation"
- Each enemy hit by the third hit increased your damage by 5% for 5 seconds
- Skill Rune - Windforce Flurry
- Wave of wind weapon damage increased from 191% to 500%
- Blinding Flash
- Passive Skills
- Chant of Resonance
- Spirit generated increased from 2 to 4
- Exalted Soul
- Spirit generated increased from 2 to 4
- Maximum Spirit bonus reduced from 100 to 50
- Guiding Light
- Has been removed
- Replaced with: "Alacrity"
- Increase the attack speed of Spirit Generators by 15%
- One With Everything
- Has been removed
- Replaced with: "Harmony"
- 40% of your single elemental resistances from items instead increases your resistance to all elements
- Provocation
- Has been removed
- Replaced with: "Determination"
- Your damage is increased by 4% for each enemy within 12 yards of you up to a maximum of 20%
- Relentless Assault
- New passive skill
- Available at Level 30
- You deal 20% more damage to enemies that are Blind, Frozen, or Stunned
- Resolve
- Duration increased to 4 seconds
- Added a spell effect for enemies that are affected by the debuff
- Seize the Initiative
- Has been redesigned
- Damage dealt to enemies above 75% Life will now increase your Attack Speed by 30% for 4 seconds
- Has been redesigned
- Sixth Sense
- Has been redesigned
- Now reduces all non-Physical damage taken by 25%
- Has been redesigned
- The Guardian's Path
- Dodge chance while dual wielding increased from 15% to 35%
- Bonus to resource regeneration while wielding a two-handed weapon decreased from 35% to 15%
- Transcendence
- Life per Spirit spent increased from 248 to 429
- Chant of Resonance
- Philosophy
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- Philosophy
- In addition to changes to increase elemental diversity and improvements to underused runes, the Witch Doctor has also received a number of quality of life changes such a pet counter for fetishes.
- Sacrifice has gotten a redesign this patch. Rather than sacrificing all of your active Zombie Dogs, using the skill will instruct one of your zombie dogs to run over and explode, dealing damage to enemies in the targeted area.
- Patch 2.1.0 brings changes to how the heroes of Sanctuary recover Life. Health globes are being de-emphasized while item and skill choices will be more prominent. Numerous healing related skills on the Witch Doctor have been increased.
- General
- The collision boxes for the following pets have had their radii reduced
- Zombie Dogs
- Gargantuan
- Fetishes
- The collision boxes for the following pets have had their radii reduced
- User Interface
- An icon has been added to display the number of Fetishes summoned by Fetish Army that are currently alive
- An icon has been added to display the number of Fetishes summoned by Fetish Sycophants that are currently alive
- An icon has been added to display the remaining duration of Gargantuan - Wrathful Protector
- Active Skills
- Acid Cloud
- Skill Rune - Corpse Bomb
- Damage type changed from Poison to Fire
- Skill Rune - Slow Burn
- Damage type changed from Poison to Cold
- Skill Rune - Corpse Bomb
- Corpse Spiders
- Weapon damage increased from 324% to 576%
- Skill Rune - Blazing Spiders
- Weapon damage increased from 400% to 700%
- Skill Rune - Leaping Spiders
- Weapon damage increased from 383% to 646%
- Skill Rune - Spider Queen
- Weapon damage increased from 1575% to 2625%
- Fetish Army
- Skill Rune - Fetish Ambush
- Damage type changed from Physical to Cold
- Bug Fixes
- Summoning your Fetish Army no longer unsummons Fetishes summoned by Fetish Sycophants
- Skill Rune - Fetish Ambush
- Gargantuan
- Skill Rune - Humongoid
- Cleave arc increased from 120 to 180
- Skill Rune - Wrathful Protector
- Bug Fixes
- Fixed an issue that caused the Gargantuan summoned by this Skill Rune to receive a greater damage bonus from Attack Speed than intended
- Bug Fixes
- Skill Rune - Humongoid
- Grasp of the Dead
- Skill Rune - Death is Life
- Damage type changed from Physical to Poison
- Skill Rune - Desperate Grasp
- Damage type changed from Physical to Poison
- Skill Rune - Unbreakable Grasp
- Damage type changed from Physical to Cold
- Skill Rune - Death is Life
- Haunt
- Skill Rune - Consuming Spirit
- Life per second increased from 2063 to 2682
- Skill Rune - Consuming Spirit
- Hex
- Skill Rune - Hedge Magic
- The Fetish Shaman should now more reliably heal 3 times per summon
- Periodic healing increased from 24758 to 32185
- Skill Rune - Hedge Magic
- Horrify
- Skill Rune - Frightening Aspect
- Bonus Armor reduced from 100% to 35%
- Skill Rune - Frightening Aspect
- Locust Swarm
- You will now move into range before casting if you are targeting an enemy that is out of range
- Skill Rune - Devouring Swarm
- Has been redesigned
- Now grants 25 mana per second as long as the first enemy hit is still alive
- Damage type changed from Poison to Cold
- Has been redesigned
- Skill Rune - Cloud of Insects
- Damage type changed from Poison to Physical
- Mass Confusion
- Skill Rune - Devolution
- Chance to summon a Zombie Dog reduced from 50% to 30%
- Skill Rune - Devolution
- Poison Dart
- Skill Rune - Flaming Dart
- Weapon damage increased from 425% to 565% over 4 seconds
- Skill Rune - Numbing Dart
- Damage type changed from Poison to Cold
- Skill Rune - Spined Dart
- Damage type changed from Poison to Physical
- Skill Rune - Flaming Dart
- Sacrifice
- Has been redesigned
- Now sacrifices a single dog at a time
- The dog will now be thrown to you cursor location and detonates on impact
- Weapon damage increased from 185% to 1090%
- If you're wearing The Tall Man's Finger, the damage is tripled to 3270% weapon damage for sacrificing your dog
- You do not gain additional damage if your giant dog represents more than 3 normal dogs
- If you're wearing The Tall Man's Finger, the damage is tripled to 3270% weapon damage for sacrificing your dog
- Skill Rune - Black Blood
- Has been redesigned
- Now stuns enemies in the impact area for 3 seconds
- Has been redesigned
- Skill Rune - Pride
- Mana gained increased from 60 to 280 per dog
- Skill Rune - For the Master
- Has been redesigned
- All your dogs will now be sacrificed in a single cast for 1300% weapon damage each
- Has been redesigned
- Skill Rune - Provoke the Pack
- Has been redesigned
- Now gain 20% increased damage for 5 seconds when you sacrifice a dog
- This buff gains a stack with each cast and has a maximum of 5 stacks
- Now gain 20% increased damage for 5 seconds when you sacrifice a dog
- Has been redesigned
- Has been redesigned
- Spirit Barrage
- Skill Rune - Well of Souls
- Damage type changed from Cold to Fire
- Skill Rune - Well of Souls
- Soul Harvest
- Skill Rune - Siphon
- Healing increased from 24758 to 32185 per enemy harvested
- Skill Rune - Siphon
- Wall of Zombies
- Skill Rune - Creepers
- Bug Fixes
- Fixed an issue preventing this from spawning the full 3 creeper zombies
- Bug Fixes
- Skill Rune - Creepers
- Acid Cloud
- Passive Skills
- Circle of Life
- Chance to summon a Zombie Dog has been reduced from 30% to 15%
- Physical Attunement
- Now limited to a maximum of 25 enemies
- Circle of Life
- Philosophy
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- Philosophy
- The Wizard has received more elemental diversification as well as general buffs to a number of skills.
- We've reviewed the Wizard's channeling skills such as Disintegrate and Ray of Frost. The intent is for channeling skills to be a fantastic choice when you are able to stand still for a few seconds, but are weaker than other skills if you are constantly moving and never stopping to channel. The mechanics of channeled skills on other classes already support this type of mechanic and we would like the Wizard's channeling skills to fulfill those same design goals.
- Patch 2.1.0 brings changes to how the heroes of Sanctuary recover Life. Health globes are being de-emphasized while item and skill choices will be more prominent. Numerous shielding and absorption related skills on the Wizard have been increased.
- Active Skills
- Arcane Orb
- Weapon damage increased from 381% to 435%
- Skill Rune - Arcane Orbit
- Explosion weapon damage increased from 236% to 265%
- Skill Rune - Obliteration
- Weapon damage increased from 509% to 700%
- Arcane Torrent
- Now initially deals 400% weapon damage and increases by 305% weapon damage every second up to a maximum of 1010%
- Skill Rune - Arcane Mines
- Weapon damage increased from 688% to 825%
- Skill Rune - Death Blossom
- Now initially deals 1215% weapon damage and increases by 640% weapon damage every second up to a maximum of 2495%
- Skill Rune - Disruption
- Has been removed
- Replaced with: "Flame Ward"
- You take 15% less damage from attacks while channeling, increasing by 5% every second up to a maximum of 25% damage reduction
- Deals Fire damage
- Skill Rune - Power Stone
- Has been removed
- Replaced with: "Static Discharge"
- Each missile explodes into 2 piercing bolts of electricity that each deal 150% weapon damage as Lightning
- Archon
- Now makes you immune to all crowd control effects
- Black Hole
- Weapon damage increased from 360% to 700% over 2 seconds
- Skill Rune - Blazar
- Explosion weapon damage increased from 464% to 725%
- Skill Rune - Supermassive
- Weapon damage increased from 570% to 1290% over 2 seconds
- Blizzard
- Weapon damage increased from 807% to 1075%
- Skill Rune - Frozen Solid
- Freeze chance and duration increased from 40% for 1.5 seconds to 100% for 2.5 seconds
- Skill Rune - Grasping Chill
- Has been removed
- Replaced with: "Lightning Storm"
- Enemies affected by Blizzard take 15% increased Lightning damage
- Deals Lightning damage
- Skill Rune - Snowbound
- Arcane Power cost reduced from 13 to 10
- Skill Rune - Stark Winter
- Has been removed
- Replaced with: "Apocalypse"
- Increases the damage radius of Blizzard to 30 yards
- Does Fire damage
- Skill Rune - Unrelenting Storm
- Weapon damage increased from 1296% to 1810%
- Diamond Skin
- Damage absorption increased from 71798 to 93337
- Skill Rune - Crystal Shell
- Damage absorption increased from 143596 to 186674
- Disintegrate
- Now initially deals 390% weapon damage and increases by 250% weapon damage every second up to a maximum of 890%
- Skill Rune - Convergence
- Damage type changed from Arcane to Fire
- Skill Rune - Entropy
- Now initially deals 435% weapon damage and increases by 340% weapon damage every second up to a maximum of 1115%
- Electrocute
- Additional jumps no longer deal reduced damage
- Skill Rune - Forked Lightning
- Damage type changed from Lightning to Fire
- Energy Twister
- Weapon damage increased from 1000% to 1525%
- Twisters now originate from the player's click location
- Skill Rune - Mistral Breeze
- Arcane Power cost reduced from 28 to 25
- Skill Rune - Raging Storm
- Weapon damage increased from 1935% to 3200%
- Skill Rune - Wicked Wind
- Weapon damage increased from 743% to 835%
- Explosive Blast
- Weapon damage increased from 616% to 945%
- Skill Rune - Chain Reaction
- Weapon damage increased from 320% to 520%
- Skill Rune - Obliterate
- Weapon damage increased from 760% to 990%
- Damage type changed from Arcane to Cold
- Skill Rune - Time Bomb
- Has been removed
- Replaced with: "Flash"
- Reduces the cooldown of Explosive Blast to 3 seconds
- Deals Lightning Damage
- Skill Rune - Unleashed
- Weapon damage increased from 970% to 1485%
- Familiar
- Weapon damage increased from 179% to 240%
- Skill Rune - Arcanot
- Arcane Power regeneration increased from 2 to 4.5 per second
- Skill Rune - Sparkflint
- Bug Fixes
- Fixed an issue that prevented Sparkflint from procing Conflagrate, Firebird's Finery (6) Set Bonus and other Fire related passives
- Bug Fixes
- Hydra
- Weapon damage increased from 66% to 195%
- Skill Rune - Arcane Hydra
- Weapon damage increased from 111% to 245%
- Skill Rune - Blazing Hydra
- Weapon damage increased from 108% to 185% over 3 seconds
- Skill Rune - Frost Hydra
- Weapon damage increased from 108% to 275%
- Skill Rune - Lightning Hydra
- Weapon damage increased from 138% to 305%
- Skill Rune - Mammoth Hydra
- Weapon damage increased from 178% to 400%
- Ice Armor
- Skill Rune - Frozen Storm
- Weapon damage increased from 28% to 80%
- Skill Rune - Frozen Storm
- Magic Missile
- Weapon damage increased from 170% to 230%
- Skill Rune - Charged Blast
- Weapon damage increased from 240% to 325%
- Skill Rune - Conflagrate
- Has been redesigned
- Magic Missile pierces through enemies and causes them to burn for 130% weapon damage over 3 seconds
- Burn damage stacks up to 3 times and Fire damage you deal with other skills to burning enemies refreshes all stacks to their maximum duration
- Has been redesigned
- Skill Rune - Seeker
- Weapon damage increased from 211% to 285%
- Magic Weapon
- Skill Rune - Conduit
- Design has been modified
- Enemies hit by your attacks now restore up to 3 Arcane Power
- Design has been modified
- Skill Rune - Deflection
- Shield amount increased from 8253 to 10728
- Skill Rune - Ignite
- Weapon damage increased from 86% to 300%
- Skill Rune - Conduit
- Meteor
- Impact weapon damage increased from 501% to 740%
- Molten fire weapon damage increased from 167% to 235% over 3 seconds
- Skill Rune - Comet
- Has been redesigned
- Summon a Comet that deals 740% weapon damage as Cold on impact and Freezes Chilled enemies for 1 second
- The impact site is covered in an icy mist that deals 235% weapon damage as Cold over 3 seconds and chills enemies by 60%
- Has been redesigned
- Skill Rune - Lightning Bind
- Has been removed
- Replaced with: "Thunder Crash"
- Removes the delay on Meteor
- Skill Rune - Molten Impact
- Molten fire weapon damage increased from 549% to 625% over 3 seconds
- Skill Rune - Star Pact
- Has been redesigned
- Expend all remaining Arcane Power
- Each point of extra Arcane Power spent increased the damage of Meteor by 20%
- Has been redesigned
- Ray of Frost
- Now initially deals 430% weapon damage and increases by 405% weapon damage every second up to a maximum of 1240%
- Skill Rune - Black Ice
- Weapon damage increased from 1204% to 1625% over 3 seconds
- Skill Rune - Sleet Storm
- Now initially deals 300% weapon damage and increases by 220% weapon damage every second up to a maximum of 740%
- Bug Fixes
- Fixed an issue that prevented Ray of Frost from hitting short enemies when Light of Grace was equipped
- Slow Time
- Bug Fixes
- Fixed an issue preventing players from having multiple Slow Time bubbles out at once
- Bug Fixes
- Spectral Blade
- Skill Rune - Barrier Blades
- Shield amount increased from 8253 to 10728
- Skill Rune - Thrown Blade
- Damage type changed from Arcane to Lightning
- Skill Rune - Barrier Blades
- Storm Armor
- Weapon damage increased from 147% to 175%
- Skill Rune - Shocking Aspect
- Electrocute weapon damage increased from 51% to 425%
- Skill Rune - Thunder Storm
- Weapon damage increased from 194% to 315%
- Teleport
- Skill Rune - Reversal
- Bug Fixes
- Fixed an issue that could sometimes prevent you from being returned to your original location
- Bug Fixes
- Skill Rune - Reversal
- Wave of Force
- Weapon damage increased from 351% to 390%
- Skill Rune - Arcane Attunement
- Damage bonus increased from 2% to 4% per enemy hit
- Skill Rune - Debilitating Force
- Damage reduction amount and duration increased from 10% for 3 seconds to 20% for 4 seconds
- Skill Rune - Heat Wave
- Weapon damage increased from 427% to 475%
- Skill Rune - Static Pulse
- Has been redesigned
- Now restores 1 Arcane Power for each enemy hit
- Has been redesigned
- Arcane Orb
- Passive Skills
- Arcane Dynamo
- Bug Fixes
- Fixed an issue that prevented Hydra from gaining increased damage from Arcane Dynamo
- Bug Fixes
- Astral Presence
- Arcane Power generation increased from 2 to 2.5 per second
- Cold Blooded
- Bug Fixes
- Fixed an issue that could sometimes prevent skills from refreshing this skill when their Chilled duration was refreshed
- Fixed an issue that prevented Hydra from applying Cold Blooded
- Bug Fixes
- Dominance
- Shield amount increased from 12379 to 16093
- Elemental Exposure
- Bug Fixes
- Fixed an issue that prevented Hydra from applying Elemental Exposure
- Bug Fixes
- Galvanizing Ward
- Shield amount increased from 62720 to 81536
- Arcane Dynamo
- Bug Fixes
- Fixed an issue that caused Arcane Torrent, Disintegrate and Ray of Frost to charge an upfront resource cost in addition to their channeling cost
- Philosophy
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- Bug Fixes
- Fixed an issue that was preventing a number of abilities that reduce monster damage from properly reducing the damage of some monster affixes
- Bug Fixes
ITEMS
- The sell value of Health Potions and dyes has been reduced to 1 gold
- The base damage range of all two-handed melee weapons has been increased by approximately 26-30% depending on the speed of the weapon, with slower weapons receiving a slightly higher increase
- This change affects weapons from level 10 - 70
- This change will retroactively apply to existing items
- This change will apply to all item rarities
- As a direct result of this change, the Crusader Passive Skill, Heavenly Strength has also been adjusted
- Amethysts
- The amount of Life on Hit provided by the top 4 ranks of Amethysts has been significantly increased
- Imperial increased from 800 to 3000
- Flawless Imperial increased from 900 to 6400
- Royal increased from 1000 to 8800
- Flawless Royal increased from 1100 to 11200
- The amount of Life on Hit provided by the top 4 ranks of Amethysts has been significantly increased
- A new Legendary consumable has been added: Ramaladni's Gift
- Ramaladni's Gift can be used to add a socket to an unsocketed weapon
- The added socket provided by Ramaladni's Gift cannot be enchanted
- You cannot use Ramaladni's Gift on a weapon more than once
- Similarly, you cannot use Ramaladni's Gift on a weapon that already has a socket
- Upon use, Ramaladni's Gift will be consumed (i.e. the item cannot be used more than once)
- With Ramaladni's Gift, you can however:
- Replace a natural socket on a weapon with another primary stat (like VIT or STR or INT), and then use Ramaladni's Gift after.
- Replace a re-rolled socket on a weapon with another primary stat (like VIT or STR or INT), and then use Ramaladni's Gift after.
- Enchant a weapon after a socket has been added using Ramaladni's Gift (you just won't be able to re-roll another socket on that particular weapon)
- Legendary Gems have been added
- Legendary Gems can only be dropped by Greater Rift Guardians and Greed, Baroness of the Vault
- Legendary Gems are Account Bound and can only be socketed into Rings and Amulets
- Legendary Gems can be upgraded by speaking with Urshi (a new NPC) inside a Greater Rift
- Urshi will appear every time a Greater Rift Guardian is defeated and will allow you to choose to upgrade either your Greater Rift Keystone or a Legendary Gem
- Upgrading a Greater Rift Keystone will allow you to continue on to a more challenging Greater Rift
- In order to upgrade your Rift Keystone, you must complete the current Greater Rift level within the designated time limit
- Urshi will grant you three attempts to upgrade your Legendary Gems
- The chance for an upgrade attempt to succeed is based on a combination of the rank of the Legendary Gem you're attempting to upgrade and the level of Greater Rift you reached
- As a Legendary Gem's rank gets closer to the level of Greater Rift you've completed, the chance of success decreases
- Finally, once the rank of a Legendary Gem exceeds the level of Greater Rift you're able to complete the chance to upgrade is cut in half for each rank above the Greater Rift level you completed
- For example: If you attempt to upgrade a rank 1 Legendary Gem in a level 30 Greater Rift the chance for success is 100%; however a rank 31 Legendary Gem will only have a 30% chance for success in a level 30 Greater Rift and a level 32 Legendary Gem will have a 15% chance of success
- The only requirement to upgrade a Legendary Gem is the gem itself; there is no other cost associated with upgrading
- Each Legendary Gem has a property listed in blue that will be upgraded each time the gem's rank increases
- Each Legendary Gem has a secondary power that will be unlocked when it reaches rank 25
- Urshi will appear every time a Greater Rift Guardian is defeated and will allow you to choose to upgrade either your Greater Rift Keystone or a Legendary Gem
- Players will not receive a duplicate of any Legendary Gem the character they're currently playing has access to
- This includes Legendary Gems in the character's inventory, its followers' inventories, or the Shared Stash, as well as Legendary Gems socketed in items in those locations
-
- Bovine Bardiche
- The chance to summon cows has been increased to 100%
- Note: The cooldown on the Legendary Power still applies
- The summoned cows should now be significantly more murderous
- The summoned cows should now be significantly more durable
- The chance to summon cows has been increased to 100%
- Bul-Kathos's Wedding Band
- The Life drain effect on this is now capped at 2000% weapon damage per second
- Etrayu
- Now rolls with +15-20% Cold damage
- Heart Slaughter
- Now rolls with +25-30% Physical damage
- Mad Monarch's Scepter
- Now counts assists in addition to kills
- Rimeheart
- Has been redesigned
- 10% chance to instantly deal 10,000% weapon damage as Cold to Frozen enemies
- The Legendary Power now has a fixed damage number
- Has been redesigned
- Stalgard's Decimator
- Weapon damage increased from 275-350% to 550-650%
- This change will apply retroactively
- Legendary Power can now proc from Rend, Whirlwind, Cyclone Strike, Tempest Rush, and Shield Bash
- Can no longer smart roll for Witch Doctor or Wizard
- Weapon damage increased from 275-350% to 550-650%
- The Furnace
- Has been redesigned
- Increases damage against elites by 40-50%
- Has been redesigned
- Scourge
- Explosion weapon damage increased from 130-160% to 1800-2000%
- Uskang
- Now rolls with +15-20% Lightning damage
- Wrath of the Bone King
- Now rolls with +25-30% Cold damage
- Several existing Legendary items have been updated to include a unique Legendary power
- Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary. power.
- Depth Diggers
- Legendary Power added
- All resource generators deal 80-100% more damage
- Legendary Power added
- Kymbo's Gold
- Legendary Power added
- Picking up gold heals you for an amount equal to the gold that was picked up
- Legendary Power added
- Leoric's Crown
- Legendary Power added
- Increase the effect of any gem socketed into this item by 75-100%
- Legendary Power added
- Sash of Knives
- Legendary Power added
- Chance on attack to throw a dagger at a nearby enemy for 275-350% weapon damage
- Legendary Power added
- Bovine Bardiche
-
- Barbarian
- Added a +% Furious Charge item affix
- Can now roll on 2H Mighty Weapons, Chest Armor, and Shoulders
- Added a +% Call of the Ancients item affix
- Can now roll on 2H Mighty Weapons, Chest Armor, and Shoulders
- Fury of the Vanished Peak
- Now rolls +25-30% Seismic Slam damage as a fifth primary affix
- Immortal King's Eternal Reign
- (3) Set
- Life per Fury spent increased from 289 to 500
- (3) Set
- Madawc's Sorrow
- Stun duration increased from 1 to 2 seconds
- Might of the Earth
- Earthquakes caused by the Might of the Earth set will once again generate Fury through the Earthen Might Passive Skill
- The Legacy of Raekor
- (5) Set Bonus
- The damage type dealt by Furious Charge will now be based on the element of the Skill Rune you're currently using
- (5) Set Bonus
- Added a +% Furious Charge item affix
- Crusader
- The +% Cold Damage affix will no longer smart drop for Crusaders
- Roland's Legacy
- (2) Set Bonus
- +500 Strength
- (4) Set Bonus
- +100% Shield Bash Damage
- +100% Sweep Attack Damage
- (6) Set Bonus
- Hitting an enemy with Shield Bash or Sweep Attack grants 20% Attack Speed for 3 seconds, stacking up to 5 times
- (2) Set Bonus
- Unrelenting Phalanx
- New Legendary Crusader Shield
- Allows Phalanx to summon twice as many Avatars
- Applies to all rune variants
- Blade of Prophecy
- The text on this item no longer improperly states that all enemies hit by Condemn will trigger another explosion
- Fate of the Fell
- Extra Fires of Heaven hits will now be able to generate procs
- Jekangbord
- Extra Blessed Shield hits will now be able to generate procs
- Demon Hunter
- The +% Poison Damage affix will no longer smart drop for Demon Hunters
- Balefire Caster
- Now rolls with +15-20% Fire damage
- Embodiment of the Marauder
- (6) Set Bonus
- Fixed an issue that caused Hatred spenders cast by the Sentries to have a slower attack speed than intended
- (6) Set Bonus
- Natalya's Vengeance
- (4) Set Bonus
- Cooldown reduction increased from 1 to 2 seconds per kill
- Now also triggers on assists
- (4) Set Bonus
- The Shadow's Mantle
- (2) Set Bonus
- Now, upon receiving fatal damage you instead automatically cast Smoke Screen and are healed to 25% Life
- This effect may only occur once every 120 seconds
- (4) Set Bonus
- Has been redesigned
- Now enables all Shadow Power runes
- Has been redesigned
- (2) Set Bonus
- Wojahnni Assaulter
- New Crossbow
- Rapid Fire deals 30-40% more damage per second, stacks up to 4 times
- Monk
- Flying Dragon
- Bug Fixes
- Fixed an issue preventing this item from correctly granting +100% Attack Speed
- Bug Fixes
- Gyana Na Kashu
- Fireball weapon damage increased from 300-400% to 525-700%
- Inna's Mantra
- (2) Set
- Life per Spirit spent increased from 124 to 200
- (2) Set
- Incense Torch of the Grand Temple
- Has been redesigned
- Reduces the Spirit cost of Wave of Light by 40-50%
- Now rolls +25-30% Wave of Light damage as a fifth primary affix
- Has been redesigned
- Monkey King's Garb
- (4) Set
- Weapon damage increased from 1600% to 3500%
- The decoy will now attempt to spawn next to an enemy at your cast location
- If it doesn't find any enemies near your cast location, it will attempt to spawn next to an enemy near you
- If it doesn't find any enemies near you, it will spawn in a random location near you
- (4) Set
- Shenlong's Spirit
- (2) Set
- Energy ball weapon damage increased from 300% to 1200%
- Spirit generation increased from 1 to 4 per second
- Energy ball size significantly increased
- The internal cooldown is now reduced by Attack Speed
- (2) Set
- The Fist of Az'Turrasq
- Has been redesigned
- Now increases Exploding Palm's on-death explosion damage by 75-100%
- Has been redesigned
- The Flow of Eternity
- Cooldown reduction for Seven-Sided Strike increased from 45-50% to 45-60%
- The Laws of Seph
- Sprit gained increased from 75 - 100 to 125 - 165
- Tzo Krin's Gaze
- Now rolls with 20 - 25% increased Wave of Light damage
- Flying Dragon
- Witch Doctor
- The Dagger of Darts
- New Ceremonial Dagger
- Your Poison Darts and your Fetishes' Poison Darts now pierce
- The Gidbinn
- Fetishes spawned by The Gidbinn should now work with the Fierce Loyalty passive and Carnevil's Legendary Power
- The Dagger of Darts
- Wizard
- Firebird's Finery
- (6) Set Bonus
- Has been redesigned
- Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire per second
- After reaching 3000% damage per second, the enemy will burn until they die
- Has been redesigned
- (6) Set Bonus
- Mirrorball
- Extra Magic Missile hits will now be able to generate procs
- Firebird's Finery
- Several existing class-specific Legendary items have been updated to now include a unique Legendary power
- Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary.
- Barbarian
- Bastion's Revered
- Legendary Power added
- Increases maximum number of Frenzy stacks to 10
- Legendary Power added
- Lamentation
- Legendary Power added
- Allows Rend to be applied twice
- Legendary Power added
- Vile Ward
- Legendary Power added
- Furious Charge deals 30-35% increased damage for every enemy hit while charging
- Legendary Power added
- Bastion's Revered
- Crusader
- Angel Hair Braid
- Legendary Power added
- Allows Punish to gain the effect of all runes
- Legendary Power added
- Eternal Union
- Legendary Power added
- Increases the duration of all Phalanx Avatars by 200%
- Legendary Power added
- Angel Hair Braid
- Demon Hunter
- Flint Ripper Arrowheads
- Legendary Power added
- Ball Lightning now travels at 30-40% speed
- Legendary Power added
- Silver Star Piercers
- Legendary Power added
- Chakram now generates 3-4 Hatred
- Legendary Power added
- Flint Ripper Arrowheads
- Monk
- Madstone
- Legendary power added
- Apply Exploding Palm to enemies hit by Seven-Sided Strike
- Legendary power added
- The Crudest Boots
- Legendary power added
- Mystic Ally summons two Mystic Allies to fight by your side
- Minimum level increased to 22
- Legendary power added
- Madstone
- Wizard
- The Grand Vizier
- Legendary power added
- Reduces the Arcane Power cost of Meteor by 40%-50%
- Now rolls +25-30% Meteor damage as a fifth primary affix
- Legendary power added
- The Swami
- Minimum level increased to 30
- Legendary Power added
- The damage bonus from enemies killed while in Archon form now lasts for 10-15 seconds after Archon expires
- The Grand Vizier
- Barbarian
-
- General
- Bottomless Potion of Rejuvenation
- New Legendary Potion
- Restores 10-15% of your primary resource when used below 25% Life
- Krelm's Buff Belt
- New Legendary Belt
- Grants a 25% Movement Speed bonus
- Taking damage causes you to lose this effect for 5 seconds
- Krelm's Buff Bracers
- New Legendary Bracers
- Grant you immunity to Knockback and Stun effects
- Enchantress: Vadim's Surge
- Scoundrel: Slipka's Letter Opener
- Templar: Hillenbrand's Training Sword
- New Legendary Follower items
- Equip on Follower: Reduces the cooldown of all Follower skills by 50%
- Bottomless Potion of Rejuvenation
- Barbarian
- Remorseless
- New Legendary one-handed Mighty Weapon
- Grants Hammer of the Ancients a 25-30% chance to summon an Ancient for 20 seconds
- Remorseless
- Crusader
- Frydher's Wrath
- New Legendary Crusader Shield
- Removes the cooldown of Condemn
- Condemn now costs 40 Wrath
- Frydher's Wrath
- Demon Hunter
- Leonine Bow of Hashir
- New Legendary Bow
- Grants Bola Shot a 15-20% chance on explosion to pull in all enemies within 24 yards
- Leonine Bow of Hashir
- Monk
- Vengeful Wind
- New Legendary Fist Weapon
- Increases the maximum stack count of Sweeping Winds by 3
- Vengeful Wind
- Witch Doctor
- Sacred Harvester
- New Legendary Ceremonial Dagger
- Soul Harvest now stacks up to 10 times
- Sacred Harvester
- Wizard
- Aether Walker
- New Wand
- Removes the cooldown of Teleport
- Teleport now costs 25 Arcane Power
- Aether Walker
- General
-
- Legendary items that directly deal damage should now all properly benefit from the appropriate +% Elemental Damage item affix, including:
- Blackfeather - +%Physical Damage
- Bul-Kathos's Oath (2) Set Bonus - +%Physical Damage
- Cinder Switch - +%Fire Damage
- Death's Bargain - +%Physical Damage
- Death Watch Mantle - +%Physical Damage
- Fulminator - +%Lightning Damage
- Odyn Son - +%Lightning Damage
- Maximus - +%Fire Damage
- Moonlight Ward - +%Arcane Damage
- Schaefer's Hammer - +%Lightning Damage
- Scourge - +%Fire Damage
- Shenlong's Spirit (2) Set Bonus - +%Fire Damage
- Stalgard's Decimator - +%Physical Damage
- Storm Crow - +%Fire Damage
- Thunderfury - +%Lightning Damage
- Fixed an issue that caused Nemesis Bracers to only spawn Fallen Champions when used inside Nephalem Rifts
- Fixed an issue that prevented players from purchasing class-specific Legendary items for other classes from Kadala
- Fixed an issue that prevented the Frostburn Guantlets Freeze effect from being triggered by Sentry - Polor Station attacks
- Fixed an issue that prevented some crafted level 70 Legendary items from being able to roll Thorns damage
- Fixed an issue that could sometimes prevent the thrown axe created by Stalgard's Decimator from piercing
- Legendary items that directly deal damage should now all properly benefit from the appropriate +% Elemental Damage item affix, including:
ACHIEVEMENTS
- Bad Time to Be a Beast
- Number of kills required has been reduced from 500,000 to 250,000
- Bouncing from Bounty to Bounty
- Number of bounties required has been reduced from 50,000 to 5,000
- Bounty Hunter Extraordinaire
- Number of bounties required has been reduced from 100,000 to 7,500
- Bounteous Maximus
- Number of bounties required has been reduced from 150,000 to 10,000
- Death Death and More Death
- Number of kills has been reduced from 2,500,000 to 750,000
- Like Stars in the Sky
- This achievement has been changed to a Feat of Strength
- The Million Monster Mortality
- Has been renamed to "Killin' It"
- Number of kills required has been reduced from 1,000,000 to 500,000
- Perfect as Tears
- This achievement has been changed to a Feat of Strength
- Some Hordes
- Number of kills required has been reduced from 5,000,000 to 1,000,000
- Splinter is Coming
- Number of kills required has been reduced from 25,000 to 1,000
- Ten Grand and Counting
- Has been renamed to "Bountiful Bounties"
- Number of bounties required has been reduced from 10,000 to 2,500
-
- Champion Subjugators will now properly be counted towards Achievements
- Fixed an issue preventing some of the criteria for the On the Edge of Reality achievement from being completed in Adventure Mode
- A Prisoner's Journal should now properly drop after freeing the prisoner from the A Stranger In Need event
- Players should now properly receive credit when completing Realm of the Banished in Adventure Mode for the Dungeon Master Achievement
- Fixed an issue that prevented looted follower tokens from progressing the I Got What You Need achievement
- The Swamp Hawks needed to complete the Stamp the Champs achievement should now properly spawn
ADVENTURE MODE
-
- The following Bounties have had their gold and XP reward values decreased:
- Act I - Clear Khazra Den
- Act II - Complete event: A Miner's Gold
- Act III - Clear Cryder's Outpost
- Act III - Clear Forward Barracks
- Act IV - Clear Hell Rift level 2
- Act V - Complete event: The Miser
- The following Bounties have had their gold and XP reward values decreased:
-
- The cost to open a Nephalem Rift has been reduced from 5 Rift Fragments (total) to 1 Rift Fragment (per player)
- Each player must pay the 1 Rift Fragment cost in order to enter a Nephalem Rift
- You can no longer click the Rift Obelisk to open a new rift while one is already open
- Conduit Pylon duration reduced from 30 to 15 seconds only while in a Greater Rift
- The cost to open a Nephalem Rift has been reduced from 5 Rift Fragments (total) to 1 Rift Fragment (per player)
-
- Fixed an issue that allowed the matchmaking system to place players in games with open rifts where the Rift Guardian has already been killed
- Rift Keystone Fragments should no longer be improperly consumed from your Stash if you have more than one stack in your inventory
CRAFTING
-
- The number of Magic materials required to craft Legendary and set Bracers has been reduced from 120 to 72
- New buttons have been added to salvage all normal, magic, or rare quality items in your inventory at once
- These buttons unlock when the Blacksmith reaches maximum level
-
- When Transmogrifying an item with existing visual effects into a Legendary item, the original item's visual effects will no longer be displayed in addition to the Legendary item's visual effects
- Torment-only Set items can now be restored to their original appearance after being transmogrified
- Class-restricted appearances can now be applied to any item of the same slot
- If an item that has been transmogrified with a class-restricted appearance is equipped on a class that isn't normally able to equip the item to which the appearance belongs, the base appearance will be used instead
- For example: You can Transmogrify your Barbarian's Vile Ward to look like Raekor's Burden, but if you use that same Vile Ward on your Crusader it will still look like a Vile Ward
FOLLOWERS
-
- Bug Fixes
- Fixed an issue that allowed Onslaught to sometimes be cast when out of range
- Bug Fixes
EVENTS
-
- A new reward has been added: The Hellfire Amulet
- New Legendary amulet
- Will randomly roll a passive appropriate to your class
- Recipe is available for purchase from Squirt in Act II for 5 million gold
- Requires the same materials to craft as the Hellfire Ring plus 10 additional Forgotten Souls
- A new reward has been added: The Hellfire Amulet
MONSTERS
- The Skeleton King will now drop the Broken Crown the first time you kill him from level 11 to level 65
- Larvas will now also drop loot
- Bug Fixes
- Fixed an issue that could prevent some DoTs from dealing damage while Treasure Goblins were running
USER INTERFACE
- Character "Minis" have been added to Profiles
- Added a text box to the friends list that will filter the list as you type
- Filter settings on the Clan News pane will now be saved even if you log out
- The Achievements drop down filter will now save your selection as long as you remain logged in
- Holding down Shift when comparing items will now exclude bonuses provided by sockets from the comparison
- A new option has been added to display an icon that indicates an item's rarity
- A new minimap icon has been added for Set items
- A new matchmaking tag has been added for Greater Rifts
- The value of an item's Legendary power will now be displayed in blue on the tooltip
- Legendary power roll ranges will now be displayed on the tooltip when holding CTRL
- Clan news will now display when a player was removed from a Clan and who removed the player
-
- Messages will now convert to a whisper after space is pressed when entering a player name
- New messages will now prioritize your whisper targets if you are currently whispering someone
- A new hotkey has been added to display the chat window
- You can now force the chat window to be displayed by holding down the X key
-
- Players will now properly be notified when the Party Leader changes the games difficulty setting
- Fixed an issue that could sometimes prevent the last few monsters required to clear a bounty from displaying on the minimap
- Fixed an issue preventing Paragon levels and portraits from displaying on the Heroes Profile tab for offline players
- Fixed an issue causing Paragon portrait award toasts to pop up before a new portrait was actually earned
- Fixed an issue that was improperly limiting Community news posts to a character limit that was lower than intended
- Fixed and issue that caused the recharge timer to remain on a specific slot when a skill was moved
- Crusaders can now properly view their Life per Wrath Spent in the Details pane
BUG FIXES
- Fixed an issue that allowed other players to join your game when your status was set to busy
Contents
Item Changes
Dozens of legendary items were buffed or modified in the patch, and a few new ones were created as well. An overview:
- Ramaladni's Gift is a new legendary material that can add a socket to any unsocketed weapon.
New item set: Roland's Legacy. Crusader set, six pieces. Helm, Roland's Visage, shoulders Roland's Mantle, chest Roland's Bearing, gloves Roland's Grasp, legs Roland's Determination, and boots Roland's Stride.
Roland's Legacy item set bonuses (2) Set Bonus:
(4) Set Bonus:
(6) Set Bonus:
|
Other new legendary items:
- The Dagger of Darts -- New WD dagger. Legendary affix: Your Poison Darts and your Fetishes' Poison Darts now pierce.
- Wojahnni Assaulter -- Crossbow: Legendary Affix: Rapid Fire deals 40-50% more damage per second, stacks up to 4 times.
- Unrelenting Phalanx -- Crusader Shield: Legendary affix: Allows Phalanx to summon twice as many Avatars.
- Removed after PTR:
- Akanesh, The Herald of Righteousness -- One-handed spear. Inherent bonus of +15-25% holy damage.
Seasonal Legendaries
New legendary items only findable by seasonal characters. All these items will move into the general character pool once the season concludes and new seasonal legendary items will be added with season two. Full details on the Seasonal Legendary items page.
Bottomless Potion of Rejuvenation -- Health potion.
- Legendary Affix: Restores 15% of your primary resource when used below 25% Life.
Krelm's Buff Bulwark
- Krelm's Buff. Belt. No class restriction.
- Legendary Affix: Grants a 20% Movement Speed bonus. Taking damage causes you to lose this effect for 15 seconds.
- Krelm's Buff -- Bracers
- Legendary Affix: Grant you immunity to Knockback and Stun effects.
Follower Items:
- Hillenbrand's Training Sword -- Templar Relic (follower item)
- Legendary Affix: Reduces the cooldown of all Templar skills by 50%.
- Slipka's Letter Opener -- Scoundrel Token, follower item.
- Legendary Affix: Reduces the cooldown of all Scoundrel skills by 50%.
- Vadim's Surge -- Enchantress Focus, follower item.
- Legendary Affix: Reduces the cooldown of all Enchantress skills by 50%.
Weapons:
- Aether Walker -- Wand, wizard only.
- Legendary Affix: Removes the cooldown of Teleport. Teleport now costs 25 Arcane Power.
- Frydehr's Wrath -- Crusader Shield
- Legendary Affix: Removes the cooldown of Condemn. Condemn now costs 40 Wrath.
- Leonine Bow of Hashir -- Bow.
- Legendary Affix: Grants Bola Shot a 15-20% chance on explosion to pull in all enemies within 24 yards.
- Remorseless -- One-handed Mighty Weapon. Barbarian only.
- Legendary Affix: Grants Hammer of the Ancients a 25-30% chance to summon an Ancient for 20 seconds.
- Sacred Harvester -- Ceremonial Dagger, WD only.
- Legendary Affix: Soul Harvest now stacks up to 10 times.
- Vengeful Wind (Fist Weapon)
- Legendary Affix: Increases the maximum stack count of Sweeping Winds by 5-7.
Helms
- Gyana Na Kashu -- Fireball weapon damage increased from 300-400% to 525-700%.
- Kekegi's Unbreakable Spirit -- No more inherent affix to cooldown reduction.
- Leoric's Crown -- Legendary affix boosts the effect of the gem socketed into the helm by 75-100%.
- Madstone -- Life regeneration no longer inherent. New Legendary Affix: Your Seven-Sided Strike applies Exploding Palm.
- [[Mask of Jeram No longer rolls AllRes by default.
- Helltooth Mask (Name duplication with the Mask of Jeram fixed.
- Quetzalcoatl -- No longer an inherent bonus to mana regeneration or Attack Speed.
- Storm Crow -- No longer inherent roll to Life on Hit.
- The Grin Reaper -- No longer inherent bonus to cooldown reduction.
- The Swami -- New legendary affix: The damage bonus from enemies killed while in Archon form now lasts for 10-15 seconds after Archon expires.
Shoulders
Barbarians can now roll +damage to Furious Charge and Call of the Ancients on shoulders.
- Firebird's Pinions -- No longer rolls +Black Hole damage inherently.
- Jade Harvester's Joy -- No longer inherent bonus to AllRes.
- Vile Ward -- New legendary affix: Furious Charge deals ~30% increased damage for every enemy hit while charging.
Amulets
Hellfire Amulet added as a reward for the Infernal Machine. Standar 4/2 legendary with legendary property that grants 1 passive skill for the appropriate class.
- Blackthorne's Duncraig Cross -- Removed inherent rolls to Attack Speed, LoH, and Life%.
- Eye of Etlich -- Removed inherent rolls to All Res and LoH.
- Halycon's Ascent -- Removed inhernt rolls to +Damage to Elite and Reduced Damage from Elite.
- Haunt of Vaxo -- Now procs Stuns performed by pets. -
- Kymbo's Gold -- Removed inherent LoH. New legendary affix: Picking up gold heals you for the amount of gold picked up.
- Moonlight Ward -- Arcane damage now rolls +30-40% (up from 20-25%). Retroactive change.
- The Flavor of Time -- Now rolls with primary stats. -
- The Traveler's Pledge -- No longer rolls with inherent bonuses to mainstat, Regen, Thorns damage, and +%Life.
Chest Armor
Barbarians can now roll +damage to Furious Charge and Call of the Ancients on chest armor.
- Vyr's Astonishing Aura -- No longer rolls +1-2% Critical hit Chance.
Gloves
- Marauder's Gloves -- Removed the cooldown reduction inherent property.
Belts
- Angel Hair Braid -- New legendary affix: Allows Punish to gain the effect of all runes.
- Lamentation -- No longer inherent affix to critical hit chance. New legendary affix: Allows Rend to be applied twice.
- Saffron Wrap -- No longer rolls life%. Now rolls a primary affix that reduces resource cost of skills, which was formerly found on Sash of Knives.
- Sash of Knives -- No longer rolls Resource Cost reduction. New legendary affix: Chance on attack to throw a dagger at a nearby enemy for 275-350% weapon damage.
- Vigilante Belt -- No longer rolls Regen and LoH. Now rolls cooldown reduction.
Bracers
- Gundgo Gear -- No longer rolls All Res and Life%.
- Lacuni Prowlers -- Now rolls 5 primary stats. (Still with inherent Attack Speed and Movement Speed.)
- Nemesis Bracers -- No longer rolls Movement Speed in herently.
- Slave Bonds -- Now roll 5 primary stats.
- Strongarm Bracers -- Now triggers from knockbacks performed by pets.
Legs
- Blackthorne's Jousting Mail -- No longer rolls LoH and Life%.
- Depth Diggers -- New Legendary Affix: All resource generators deal 80-100% more damage. Does not apply to Wizards and WD primary spells. (Blue explanation here.)
- Hammer Jammers -- Now rolls with 5 primary affixes.
- Vyr's Fantastic Finery -- Inherent roll to All Res removed.
Boots
The fact that inherent bonuses to Movement Speed are actually unwanted by high level characters (since Movement Speed can easily be made up with Paragon Points) seems to have prompted the removal of inherent MS from a few legendary boots.
- Blackthorne's Spurs -- No longer inherent Movement Speed.
- Firebird's Tarsi -- No longer inherent Movement Speed.
- Natalya's Bloody Footprints -- No longer inherent Movement Speed or increased Armor.
- The Crudest Boots -- New Legendary Affix: Mystic Ally summons two Mystic Allies to fight by your side. Minimum level increased to 22.
Rings
- Band of Untold Secrets -- Inherent roll to Attack Speed removed. Now rolls 5 primary stats.
- Bul-Kathos' Wedding Band -- Removed inherent bonus to Life% and LoH. Legendary Affix Life drain effect now capped at 2000% weapon damage per second. (Capped to prevent it being OP in deep Greater Rifts.
- Eternal Union -- New Legendary Affix: {{c_orange}|Increases the duration of all Phalanx Avatars by 200%. }}
- Focus -- No longer LoH inherently.
- Justice Lantern -- Now rolls 5 primary stats.
- Litany of the Undaunted -- No more inherent affixes.
- Manald Heal -- May roll with all resource cost reduction. (Formerly only Spirit cost reduction was possible.)
- Natalya's Reflection -- Removed inherent Regen affix.
- Obsidian Ring of the Zodiac -- Removed bonus to all main stats and other default rolls.
- Restraint -- Removed inherent rolls to Attack Speed and Cooldown Reduction by default.
- Rogar's Huge Stone -- Removed inherent rolls to life regeneration and vitality.
- Stolen Ring -- Now rolls 5 primary affixes.
- Stone of Jordan -- No longer rolls Max resource inherent bonus. (Sometimes rolled 5 primary stats on PTR, but changed for live.)
- The Compass Rose -- Now rolls 5 primary affixes.
- Unity -- Removed inherent bonus to LoH.
One-Handed Weapons
New weapons:
- Akanesh, The Herald of Righteousness -- Spear with 15-25% holy damage.
- The Dagger of Darts -- New ceremonial WD dagger.
- New Legendary Affix: Your Poison Darts and your Fetishes' Poison Darts now pierce.
- Arreat's Law -- Critical hit chance affix removed.
- Azurewrath -- No longer rolls Attack Speed inherently.
- Doombringer -- No longer rolls life % and life per hit.
- Genzaniku -- Visuals were changed from reddish glow to greenish/blueish glow.
- Manajuma's Carving Knife -- Removed roll critical hit damage property.
- Mad Monarch's Scepter -- Now counts assists in addition to kills, making the 10 count for the proc easier to achieve in a group.
- Rimeheart -- Redesigned legendary affix since the previous "instantly shattered" was OP in greater rifts.
- New Legendary Affix: Now 10% chance to instantly deal 10,000% weapon damage as Cold to Frozen enemies.
- The Barber -- Removed critical hit damage.
- The Fist of Az'Turrasq -- Legendary Affix redesigned since Exploding Palm has been changed.
- New Legendary Affix: Increases Exploding Palm's on-death explosion damage by 75-100%.
- The Gidbinn -- Fetishes spawned by The Gidbinn should now work with the Fierce Loyalty passive and Carnevil's Legendary Power.
Two-Handed Weapons
All two-handed weapons had their base damage increased to create a 26-30% DPS buff. This is retroactive and applies to all existing two-handers. The Crusader's Heavenly Strength passive has been tweaked (nerfed) to compensate, though Crusaders should still be stronger on the whole than they were previously.
Barbarians can now roll +damage to Furious Charge and Call of the Ancients on two-handed Mighty Weapons.
- Baleful Remnant -- Now counts assists in addition to kills.
- Bastion's Revered, New Legendary Affix: Increases maximum number of Frenzy stacks to 10.
- Blade of Prophecy -- Legendary affix text changed as a clarification. (No change in function.)
- Bovine Bardiche -- The chance to summon cows has been increased to 100%, though the internal cooldown is unchanged. Cows are also greatly upgraded in attack ability and hit points.
- Fate of the Fell -- Extra Fires of Heaven hits will now be able to generate procs. -
- Flying Dragon -- Fixed an issue preventing this item from correctly granting +100% Attack Speed. -
- Fury of the Vanished Peak -- Now rolls +25-30% Seismic Slam damage as a fifth primary affix. -
- Heart Slaughter -- Has had its critical hit damage roll removed, now rolls with +25-30% physical damage. -
- Incense Torch of the Grand Temple -- Has been redesigned: Reduces the Spirit cost of Wave of Light by 60%-80%. Now rolls +25-30% Wave of Light damage as a fifth primary affix. -
- Madawc's Sorrow -- Stun duration increased from 1 to 2 seconds. -
- Scourge -- Explosion weapon damage increased from 130-160% to 1800-2000%. -
- Stalgard's Decimator -- Has had its critical hit damage roll removed. Can no longer smart roll for Witch Doctor or Wizard. Weapon damage increased from 275-350% to 550-650%. This change will apply retroactively. Legendary Power can now proc from Rend, Whirlwind, Cyclone Strike, Tempest Rush, and Shield Bash. -
- The Flow of Eternity -- Cooldown reduction for Seven-Sided Strike increased from 45-50% to 45-60%. -
- The Furnace -- Removed legendary affix that caused 6-8% monster health in damage.
- Legendary Affix: Increases damage against elites by 40-50%.
- The Grand Vizier -- Now rolls +25-30% Meteor damage as a fifth primary affix.
- Legendary Affix: Reduces the Arcane Power cost of Meteor by 40%-50%.
- The Grandfather -- No longer rolls Attack Speed inherently.
- The Sultan of Blinding Sand -- Removed Movement Speed inherent bonus.
- Warmonger -- No longer rolls attack speed and damage increase by default.
- Wrath of the Bone King -- Now rolls with +25-30% cold damage.
Bows and Crossbows
Newly added item:
- Wojahnni Assaulter
- Legendary Affix: Rapid Fire deals 40-50% more damage per second, stacks up to 4 times.
Changed:
- Balefire Caster -- Now rolls with +15-20% Fire damage inherently primary affix.
- Etrayu -- No longer rolls life per hit by default, now rolls 15-20% cold damage.
- Natalya's Slayer -- No longer rolls +%damage inherently.
- Uskang -- No longer rolls LoH inherently. New inherent property, +15-20% lightning damage.
Orbs
- Mirrorball -- No longer rolls CDR inherently. Extra Magic Missile hits will now be able to generate procs.
Mojos
- Homunculus -- No longer rolls Reduced Damage from Elites and AllRes inherently.
Quivers
Unconfirmed: All quivers can now roll +elemental damage as a primary affix. (Maybe just Holy Point Shot, as seen below.)
- Flint Ripper Arrowheads renamed to Meticulous Bolts. New legendary affix: Ball Lightning now travels at 50% speed.
- Holy Point Shot -- Now rolls 15-20% elemental damage as one of the five primary stats.
- Silver Star Piercers -- New legendary affix: Chakram now generates 3 hatred.
Shields
New:
- Unrelenting Phalanx -- Legendary affix: Allows Phalanx to summon twice as many Avatars.
Changed:
- Akarat's Awakening -- No longer rolls with socket by default.
- Hellskull -- No longer rolls cooldown reduction by default.
- Jekangbord -- Extra Blessed Shield hits will now be able to generate procs.
- Lidless Wall -- Inherent bonuses to Attack Speed and Resource Cost Reduction removed.
- Stormshield -- Removed inherent bonus to Elite Damage Reduction and Melee Damage Reduction.
Item Sets
New:
- Roland's Legacy -- New melee themed Crusader set. Includes the standard Torment set items of: helm, shoulders, chest, pants, gloves, boots.
- (2) set bonus: +500 strength.
- (4) set bonus: Increases Shield Bash Damage by 100%. Increases Sweep Attack Damage by 100%.
- (6) set bonus: Every use of Shield Bash or Sweep Attack that hits an enemy grants 20% increased Attack Speed for 3 seconds. This effect stacks up to 5 times.
Changes to Item Sets:
- Embodiment of the Marauder -- (6) set bonus: Fixed an issue that caused Hatred spenders cast by the Sentries to have a slower attack speed than intended.
- Firebird's Finery -- (6) set bonus: Has been redesigned - Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire per second. After reaching 3000% damage per second, the enemy will burn until they die. -
- Immortal King's Call -- (3) set bonus: Life per Fury spent increased from 289 to 500.
- Inna's Mantra -- (2) set bonus: Life per Spirit spent increased from 124 to 200.
- Might of the Earth -- Earthquakes caused by the Might of the Earth set will once again generate Fury through the * [[Earthen Might Passive Skill.
- Monkey King's Garb -- (4) set bonus: Weapon damage increased from 1600% to 3500%. The decoy will now attempt to spawn next to the closest enemy within 15 yards.
- Natalya's Vengeance -- (4) set bonus: Cooldown reduction increased from 1 to 2 seconds per kill. Now also triggers on assists.
- Shenlong's Spirit -- (2) set bonus: Energy ball weapon damage increased from 300% to 1200%. Spirit generation increased from 1 to 4 per second. Energy ball size significantly increased. Internal coodown decreased from 3 to 1.66 seconds.
- The Legacy of Raekor -- (5) set bonus: The damage type dealt by Furious Charge will now be based on the element of the Skill Rune you're currently using.
- The Shadow's Mantle -- (2) set bonus: Now, upon receiving fatal damage you instead automatically cast Smoke Screen and are healed to 25% Life. This effect may only occur once every 120 seconds. (4) set bonus: Has been redesigned - now enables all Shadow Power runes.
Legendary Gems
There are 14 new Legendary Gems, findable only in Greater Rifts and socketable only in rings/amulets. They can be upgraded, boosting their base effect and they unlock a second legendary property at level 25. See the legendary gems article for full details.
- Bane of the Powerful
- Bane of the Trapped
- Boon of the Hoarder
- Enforcer
- Gem of Efficacious Toxin
- Gogok of Swiftness
- Invigorating Gemstone
- Mirinae, Teardrop of the Starweaver
- Moratorium
- Pain Enhancer
- Simplicity's Strength
- Taeguk
- Wreath of Lightning
- Zei's Stone of Vengeance
Weapon Procs
Previously, only few legendary items with an elemental proc would benefit from the appropriate type of +elemental damage. For instance Thundergod's Vigor was buffed by +lightning damage gear while Thunderfury was not. This has changed in Patch 2.1 and most items with some sort of elemental damage proc now benefit from +elemental damage affixes.
The following legendary items have procs that are confirmed to now benefit from the appropriate type of elemental damage.
Arcane Damage:
Fire Damage:
- Cinder Switch
- Maximus
- Scourge
- Shenlong's Spirit, (2) set bonus
- Storm Crow
Lightning Damage:
Physical Damage:
- Death's Bargain
- Death Watch Mantle
- Blackfeather
- Bul-Kathos's Oath, (2) set bonus
- Stalgard's Decimator
Thanks to numerous fans for collecting the item changes info. [2][3][4][5][]
PTR Patch 2.1 Feature Previews
New Feature: Seasons
Seasons are an optional, recurring game mode that offers players the opportunity to periodically start fresh, leveling Normal or Hardcore characters from scratch without gold, resources, or previously earned Paragon experience. Similar to the separation between Normal and Hardcore game modes, Seasonal characters will have their own shared stash and artisan progression as well. Any items, gold, or Paragon experience earned during a Season will be rolled over to a player’s non-Seasonal characters once the Season concludes.
Seasons offer unique rewards and new challenges for players, including new Legendaries, an exclusive Transmogrification set only available to those who compete in each Season, and new achievements called Conquests. Progress within a given Season will be tracked in our new Leaderboard system.
Please note that Seasons are not yet available for testing on the PTR. This feature will be enabled at a later date.
New Feature: Greater Rifts
Formerly referred to as Tiered Rifts, Greater Rifts are a special type of timed Nephalem Rift. There are an infinite number of Greater Rift levels, and each Greater Rift level will be progressively more difficult than the last.
Completing a Greater Rift within its alloted time will allow players to progress to the next level (and if your time is exceptionally good, you may even skip multiple levels at once). Players can continue progressing through Greater Rift levels so along as they complete the Rift before its timer expires. Once a timer expires, players will reach the end of their current Greater Rift journey and their best results will be tracked in our new Leaderboard system.
New Feature: Leaderboards
With the addition of Seasons and Greater Rifts, we want to provide players with a way to measure their progress within each of those environments. To do so, we’ve created Leaderboards.
Leaderboards will track a variety of competitive player data including Greater Rifts clear times, Seasonal achievement point totals, and Seasonal Conquest completion ranking across several different game styles. Designed to be informative and detailed, Leaderboards will also allow you to compare your progress to that of players within your gameplay region, on your friends list, and in your clan roster.
New Feature: The Cesspools
In patch 2.1.0 and moving forward, players will now have a chance to spawn a new level environement while in a Nephalem Rift or Greater Rift: The Cesspools.
Originally designed as the sewers of Westmarch, we weren't quite able to include the Cesspools in the list of playable environments in Reaper of Souls by the time the expansion launched. Still, we loved the look and feel of this festering, dank underworld and have spent some time polishing it up for use in Nephalem Rifts and Greater Rifts. We hope you enjoy this new randomized landscape!
General
- An additional Stash Tab is now available for all players with Reaper of Souls
- Players will now be disconnected from Diablo III upon being inactive for 30 minutes while outside of a game
- Healing Changes
- The amount of Life restored by Health Globes from Rare monsters has been reduced from 30% to 15%
- The amount of Life restored by Health Globes from Champion and Minion monsters has been reduced from 20% to 15%
- The amount of Life Regeneration and Life On Hit granted by items has been increased
- These changes apply to all items from level 1 to 70
- These changes are retroactive and will apply to existing gear
Classes
Made a number of improvements to the AI of several pets:
- Pets that belong to other players will now be less visible
- Fixed a number of issues which could sometimes cause pets to not attack a nearby enemy or stand still and stop attacking the enemy they were currently attacking
- Pets affected by these improvements include:
Barbarian
Active Skills
- Ancients should now more reliably hit moving targets
- Korlic's Furious Charge ability now deals damage to enemies he passes through
- Mawdawc's Seismic Slam ability now has a small knock up effect instead of the knock back
- Skill Rune - Duty to the Clan
- Has been redesigned
- Enemies hit are now chilled reducing Movement Speed by 30% for 2 seconds
- Chilled enemies have a 10% increased chance to be critically hit
- Damage type changed from Physical to Cold
Bug Fixes
- Fixed an issue that could sometimes cause the ancients to never use their bonus abilities
- Fixed an issue that allowed the Ancients to snapshot attack speed when summoned
- Damage area has been increased from 120 to 180 degrees to more closely match the visual
- Skill Rune - Gathering Storm
- Has been redesigned
- Now Chills all enemies hit and causes them to take 10% increased damage from all sources for 3 seconds
- Damage type changed from Physical to Cold
- Weapon damage increased from 2600% to 4200%
- Skill Rune - Giant's Stride
- Secondary tremor weapon damage increased from 160% to 200%
- Skill Rune - Molten Fury
- Weapon damage increased from 4500% to 5100%
- Weapon damage increased from 360% to 540%
- Skill Rune - Battering Ram
- Weapon damage increased from 760% to 900%
- Skill Rune - Bull Rush
- The stun has been replaced with a freeze
- Damage type changed from Physical to Cold
- Skill Rune - Dreadnought
- Damage type changed from Physical to Lightning
- Now grants immunity to all crowd control effects while active
- Skill Rune - Bravado
- Has been redesigned
- Now increases your run speed by 40% and knocks back enemies as you run
- Skill Rune - Contempt for Weakness
- Has been redesigned
- Now instantly heals you for 35% of your maximum Life
- Skill Rune - Mutilate
- Has been redesigned
- Now causes enemies Chilled by Rend to take 10% increased damage from all sources
- Will now lock on to an enemy you targeted with your mouse if you hold down the button
- Weapon damage increased from 1000% to 1100% over 5 seconds
- Skill Rune - Lacerate
- Damage type changed from Physical to Lightning
- Skill Rune - Mutilate
- Damage type changed from Physical to Cold
- Skill Rune - Ravage
- Damage type changed from Physical to Fire
- Skill Rune - Slaughter
- Damage caused by this rune can now trigger procs
Crusader
Active Skills
- Avatar run speed increased from 100% to 200%
- Skill Rune - Bowmen
Bug Fixes
- Fixed an issue that caused the Bowmen to stop attacking when an enemy was in range, but out of line of sight
Demon Hunter
- Dexterity no longer grants Dodge chance
- Dexterity now grants 1 Armor per point
Active Skills
- Skill Rune - Maelstrom
- Tendril weapon damage increased from 220% to 450%
- Damage type changed from Physical to Cold
- Skill Rune - Shooting Stars
- Rocket weapon damage increased from 400% to 600%
- Skill Rune - Boar Companion
- Now cleaves enemies in front of him
- Skill Rune - Chain Gang
- Damage type changed from Poison to Physical
- Weapon damage increased from 620% to 750%
- Skill Rune - Chemical Burn
- Weapon damage increased from 220% to 500% over 2 seconds
- Skill Rune - Grievous Wounds
- Additional damage on Critical Hit increased from 130% to 330%
- Skill Rune - Impact
- Stun chance increased from 50% to 100%
- Skill Rune - Overpenetration
- Damage type changed from Poison to Cold
- Skill Rune - Arsenal
- Rocket weapon damage increased from 160% to 300%
- Skill Rune - Punishment
- The Discipline cost has been removed
- Now has a 20 second cooldown
- Weapon damage increased from 1250% to 1500% over 5 seconds
- Skill Rune - Anathema
- Weapon damage increased from 5400% to 5800% over 5 seconds
- Skill Rune - Dark Cloud
- Weapon damage increased from 2650% to 3500% over 8 seconds
- Skill Rune - Flying Strike
- Weapon damage increased from 3200% to 3800% over 5 seconds
- Damage type changed from Physical to Cold
- Skill Rune - Shade
- Weapon damage increased from 2400% to 2800% over 5 seconds
- Sill Rune - Stampede
- Weapon damage increased from 4200% to 4600% over 6 seconds
- Weapon damage increased from 525% to 685%
- Skill Rune - Bombardment
- Weapon damage increased from 465% to 545%
- Skill Rune - High Velocity
- Pierce chance increased from 40% to 50%
- Damage type changed from Poison to Lightning
- Skill Rune - Web Shot
- Slow duration increased from 1 to 2 seconds
- Weapon damage increased from 200% to 280%
- Skill Rune - Chain of Torment
- Weapon damage increased from 240% to 300% per second
- Skill Rune - Impaling Bolt
- Damage type changed from Physical to Lightning
- Skill Rune - Spitfire Turret
- Weapon damage increased from 70% to 120%
- Skill Rune - Gloom
- Damage reduction increased from 15% to 35%
- Skill Rune - Well of Darkness
- Cooldown reduced from 14 to 10 seconds
- Skill Rune - Special Recipe
- Cooldown has been removed
- Now reduces the Discipline cost to 10
- Weapon damage increased from 250% to 340%
- Skill Rune - Echoing Blast
- Weapon damage increased from 250% to 420% per explosion
- Skill Rune - Lightning Rod
- Weapon damage increased from 280% to 500%
- Skill Rune - Long Fuse
- Weapon damage increased from 300% to 520% per explosion
- Skill Rune - Sticky Trap
- Weapon damage increased from 680% to 800%
- Weapon damage increased from 400% to 575%
- Skill Rune - Demolition
- Weapon damage increased from 340% to 400%
- Skill Rune - Emberstrafe
- Weapon damage increased from 80% to 185% over 2 seconds
- Skill Rune - Rocket Storm
- Weapon damage increased from 90% to 110%
- Skill Rune - Stinging Steel
- Extra damage on Critical Hit increased from 130% to 140%
- Skill Rune - Acrobatics
- Cooldown reduced from 8 to 6 seconds
- Skill Rune - From the Shadows
- Damage type changed from Poison to Cold
Passive Skills
Has been redesigned
- Now when you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum life
- This effect has a 60 second cooldown
- No longer increases your Life by 10%
Blizzard News and Quotes Before PTR
Healing
19th June
Healing Globes drop rate. [3]
17th June
The healing power of Health Globes is to be reduced. [4]
Pets
4th June 2014
To Call of the Ancients specifically: [5]
- The Ancients should no longer sometimes stand idle when they have foes they could be clobbering instead.
- The Ancients should now use their secondary abilities as indicated on the tooltip.
Other pets to be addressed: [6]
I did some digging and found out that these changes will update multiple pets, and not just Call of the Ancients. I’ll go over what those changes are, and what pets it should affect. I also want to emphasize that we don’t have an estimate to share for when we expect patch 2.1, but we’re definitely working on it and are looking to provide a PTR.
We’re making a number improvements to the AI of several pets:
We’re also fixing a number of issues that sometimes prevented some pets from attacking nearby enemies, or caused them to stand still and stop attacking their current target. Pets affected by these changes should include:
- Call of the Ancients
- Companion
- Fetish Army
- Gargantuan
- Mystic Ally
- Phalanx
- Zombie Dogs
Demon Hunter
18th June
Preparation - Punishment db is being rebalanced. Changes to Preparation - Blizzard CM, 18/06/2014</ref>
Preparation (Punishment) was creating less than ideal gameplay by encouraging the conversion of Discipline to direct DPS. The byproduct of this was Demon Hunters frequently finding themselves without their defensive or utility skills, often resulting in more frequent character death. To address this, we are reworking this rune to no longer cost Discipline, but have a 20 second cooldown.
While this change may initially seem severe, it has several major benefits we hope players will take the opportunity to explore and experiment with:
- All Discipline is now reserved for defensive and utility skills, encouraging Demon Hunters to take greater advantage of these skills.
- Nightstalker will feel less mandatory in conjunction with Punishment, freeing up a Passive slot in many builds.
- If you choose to keep Preparation (Punishment) in your build, the cooldown corresponds with roughly how long it would take to regenerate the appropriate amount of :*Discipline (unless you had a large amount of Resource Cost Reduction).
- Cooldown Reduction is now a more attractive stat, and this may open up new CDR-focused builds.
We know this changes builds and the gameplay pattern for some Demon Hunters. We’re also working hard to adjust other skills as well as introduce Legendary items both in this patch and constantly in the future in order to continue opening up new and exciting ways to play.
Monk
18th June
One With Everything is being removed. [7]
Adjustments to One With Everything has been a long-standing community request, but we wanted to make sure we could address this in a way that solves all of its components without reducing the Monk’s survivability. There are two major issues with One With Everything:
It’s too good, to the point it feels mandatory for all Monks to use. It forces Monks to gear a specific way, which is difficult and frustrating. We are addressing this issue in two ways. First, both Monks and Demon Hunters will no longer receive Dodge from Dexterity. Instead, they will receive Armor, similar to Barbarians and Crusaders. For more information on this change, please refer to our Patch 2.1.0 PTR Preview blog.
Second, One With Everything is being replaced with a new passive called DiabloWikiHarmony. Harmony allows 30% of your single elemental resistances from items to apply to all elements.
With these two changes, we can move away from a place where Monks are forced to rely on their secondary affixes for DiabloWikiToughness. It’s possible you may see your Toughness as a lower number after this change is in effect, depending on how you’ve previously geared. However, the exchange of DiabloWikiDodge to more reliable survivability stats like DiabloWikiArmor and more accessible DiabloWikiAll Resist should provide you roughly the same amount of survivability, and overall you shouldn’t notice a big difference.
These changes will soon be available on the PTR, and we hope that you will take the opportunity to try them out and let us know how they feel. We’re eager to hear your feedback on this and other changes coming in Patch 2.1.
…
Nevalistis: Just some additional clarification, since I see some confusion on the new passive:
Harmony will apply 30% of a single resist to all other resistances aside from the element it normally provides (meaning it doesn’t double-dip on itself). Here’s a math-y example in hopes this provides a clearer picture:
I acquire a piece of gear with 100 Fire Resist. From that gear, I’m gaining 100 Fire Resist and 30 Resistance to all others.
Hope that makes more sense. :)
A player wanted clarification on the maths:
- "So let me get this new maths right
- Gear
- 1000 AR, 800 Lit Resist
- With OWE
- 1000 + 800 = 1800 AR
- With Harmony
- 1000 + 800*.3 = 1240 AR
- 1000 AR + 800 LR = 1800 Lightning Resist"
17th June 2014
A change to Dexterity that will affect the Demon Hunter as well as the Monk was announced in a blog preview. [4]
15th May
Blizzard specifically addressed the planned Monk changes, although all classes will be addressed. [8]
Our future goals for the Monk in 2.1.0 focus improving core class attributes, class abilities, and addressing Legendaries that need improvement. You should all be able to see (and test out) these changes soon™ on the 2.1.0 PTR once its live. (Note: Initially, the PTR will not have all the changes we want to do for 2.1.0, but as the PTR progresses, more changes will be added. Also note that we do not have an ETA for the 2.1.0 PTR at this time.)
We also want to let you all know that we will be improving some of the underwhelming Set items. The following Sets will be receiving buffs or redesigns to their full-Set bonuses in 2.1.0 and will be retroactive, so keep those pieces:
- Firebird’s Finery
- Raiment of a Thousand Storms
- Monkey King’s Garb
- Thorns of the Invoker
- The Shadow’s Mantle
Ladders and Seasons
17th June
A large blog post from Blizzard. [4]
6th June
Ladder-Only legendaries. [9]
- Seasons will be optional. Similar to how you flag a character as Hardcore, when you create a character, you have the option to also make them Seasonal.
- There will be Seasonal Legendaries.
- At the end of a Season, Seasonal Legendaries will roll over into the non-Season loot pool.
- New Seasonal Legendaries will be available for Seasonal characters once the new Season begins.
"To be very clear here, that means that we’ll be able to find Seasonal Legendaries on regular (softcore/hardcore) characters after that season has expired, correct?"
"Not just that we’ll be able to keep the Seasonal Legendaries we found during the season."
25th March 2014
Ladders, much requested, have been confirmed by Blizzard to be coming in the next content patch. Although Blizzard have toyed with the community with cryptic clues on Twitter or images of the devs stood surrounded by ladders Josh Mosqueira finally confirmed at the Reaper of Souls Launch party that ladders were coming to Diablo 3 Reaper of Souls. [10]
24 April 2014
John Hight in a later interview elaborated, giving away a few more details. [11]
Leaderboards
19th June
Are there going to be any Paragon point based Leaderboards? [12]
17th June 2014
Announcement of Leaderboards. [4]
They also released details of the different type of Leaderboards.
Greater Rift Leaderboards
- Solo play for each class (e.g. top players for Barbarian, Demon Hunter, Crusader, etc.)
- 2-Player Groups
- 3-Player Groups
- 4-Player Groups
Season-Only Leaderboards
Conquests
19th June 2014
Hardcore and Softcore conquests. [13]
17th June
Announcement of "Season-only achievements". [4]
Greater Rifts
19th June
How does the timer in Greater Rifts work? Greater Rifts Timer - Blizzard CM, 19/06/2014]</ref>
Running out of time will prevent you from progressing in difficulty, but it will not remove you from the Rift you’re currently in, and you’ll be able to continue your progression towards the Rift Guardian like normal.
As usual, the normal caveat applies that this is still in development, and possibly subject to change.17th June 20
Previously known as "Tiered Rifts". [4]
How Greater Rifts Work
- You’ll race against a clock to fill a progress bar by accruing monster kills.
- Most monsters do not drop loot; rewards have been completely shifted to the Rift Guardian.
- This removes conflicting pressure from attaining a better time versus picking up all your loot.
- Monsters grant differing amounts of progress for your progress bar; the tougher the monster, the more they fill up your progress bar.
- You cannot resurrect at your corpse or in town while in a Greater Rift—only at the last checkpoint.
- Note that, currently, if you die in a Greater Rift on a Hardcore character, that death will be permanent.
- You cannot use player banners or the Teleport option if the target player is in a Greater Rift.
- Higher Greater Rifts levels are progressively more difficult.
- This difficulty is separate from the standard difficulty settings (Master, Torment I-VI, etc.)
If you complete a Greater Rift before time expires you’ll advance to the next difficulty level. Should your time be exceptionally good, you might even skip a few levels! If time instead expires, you’ll have reached the end of your current Greater Rift journey and your best results will be posted to the appropriate Leaderboards.
25 March 2014
Tiered Rifts were first mentioned by Wyatt Cheng in an interview he gave at the Reaper of Souls launch party. [14]
24 April 2014
Later in an interview from Shacknews John Hight reiterated.[11]
Nephalem Rifts
17th June 2014
From the blog post preview by Blizzard. [4]
Legendary Gems
17th June 2014
From the blog post preview by Blizzard. [4]
24th April
In an interview John Hight gave the first mention of a new level of gem to try to deepen the socketing mechanic currently in play. [11]
Combat Changes
17th June 2014
Blizzard shared a some examples of types of class-specific changes they are working on in a blog preview. [4]
Dexterity & Survivability
Healing
The Cesspools
24th June 2014
The Cesspools are not a fully fleshed out area with distinct mobs and bosses and will only appear in Nephalem Rifts and Greater Rifts.[15]
17th June
Blizzard announced a new area. [4]
Non-Season Players
17th June 2014
Some of the additions rolling out in Patch 2.1 for season players will also find their way to non-season players eventually. [4]
Clans
24th June 2014
No changes to clans planned for Patch 2.1.[16]
References
- ↑ Patch 2.1 release - Josh Mosqueira, 25/03/2014
- ↑ PTR Live - Blizzard Entertainment, 26/06/14
- ↑ Healing Globes drop rate - Blizzard CM, 19/06/2014
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Patch 2.1 Preview - Blizzard Entertainment, 17/06/2014
- ↑ Call of the Ancient changes - Blizzard Community Manager, 04/06/2014
- ↑ List of Pets to change - Blizzard Community Manager, 04/06/2014
- ↑ Removal of One with Everything - Blizzard CM, 18/06/2014
- ↑ Monk Changes - Community Manager, 15/05/2014
- ↑ Ladder-only legendaries - Blizzard Community Manager, 06/06/2014
- ↑ Ladders coming to Diablo 3 - Josh Mosqueira, 25/03/2014
- ↑ 11.0 11.1 11.2 Tiered Rifts - John Hight, 24/04/2014
- ↑ Paragon Leaderboards - Blizzard CM, 19/06/2014]
- ↑ Hardcore and Softcore conquests - Blizzard CM, 19/06/2014
- ↑ Tiered Rifts - Wyatt Cheng, Blizzard Entertainment, 25/03/2014
- ↑ Cesspools scope - Blizzard CM, 19/06/2014
- ↑ Clans in 2.1 - Blizzard CM, 24/06/2014