Difference between revisions of "Prisoners of Kamyr"

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[[Category:Events]]
 
[[Category:Events]]
 
[[Category:Act II]]
 
[[Category:Act II]]
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[[category:achievements]]
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[[category:achievements (Campaign)]]

Revision as of 15:16, 23 July 2012

Prisoners of Kamyr

Where: Dahlgur Oasis, Act II

Trigger: Freeing a prisoner on a stake.

Mob Details: Fallen, Fallen Overseer, Fallen Shaman, Fallen Hound

Completion Details: Free the captives.

Upon entering the area, a prisoner will beckon for the player's aid while they are assailed by numerous types of fallen. The fallen attack from the west, east, and south, the south being the main location of multiple fallen shaman. There are four prisoners in the area which are all tied up to stakes, and it is the player's job to set them free.

The first two prisoners are located on the top of the hill-stairs area, and the last two are near the bottom. Fallen will spawn when each prisoner is released, and also have a small trickle of spawning not only from the shaman, but from the event itself. Overseers, of course, buff their fallen allies while the shaman resurrect the grunts.

Once all prisoners are freed, the event will automatically end. The prisoners are immune to damage during the event, so they are in no danger once they begin to flee after being freed. It's worth noting that the event is named after a superunique NPC who is encountered later in the act, shortly before battling Belial, but the connection is currently unknown.

Also worth noting is that to the west of the event map tile, there are two elite spawn locations, and if the player exits the event arena in that direction, the elites may be unwillingly added to the event.

Reward(s): Gold / Experience / Achievement


Media

A video of the event:


Gallery