Difference between revisions of "The Doom in Wortham"

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Take the [[Ferry]] from the western edge of [[Tristram]] to [[Wortham]].  A [[Checkpoint]] will initiate as soon as the area has loaded.
 
Take the [[Ferry]] from the western edge of [[Tristram]] to [[Wortham]].  A [[Checkpoint]] will initiate as soon as the area has loaded.
As the Ferryman will point out, Wortham is burning and is flocked with [[Cultists]] and [[Dark Summoners]] who have been stealing or otherwise killing the townsfolk of the small port town. Moving forward, the player will be approached by [[NPCs]] begging for assistance and bemoaning the fate of themselves and their family.
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As the Ferryman will point out, Wortham is burning and is flocked with [[Cultists]] and [[Dark Summoner]]s who have been stealing or otherwise killing the townsfolk of the small port town. Moving forward, the player will be approached by [[NPCs]] begging for assistance and bemoaning the fate of themselves and their family.
  
Near the end of the path, a [[superunique]] summoner will appear to challenge the player, and upon death, will summon up a pack of [[elite]] [[berserkers]]. Once defeated, the hero will make their way down to the basement to the cellar in order to gain the second piece of the sword of the stranger.
+
Near the end of the path, a [[superunique]] summoner will appear to challenge the player, and upon death, will summon up a pack of [[elite]] [[berserker]]s. Once defeated, the hero will make their way down to the basement to the cellar in order to gain the second piece of the sword of the stranger.
  
 
After returning to Tristram and passing through a cutscene, the quest will automatically end.
 
After returning to Tristram and passing through a cutscene, the quest will automatically end.

Revision as of 19:12, 17 June 2012

The Doom in Wortham is an Act I quest in Diablo III.


Quest Information

IconAct1Quest07.png


The Doom in Wortham Walkthrough

Take the Ferry from the western edge of Tristram to Wortham. A Checkpoint will initiate as soon as the area has loaded. As the Ferryman will point out, Wortham is burning and is flocked with Cultists and Dark Summoners who have been stealing or otherwise killing the townsfolk of the small port town. Moving forward, the player will be approached by NPCs begging for assistance and bemoaning the fate of themselves and their family.

Near the end of the path, a superunique summoner will appear to challenge the player, and upon death, will summon up a pack of elite berserkers. Once defeated, the hero will make their way down to the basement to the cellar in order to gain the second piece of the sword of the stranger.

After returning to Tristram and passing through a cutscene, the quest will automatically end.

Gallery